Última edição por Taturana : 18-08-2010 às 20:31:18
Taturana @ MyAnimeList
"Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
"OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
"OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
"OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"
po, curti esse estilo meio rpg da camera! e o jogo parece ser bem divertido!
jogando: Skyrim (PS3), Uncharted: Golden Abyss, Ultimate Marvel vs Capcom (PSVita)
Meus Tópicos:
Fallout 3 - Lista de perks em português.
ahahaha
achei divertido..
o conceito nao eh novo.. mas parece legal no "mundo" da lara craft..
Taturana @ MyAnimeList
"Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
"OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
"OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
"OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"
Po sei la..o jogo pode até ser massa... mas a graça do Tomb Raider era as acrobacias da Lara Croft...nesse parece n dar mta ênfase pra isso...
- Gamertag: Demas360
Positivo POS-AG31AP|(PCI-E)|Intel Core 2 Duo E7500, 2.93 GHz (11 x 267)
GeForce 7600GS xfx SLI 256Mb/128Bits - 400/800 |4Gb RAM DDR2|
DVD-RW LG 4163 | HD 500Gb SATA II |
po tem cara de ser muito bom, curti
tem um estilo meio trine tbm
R.I.P Batz, Nunca iremos te esquecer!
Taturana @ MyAnimeList
"Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
"OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
"OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
"OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"
Hands-on do jogo
"One of the big things in the game for us was to give the player simple problems and give them tools that have a lot of utility," said creative director Daniel Neuburger, "and let the two people on the couch decide how they want to solve the problems." Some examples of those tools include Lara's grappling hook (a recent addition to the series from the Crystal Dynamics trilogy), Totec's spear and shield, and some remote-detonated grenades.
Now for the utility part: Lara's grappling hook can be used as a tightrope for Totec to walk across, or she can climb on Totec's shield, held above his head, to reach higher areas and use her grappling hook to pull Totec up. Or Totec can throw spears across (or up!) a wall and Lara can climb them. Or she can "double jump" by climbing on Totec's shield, having him jump and timing her jump at the apex. Apply those tools to environmental puzzles and you've got the core of Guardian of Light's gameplay.
The area Mike and I played didn't include much combat – though there's plenty to be found in the game. Instead, we focused on some of the "challenge tombs." These are special rooms, off the course of the main quest, which more puzzle-oriented players can opt to undertake. "So what we use those for is to be able to able to push our puzzles and some combat further than we normally would on main gameplay paths," Neuburger explained. "So people that really love those kind of difficult, mind-bending puzzles from Tomb Raider still have those tricky puzzles left in the game."
The example Neuburger showed us included a tall column with the relic on top. Unable to make the jump using either Totec's shield or climbing up a single spear, reaching the summit seems pretty difficult. However, if Totec backs up the stairs leading into the tomb and throws spears into the column as he ascends, it would create a vertical ladder that Lara can climb to get the artifact. Neuburger called this a "really simple" challenge tomb; one which rewards you with an artifact. "These are ways for the player to boost their character in a way that makes them different to their co-op partner," Neuburger says of the artifacts. "So when you pick these up [...] the artifacts will have different abilities tied to them. Like this one will make your weapon more powerful and makes you faster."
The co-op gameplay in Guardian of Light requires constant communication between both players – the mechanics don't work with anything less. And make no mistake, Guardian of Light was built for co-op. Neuburger told us, "We built the game co-op first, because that was really important to us to deliver a really true co-op experience. Where it wasn't just two people playing the same game at the same time but really working together."
The end result is an extraordinarily polished downloadable title. One that, along with games like Shadow Complex (unsurprisingly a game it's already been compared to) helps raise the bar on what you can expect from this new breed of not-quite-retail downloadable games.
Taturana @ MyAnimeList
"Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
"OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
"OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
"OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"
Entrevista com o Karl Stewart, um dos diretores da Crystal Dynamics. Vale a pena a leitura, ele fala sobre a reestruturação da empresa após a compra pela Square, sobre a ideia desse novo jogo, sobre como eles estão lidando com a marca, etc.
E aparentemente o jogo só vai usar o Steam como DRM.
Your technology – it's really impressive you were able to shoehorn the existing engine into something that's going to be a downloadable title. Is that a technology that you guys share with other Eidos studios?
Our CDC engine is being used by other studios. Deus Ex is being built off of our CDC engine. Basically, we know the technology inside and out. We built it from the ground up. So for us, when all the ideas came out of the team, we basically got the tech guys in to ask them if it was possible. It didn't take them long, a couple weeks of them getting under the skin of the engine to come back and say, "It's perfectly acceptable, it can be done." And if anything, having it isometric saves you on a couple different things like memory, so you can put more characters on the screen, and you can have a little bit more fun.
So you trimmed down, reoriented yourselves, and then built back up with a new focus?
Yeah, I think "a new focus" is the best way to put it. We realized that if we continued doing what we do, then we're just going to continue to dilute the IP and soon enough it will become irrelevant. So now seems a better time than ever to be able to be bold, take some new risks, and try new things.
Taturana @ MyAnimeList
"Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
"OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
"OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
"OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"
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