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Tópico: [Tópico Oficial] Dragon Age 2

  1. #1
    Colaborador Avatar de Taturana
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    [Tópico Oficial] Dragon Age 2


    Desenvolvedor: Bioware
    Editora: EA
    Plataformas: PC, Mac, PS3 e X360
    Site Oficial: http://dragonage.bioware.com/
    Onde Comprar (digital): STEAM, Origin Store (ou Origin), Direct2Drive, Ponto Frio, XOGO
    Onde Comprar (físico):Datishop, Saraiva, Ponto Frio

    Vivencie a épica sequência do Jogo do Ano de 2009, dos aclamados produtores de Dragon Age: Origins e Mass Effect 2. Você é um dos poucos que escaparam da destruição do seu lar. Agora, forçado a lutar pela sobrevivência em um mundo em constante mudança, você precisa se juntar a aliados mortais, conquistar fama e fortuna e selar o seu lugar na história. Esta é a história de como o mundo se transformou para sempre. A sua lendária Ascensão ao Poder começa agora.

    PRINCIPAIS CARACTERÍSTICAS
    • Embarque em uma nova aventura que se passa em uma década inteira e se molda a cada decisão tomada.
    • Determine a sua ascensão ao poder passando de refugiado destituído a herói reverenciado do país.
    • Raciocine como um general e lute como um espartano com uma nova mecânica de combate dinâmico, a qual coloca você no centro da batalha, seja você um mage, um rogue ou um warrior.
    • Mergulhe no mundo de Dragon Age com uma nova experiência cinemática que prende a sua atenção desde o início.
    • Descubra um novo reino renderizado com detalhes estonteantes, gráficos atualizados e um estilo visual original.
    Configurações

    PC Recommended:
    • CPU: Intel Core 2 Quad 2.4 GHz Processor or equivalent
    • CPU: AMD Phenom II X3 Triple core 2.8 GHz or equivalent
    • RAM: 2GB (4 GB Vista and Windows 7)
    • Video: ATI 3850 512 MB or greater
    • Video: NVIDIA 8800GTS 512 MB or greater
    • DirectX 11 Video: ATI 5850 or greater
    • DirectX 11 Video: NVIDIA 460 or greater


    PC Minimum:
    • OS: Windows XP with SP3, Windows Vista with SP2, or Windows 7
    • CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater
    • CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
    • RAM: 1 GB (1.5 GB Vista and Windows 7)
    • Video: ATI Radeon HD 2600 Pro 256 MB
    • Video: NVIDIA GeForce 7900 GS 256 MB cards
    • Disc Drive: DVD ROM drive required
    • Hard Drive: 7 GB
    • Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5


    MAC Minimum:
    • OS: OS X 10.6.6 Snow Leopard or greater
    • CPU: 1.86 GHz Intel Core 2 Duo or better
    • RAM: 2 GB or greater
    • Video: ATI HD2600, NVIDIA 9400, or better graphics card with at least 256 MB of dedicated VRAM
    • Disc Drive: DVD ROM drive required
    • Hard Drive: 9 GB of hard drive space required
    • Video Cards Not Supported: Intel GMA series, Nvidia 7x00 series, AMD 1x00 series, AMD 2400
    Patches, Texturas em Alta Resolução
     


    Dragon Age II 1.03

    Verificar as mudanças nesse post ou no site da Bioware, são tantas que excedeu o limite de caracteres deste post.
    Dragon Age II 1.02

    AMD and NVIDIA have recently released new graphics-card drivers. Using old drivers may cause Dragon Age II to crash, run poorly, or display graphics incorrectly. Please visit your hardware vendor's website for further information on obtaining new drivers:
    http://www.nvidia.com/Download/Find.aspx?lang=en-us
    http://support.amd.com/us/kbarticles...lypreview.aspx

    NOTE: Some plot fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

    GAMEPLAY
    • The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
    • Anders's default set of tactics will now activate Haste when appropriate.
    • Aveline's final armor upgrade is now available during "Favor and Fault."
    • Aveline's Retaliation talent no longer imposes a delay when activated.
    • The warrior's Rally talent now functions as described.
    • The rogue's Lacerate talent now functions as described.
    • Party members who are resurrected during a fight now rejoin combat properly.
    • Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
    • Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
    • Various minor gameplay issues no longer occur.



    QUESTS (SPOILER WARNING)
    • "Who Needs Rescuing" can now be completed.
    • "Duty" will now appear on the Chanter's Board even if the player accepted all of the board's quests before installing the Exiled Prince premium content.
    • The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
    • In "Finders Keepers," the door to Woodrow's Warehouse will now open if the player steals the location to the warehouse from the harbormaster's office.
    • In "Finders Keepers," if the player leaves Woodrow's Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
    • In "Herbalist's Tasks," the varterral's heart is now available even if the player killed the varterral before receiving the quest.
    • Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
    • Varric is no longer confused about which character Hawke has been romancing.
    • Various minor story-scripting issues no longer occur.


    PC/MAC-SPECIFIC FUNCTIONALITY
    • Varric's Embellishment talent no longer incorrectly refers to movement speed.
    • It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
    • The game now functions correctly if the Windows desktop is set to 150% size.
    • The video options menu now allows a wider full-screen gamma range.
    • Various issues specific to DirectX 11 no longer occur.
    • Various technical changes should improve performance and limit crashes.
    Dragon Age II 1.01

    GENERAL:
    • Fixed save game issues on single core machines
    • Fixed game asking for non-existent drives
    • Fixed release control issues where some players were unable to unlock correctly
    • Fixed a Steam-specific issue related to VO not playing after switching languages
    High Resolution Texture Pack for the PC version of Dragon Age II

    This will add the option to enable higher detail replacements for most textures in game. A big difference will be noticed on level art especially.

    Requirements:
    To get the most out of the high resolution texture pack, we recommend running the game with the DirectX 11 renderer (requires a DirectX 10 GPU and Windows Vista SP2 or Windows 7). We also recommend a video card with at least 1 GB of video memory.

    Most of the benefits from the Hi-resolution textures will only be seen if you are able to run the game in DirectX 11.

    To manually download your new content on the PC:
    1. Download the installer from the link below and run it.
    2. Run Dragon Age II.
    3. Open the Options menu.
    4. Select Video options.
    5. Check the "Hi-resolution textures" checkbox.


    Note: In order to enable the "Very High" setting you will need a video card that supports DX11 and the latest drivers.


    DLC
     

    The Exiled Prince (560 BW Points)

    Sworn to the priesthood as a boy, the noble archer Sebastian Vael is thrust back into the viper's nest of princely politics when his family is brutally murdered, leaving him as the sole surviving heir. Adventure together through three new missions as you choose to either avenge Sebastian's murdered family and reclaim his title or direct his holy vengeance on your enemies in Kirkwall.

    Purchase The Exiled Prince today to employ this full Dragon Age II follower's unshakable loyalty and excellent aim.
    The Black Emporium (800 BW Points; Esse já vem junto um código junto com o jogo, é mais pra quem for fazer revenda ou se o código expirar, acho que vai até 8/03/2012)

    Come one, come all to the Black Emporium! There, nestled deep under Kirkwall, you'll find a curious collection of items-some for sale, some for free, and ranging from the mundane to the mysterious! One artifact can even transform your very body, face, hair, eyes-all new! Act now to receive your very own mabari war hound that you can call to your side with a whistle-a boon in battle and a beloved pet at home.

    Purchase the Black Emporium today, or download it for free as part of your Online Pass, and you’ll be the envy of adventurers everywhere! Once you’ve escaped imminent danger, return home. Your invitation awaits!
    All-Class Item Pack (400 BW Points)

    NOTE: THIS ALL-CLASS ITEM PACK INCLUDES THE CONTENT OF THE MAGE ITEM PACK, ROGUE ITEM PACK, AND WARRIOR ITEM PACK, EACH OF WHICH ARE ALSO AVAILABLE SEPARATELY.

    Have it all with this combined collection of arms, armor and accessories for you and your followers.


    • Mage Item Pack (240 BW Points)


    The story of the Hawke family began with the forbidden love of a fugitive mage hiding from the Chantry, and the noblewoman who abandoned her life of power and privilege to flee across Thedas with the man she loved. These mementos of Malcolm and Leandra Hawke’s adventures have now passed to their children. Take up the family legacy, and write your own chapter of the Hawke family tale.

    This item pack includes relics and mementos of untold power for use by your Mage and Mage followers.

    • Rogue Item Pack (240 BW Points)


    Collected here are the storied items of the greatest scoundrels the Dragon Age setting has known. Dashing liars and murderous shadows—the best and worst that rogues offer. Add to the legacy, or just enjoy the fact that as good as they were, you have their stuff.

    This item pack includes new armor, weapons, and accessories for use by your Rogue and Rogue followers.

    • Warrior Item Pack (240 BW Points)


    The original owner of this priceless collection was an Orlesian chevalier who was stabbed in the heart thirteen times. His prized possessions were taken from him at the time of his death, and since then, anyone who has claimed a piece of his stolen property has met a gruesome and untimely end. Each piece of this collection would make a princely gift for a warrior in your company. But would you tempt fate, and risk the wrath of a man murdered in cold blood?

    This item pack includes a collection of arms, armor and accessories for your Warrior and Warrior followers.


    Vídeos
     





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    Artes Conceituais
     











    Papel de Parede
    Última edição por Taturana : 04-11-2011 às 23:18:37
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  2. #2
    Colaborador Avatar de Taturana
    Data de Registro
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    Re: [Tópico Oficial] Dragon Age 2

    Ok. Já estou jogando o jogo há algumas horas, como não vi nenhum tópico sobre o jogo em si resolvi criar um.

    Bom, a história do jogo realmente é bem contada, pelo menos até o ponto onde já fui (estou em Kirkwall já, ainda não fui na expedição). A dublagem até o momento é muito boa. Eu tinha considerado a adoção daquela roda de conversação do estilo do Mass Effect nem boa nem ruim quando joguei a demonstração. Agora já posso dizer que eu gosto menos dela. Realmente é ruim você ter três opções de escolha (bom, engraçado, mau) sem saber exatamente o que o personagem vai dizer. Teve opção que eu escolhi pela síntese que sinceramente não esperava que a Hawke fosse responder de certa forma (embora tenha algumas das respostas engraçadas/irôncias que me fizeram rir).

    Estou jogando no nível Nightmare, até que está dando um pouco de trabalho pra falar a verdade. Tem algumas coisas do combate que eu não gostei muito. Por exemplo, você está caminhando durante o período da noite em Lowtown (região dentro da cidade de Kirkwall) e em alguns pontos bandidos aparecem. Alguns são inimigos fracos, outros um pouco mais fortes. O que acontece é que quando você está quase derrotando aquele grupo mais inimigos aparecem, o que pode acabar atrapalhando a tática, ainda mais quando esse grupo aparece atrás do mago e do arqueiro. Eu vi algumas pessoas em outros fóruns reclamando da reutilização dos cenários. Eu só entrei em um ambiente fechado até agora (envolve uma quest da família do Hawke, ou da Marian Hawke no meu caso), então não posso dizer muita coisa. Mas se realmente ficaram reutilizando esses cenários não deve ser uma coisa muito agradável. Outro ponto que eu estou odiando completamente é a câmera. Ela é uma droga, faz uma falta bruta ter a câmera aérea do DA:O. O pior é quando um dos personagens fica perto de uma parede, a câmera gruda nele e fica impossível de ver o campo de batalha corretamente. Como é que se espera que um comando seja dado quando não se enxerga PN (praticamente nada xD). E sinceramente, não poder ter um controle livre da câmera ficando restrito a câmera fixa em um determinado personagem é uma porcaria também. Também tem outra coisa sobre o combate que me deixou incomodado. Se eles queriam acelerar o combate deveriam ter acelerado as outras características do combate, não só a velocidade. Tem habilidade que demora muito tempo pra restaurar. No DA:O fazia sentido esse tempo maior já que a batalha era mais cadenciada. Já no DA2 tem hora que só sobram as armas "nuas" por um período de tempo elevado. Isso parece ser um problema de balanceamento pra mim. E ainda tem mais outra coisa. Se você dá um comando para o personagem ir para um determinado local, você espera que ele faça isso independente se ele tiver sido atingido por uma flecha ou derrubado, impedindo ele de prosseguir. Isso não acontece. Se você é atingido o personagem simplesmente para, desconsidera o comando. Isso é horrível. ou então quando você inicialmente ordena um ataque (que está marcado com um símbolo de espadas cruzadas em cima do inimigo) e depois ordena que o rogue vá pra trás do inimigo, o personagem não continua o ataque. Você tem que dar a ordem de ataque novamente.

    Também tem algumas quests que aparecem do nada, você seleciona um objeto que está lá no cenário e diz que é uma quest. Daí quando você vai ver você já acabou a quest com alguém dizendo muito obrigado por ter encontrado o meu "blah" de "blah" de estimação. Meio tosco isso.
    Última edição por Taturana : 03-06-2011 às 18:04:54
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  3. #3
    Radeon X1800 XL Avatar de Dr. Host
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    845

    Re: [Tópico Oficial] Dragon Age 2

    Excelente topico taturana!
    Qdo sai alguma tradução pra este jogo penso em compra-lo, ate la ...

  4. #4
    Colaborador Avatar de Sid Vicious
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    1.661

    Re: [Tópico Oficial] Dragon Age 2

    Eu tou até hoje com o Origins no EADM e ainda não tive coragem de jogar pq sei que o jogo é bem aprofundado.
    tenho que me concentrar em um jogo só ou não consigo ler as merdas dos textos da facul kkkk
    infelizmente, escolhi o Shogun 2
    Quote Originalmente postado por Osman abuday Ver Post
    Bom, amigos esto a peocura de lus neste tema, o que e tempo? realidade? e sua inter relaçao, alguem ja paro para pensar no caso, e sem fose posibel viajar no tempo cual as consecuensias sobre a realidade presente, sera realidades paralelas, o realidade alterada, espero : espero companheros de viagem para esta viagem de raciocinio.
    Quote Originalmente postado por GENERAL Ver Post
    Mas ao contrario do MeuMacho eu acho q isso é bem util...
    Quote Originalmente postado por Ver Post
    Ja dei pelo twitter..
    Quote Originalmente postado por -Alfa_Bravo- Ver Post
    Destesto que: peidem forte perto de mim, peido azedo é foda

  5. #5
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    EXTRA! EXTRA! A Bioware está dando códigos pro Mass Effect 2 pra quem comprar o Dragon Age 2. Vai até o dia 30/04/2011

    What is the Sequel Celebration?
    As a special thank you to our fans for helping with the Dragon Age II's early success, BioWare would like present them with a download code for 2010's Game of the Year, Mass Effect 2 on PC.

    Who qualifies for the Sequel Celebration?
    All Dragon Age II game owners who purchased a new copy of Dragon Age II and follow the below steps before April 30th at 11:59pm PDT qualify.

    How do I get my copy of Mass Effect 2?
    To qualify and get your Mass Effect 2 PC download code, please follow these steps before April 30, 2011 at 11:59pm PDT:
    • Purchase your copy of Dragon Age II (if you do not already own one).
    • Activate the Online Pass content that came with your copy of Dragon Age II (The Black Emporium).
    • Start the game and log in using your EA Account or create a new EA Account.
    • Visit http://social.bioware.com/me2offer/ and log in with that EA Account.
    • Enter your Online Pass code and click "Submit". You will then be provided the code for Mass Effect 2.
    • Open the EA Download Manager and enter the code to commence download (if you don't have the EA Download Manager installed, it can be found here: http://www.ea.com/1/download-manager)


    NOTE: Please allow 72 hours between time of online pass activation and submitting your online pass code on http://social.bioware.com/me2offer/.

    I lost my online pass code, can I still participate in this offer?
    Yes, follow the instructions below to get a Mass Effect 2 code if you have lost your online pass code:
    • Visit http://social.bioware.com/me2offer/ and log in with that EA Account.
    • Click "Lost my Code".
    • The system will check that you have activated the Online Pass content that came with your copy of Dragon Age II (The Black Emporium).
    • If you have activated the Online Pass content, you will then be provided the code for Mass Effect 2.
    • Open the EA Download Manager and enter the code to commence download.


    NOTE: Please allow 72 hours between time of online pass activation and using the lost code tool.

    Do I still get a Mass Effect 2 PC copy if I bought Dragon Age II on my console (Xbox 360 or Playstation 3)?
    Yes you do. Everyone who purchased a new copy of Dragon Age II, no matter what system they purchased Dragon Age II for, is still eligible for a PC copy of Mass Effect 2.

    I play on the Xbox 360 or Playstation 3, can I get a console copy instead?
    No, the offer is for a digital download through the EA Store for Mass Effect 2 on the PC.

    Can I use a different digital distributor?
    No, this offer is only available through Electronic Arts and the EA Download Manager.

    Will I be able to get this after April 30 11:59pm PDT?
    No. This is a special limited time offer as part of our Sequel Celebration, so activate your Dragon Age II online pass and get your copy of Mass Effect 2 today.

    I bought Dragon Age II used, am I still eligible to get the copy of Mass Effect 2?
    Yes, but you must first purchase and install the Online Pass content (The Black Emporium). Then follow the steps you would take if you lost your code (Question #4). Please allow 72 hours between time of purchase and using the lost code tool.

    What if I activate my Online Pass and the website redemption is not available? Am I still eligible to get the copy of Mass Effect 2?
    As long as you purchase Dragon Age II, redeem the online pass, and log into your EA account in-game before 11:59pm PDT on April 30th, you will be eligible for this offer. If the site http://social.bioware.com/me2offer/ is not available or we were unable to verify that you have activated your Online Pass, please contact the EA Customer Support team at http://support.ea.com/. Please allow 72 hours before contacting customer support after redeeming your online pass and logging into Dragon Age II.

    The Cerberus Network was not included in my 'Sequel Celebration' copy of Mass Effect 2.
    The Cerberus Network is not included in this promotion, but is still available for purchase if you wish to access that content. For more information on the Cerberus Network, click here.
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  6. #6
    Moderador Avatar de -=|R.R.|=-
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    Re: [Tópico Oficial] Dragon Age 2

    adicionado ao índice de tópicos oficiais!!!

    ótimo tópico taturana!!!!!!!
    Regras do Fórum - Importante

    Core2Quad Q8400@3.00GHz / abit IP35 P / eVGA GTX 460 1GB / 2 GB (2x1GB) DDR1066@960 MHz Crucial Ballistix Tracer + 2 GB (2x1GB) DDR1066@960 MHz Crucial Ballistix / 1 TB Samsung SATA II / Ultra X-Connect 500W Black

  7. #7
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Patch 1.02 saiu hoje, de acordo com o um moderador no fórum da Bioware corrigiu aproximadamente 100 bugs.

    Dragon Age II 1.02

    AMD and NVIDIA have recently released new graphics-card drivers. Using old drivers may cause Dragon Age II to crash, run poorly, or display graphics incorrectly. Please visit your hardware vendor's website for further information on obtaining new drivers:
    http://www.nvidia.com/Download/Find.aspx?lang=en-us
    http://support.amd.com/us/kbarticles...lypreview.aspx

    NOTE: Some plot fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

    GAMEPLAY
    • The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
    • Anders's default set of tactics will now activate Haste when appropriate.
    • Aveline's final armor upgrade is now available during "Favor and Fault."
    • Aveline's Retaliation talent no longer imposes a delay when activated.
    • The warrior's Rally talent now functions as described.
    • The rogue's Lacerate talent now functions as described.
    • Party members who are resurrected during a fight now rejoin combat properly.
    • Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
    • Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
    • Various minor gameplay issues no longer occur.



    QUESTS (SPOILER WARNING)
    • "Who Needs Rescuing" can now be completed.
    • "Duty" will now appear on the Chanter's Board even if the player accepted all of the board's quests before installing the Exiled Prince premium content.
    • The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
    • In "Finders Keepers," the door to Woodrow's Warehouse will now open if the player steals the location to the warehouse from the harbormaster's office.
    • In "Finders Keepers," if the player leaves Woodrow's Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
    • In "Herbalist's Tasks," the varterral's heart is now available even if the player killed the varterral before receiving the quest.
    • Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
    • Varric is no longer confused about which character Hawke has been romancing.
    • Various minor story-scripting issues no longer occur.


    PC/MAC-SPECIFIC FUNCTIONALITY
    • Varric's Embellishment talent no longer incorrectly refers to movement speed.
    • It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
    • The game now functions correctly if the Windows desktop is set to 150% size.
    • The video options menu now allows a wider full-screen gamma range.
    • Various issues specific to DirectX 11 no longer occur.
    • Various technical changes should improve performance and limit crashes.
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  8. #8
    Colaborador Avatar de Taturana
    Data de Registro
    Nov 01
    Local
    Brasília
    Posts
    3.498

    Re: [Tópico Oficial] Dragon Age 2

    E então, alguém vai querer a chave do Mass Effect 2? Ou então a gente pode colocar pra alguém ser sorteado junto com a votação do GBUA 5.
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  9. #9
    Colaborador Avatar de Taturana
    Data de Registro
    Nov 01
    Local
    Brasília
    Posts
    3.498

    Re: [Tópico Oficial] Dragon Age 2

    DLC novo pra quem tiver interesse, tem um pacote de itens completo com itens pra todas as classes ou pacote pra cada classe.

    All-Class Item Pack (400 BW Points)

    NOTE: THIS ALL-CLASS ITEM PACK INCLUDES THE CONTENT OF THE MAGE ITEM PACK, ROGUE ITEM PACK, AND WARRIOR ITEM PACK, EACH OF WHICH ARE ALSO AVAILABLE SEPARATELY.

    Have it all with this combined collection of arms, armor and accessories for you and your followers.


    • Mage Item Pack (240 BW Points)


    The story of the Hawke family began with the forbidden love of a fugitive mage hiding from the Chantry, and the noblewoman who abandoned her life of power and privilege to flee across Thedas with the man she loved. These mementos of Malcolm and Leandra Hawke’s adventures have now passed to their children. Take up the family legacy, and write your own chapter of the Hawke family tale.

    This item pack includes relics and mementos of untold power for use by your Mage and Mage followers.

    • Rogue Item Pack (240 BW Points)


    Collected here are the storied items of the greatest scoundrels the Dragon Age setting has known. Dashing liars and murderous shadows—the best and worst that rogues offer. Add to the legacy, or just enjoy the fact that as good as they were, you have their stuff.

    This item pack includes new armor, weapons, and accessories for use by your Rogue and Rogue followers.

    • Warrior Item Pack (240 BW Points)


    The original owner of this priceless collection was an Orlesian chevalier who was stabbed in the heart thirteen times. His prized possessions were taken from him at the time of his death, and since then, anyone who has claimed a piece of his stolen property has met a gruesome and untimely end. Each piece of this collection would make a princely gift for a warrior in your company. But would you tempt fate, and risk the wrath of a man murdered in cold blood?

    This item pack includes a collection of arms, armor and accessories for your Warrior and Warrior followers.
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  10. #10
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Imagens do jogo:

     



















    Última edição por Taturana : 11-06-2011 às 23:35:45
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  11. #11
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Imagens do jogo:

     










    Última edição por Taturana : 11-06-2011 às 23:36:36
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  12. #12
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Imagens do jogo:

     













    Última edição por Taturana : 11-06-2011 às 23:37:12
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  13. #13
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Imagens do jogo:

     








    Última edição por Taturana : 11-06-2011 às 23:37:41
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  14. #14
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Patch 1.03 lançado. Muitas correções. Muitas mesmo.

    Dragon Age II 1.03

    NOTE: Some fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

    GAMEPLAY
    • The Epic achievement was not unlocking properly for some users. This no longer occurs.
    • The Supplier achievement now always unlocks after finding at least 66 resource varieties, including resources purchased from the Black Emporium.
    • A codex entry that helps unlock the Archaeologist achievement is now easier to acquire in the Viscount's Keep during the first year in Kirkwall.
    • In many fights, enemies now move less quickly at the start of combat. This slower initial pace makes tactical positioning more useful and important.
    • If the force of an enemy attack interrupts a party member's current action, the party member now resumes the action once he or she has recovered. This means, for example, that party members who have been instructed to consume a health potion will now do so as soon as they are able, and do not need to be told to consume a health potion again if they are interrupted.
    • Enemies are now much less likely to explode into body parts upon death.
    • Attacks that hit a stealthed assassin are now more likely to disrupt stealth.
    • Abilities that apply a silence effect now also cancel the target's current action in addition to preventing the target from using further abilities.
    • When an enemy wakes from a sleep effect due to suffering damage, other status effects that were applied by the same ability that caused the sleep effect are no longer removed at the same time.
    • Items that bear the property "100% of basic attack damage vs. enemies that attack in melee" no longer harm the user when equipped in conjunction with abilities like Blood Magic or Sacrificial Frenzy that reduce the user's health.
    • The items known as Final Thought, Sataareth, Sundering, and Trepanner's Gift now have damage types that match their elemental damage bonuses.
    • The items known as Allure's Crook, Corrupted Acolyte's Staff, Defender of the Wall, Void's Hammer, and Volcanic Shield can now only be equipped by the appropriate classes.
    • The high dragon's fireballs no longer track moving targets.
    • Pride demons can no longer be affected by their own Crushing Prison spells.
    • The size of the area affected by an ability is now explicitly described as diameter or radius (usually diameter).
    • When a party member's armor changes after consummating a romance, runes inscribed on his or her old armor now carry over to the new armor.
    • Using the Maker's Sigh potion on an archer no longer alters inventory capacity.
    • It is no longer possible to create more than one Elixir of Heroism.
    • It is no longer possible to simultaneously enable sustained modes that are supposed to be mutually exclusive.
    • In some cases, enemies would freeze while entering combat. This no longer occurs.
    • In some cases, saw traps or spike traps would throw party members back even when the trap was not visible. This no longer occurs.
    • The Special Deliveries chest can no longer get into a state where it contains items but cannot be opened.
    • The storage chest is now present in the Hawke estate after completing the main campaign.
    • If the Black Emporium premium content is installed, the mabari hound now follows his master more reliably.
    • Various character-corruption issues now correct themselves automatically when you load your game.
    • Various minor gameplay issues no longer occur.



    QUESTS (SPOILER WARNING)
    • "Who Needs Rescuing" can now be completed.
    • "Friendly Concern" is now available after consummating a romance.
    • In "Act of Mercy," Thrask can no longer die, which could block completion.
    • In "A Murder of Crows," it is now always possible to fight the varterral.
    • In "A New Path," Merrill no longer remains locked in the party after the quest.
    • In "Bait and Switch," the chest in the abandoned house can now always be opened.
    • In "Demands of the Qun," Aveline's guards no longer turn hostile if the player declines to enter the Qunari compound during the day and then returns at night.
    • In "Dissent," it is no longer possible to loot Ser Alrik's body before the appropriate time. This ensures that the quest can always be completed.
    • In "No Rest for the Wicked," Isabela now always begins the opening conversation at the appropriate time.
    • In "The Captain's Condolences," it is now possible to ask Aveline about her father even if she is not currently in the party.
    • In "The Last Straw," Anders now responds much differently if he is a rival.
    • In "The Last Straw," Aveline no longer attacks Meredith when the party is supposed to be stunned. This prevents a subsequent issue where the game could freeze after loading the post-campaign save.
    • In "Wayward Son," it is no longer possible to speak to Thrask after speaking to Samson. This ensures that the quest progresses correctly.
    • If Merrill's clan members die, she no longer speaks as if they were alive.
    • If Anders is a rival, giving him the Tevinter Chantry Amulet now results In rivalry points instead of friendship points.
    • If the Black Emporium premium content is installed, a new conversation between Fenris and Hawke's dog is available during the fourth year in Kirkwall.
    • Alternate Merrill/Aveline banter is now available if Merrill's clan is killed.
    • Various references to the events of Dragon Age: Origins are now more accurate.
    • Various minor story-scripting issues no longer occur.


    FUNCTIONALITY
    • Users with a large number of promotional items were timing out when attempting to log in. This no longer occurs.
    • Combat audio has been rebalanced so that it is no longer louder than exploration and dialogue audio.
    • The Epic achievement or trophy can now always be unlocked.
    • The Supplier achievement or trophy now always unlocks after finding at least 66 resource varieties, including resources purchased from the Black Emporium.
    • A codex entry that helps unlock the Archaeologist achievement or trophy is now easier to acquire in the Viscount's Keep during the first year in Kirkwall.
    • In the tactics menu, actions that use Items no longer become blank.
    • Various minor art issues no longer occur.
    • Various technical changes should improve performance and limit crashes.



    PC/MAC-SPECIFIC FUNCTIONALITY
    • The game now runs correctly for Windows administrator accounts that were receiving errors about insufficient privileges.
    • An error about AWC.dll that prevents the game from launching no longer occurs.
    • A rare issue that caused the configuration utility to crash no longer occurs.
    • In the gameplay options menu, It is now possible to enable persistent highlighting on usable objects, similar to holding down the tab key. To reduce clutter, however, this setting does not highlight characters.
    • In the gameplay options menu, it is now possible to disable enhanced targeting. Disabling this setting improves framerate but makes it more difficult to highlight characters or objects in some situations.
    • The DirectX 11 renderer is now disabled if your video-card drivers are older than version 11.4 (for AMD cards) or 267.14 (for NVIDIA cards).
    • The game no longer erroneously uses the DirectX 11 renderer if the DirectX 9 renderer was selected in conjunction with a full-screen gamma value other than the default. This change should improve performance for players who were using those settings. As well, the full-screen gamma value is now saved correctly.
    • If the game is set to use a language other than English, it no longer reverts to English upon installing a patch.
    • Various issues specific to DirectX 11 no longer occur.
    • Various issues preventing the game from launching no longer occur.


    BALANCE
    NOTE: Patch 1.03 introduces significant changes to the overall balance of the game, improving the strategic elements and making combat and class progression more engaging and enjoyable for players. Here is a detailed summary of the balance-related improvements:

    • Enemies' basic attacks now apply much less force, which means that party members' actions are not interrupted as frequently.
    • The secondary attribute requirement for equipping armor or shields (constitution for warriors, willpower for mages, and cunning for rogues) is now significantly smaller.
    • The rate at which rogues regenerate stamina while performing basic attacks has been significantly increased. Rogues now regain 1% of their stamina per hit with dual weapons or 2% per hit with a bow.
    • Traps no longer inflict injuries.
    • Enemies now gain more health as the game progresses.
    • Enemy assassins now have less health.
    • Lieutenant-rank and boss-rank enemies now have less health.
    • Lieutenant-rank enemies can no longer lose more than 40% of their health from a single hit, and boss-rank enemies cannot lose more than 20%.
    • Enemy commanders now occasionally throw stun grenades while encouraging their troops to concentrate attacks against a single party member. Previously, this behavior was limited to nightmare difficulty.
    • Values for armor and elemental resistances now cannot exceed 95%. The game displays values of up to 100%, but characters now suffer 5% damage from an attack even if they show 100% resistance.
    • The DISORIENT effect now applies a 50% penalty to enemy defense, as described in the codex, instead of only 25%.
    • The Rune of Valiance now provides a +2 bonus to all attributes instead of a variable bonus that could rise as high as +7. As well, equipping and unequipping multiple pieces of armor that each bear a Rune of Valiance no longer results in incorrect attribute scores.
    • Items that improve the Blood Magic cost ratio now provide 0.25 mana per point of health instead of 1 mana.
    • On hard and nightmare difficulties, status effects now persist on enemies for a slightly longer duration.
    • On nightmare difficulty, enemies now inflict more damage than before.
    • On nightmare difficulty, party members no longer suffer friendly-fire damage from warriors' basic attacks.
    • On nightmare difficulty, party members can no longer suffer more than 75% of their health in damage from a single friendly-fire attack.
    • The warrior's Aftershock upgrade to the Tremor talent now has a 30% chance to STAGGER normal enemies instead of 40%.
    • The warrior's Claymore upgrade to the Cleave talent now has a 10% chance to STAGGER normal enemies instead of 40%.
    • The warrior's Cleave talent now increases damage by 75% instead of 100%, while while the cost has been increased from 20 stamina to 30 and cooldown from 20s to 25s.
    • The warrior's Shield Bash talent no longer automatically STAGGERS enemies within range of the attack who were not targeted directly. The primary target is still automatically STAGGERED, but other normal enemies within range have a 40% chance to STAGGER.
    • The warrior's Shield Defense talent now increases threat generation by 100%.
    • The warrior's Sunder talent now has a 20% chance to STAGGER enemies on a critical hit instead of 50%. As well, the talent now only STAGGERS enemies if the warrior is wielding a two-handed weapon, as originally intended.
    • The berserker's Berserk talent now calculates the damage bonus differently, substantially increasing the ability's effectiveness.
    • The reaver's Blood Frenzy talent and Fenris's Veneer of Calm talent now provide a maximum bonus of +50% damage instead of +100%.
    • The rogue's Ambush talent now functions as described.
    • The rogue's Burst Shot talent now inflicts approximately 50% more damage (and 3x physical force instead of 2x).
    • The rogue's Brand talent now provides a 25% bonus to warriors' and mages' critical chance instead of 10%.
    • The rogue's Disorienting Shot upgrade to the Pinning Shot talent now always DISORIENTS the victim, regardless of whether the victim was pinned in place.
    • The rogue's Inconspicuous talent now extends the reduced threat generation to other rogues and mages within a 10m diameter.
    • The rogue's Lacerate talent now provides a 10% chance to re-apply the damage from any ability over 5s, instead of a chance to apply a fixed amount of damage.
    • The rogue's Merciless Strike upgrade to the Explosive Strike talent now applies 300% damage vs. STAGGERED targets instead of 400%.
    • The rogue's Pinning Shot talent now pins the victim for the correct duration.
    • The rogue's Pinpoint Strikes talent now includes a 100% bonus to attack for the duration of the ability.
    • The assassin's Assassinate talent now has a 50s cooldown instead of 40s. The Annihilate upgrade now applies 200% damage vs. BRITTLE targets instead of 400%.
    • The shadow's Decoy talent and Sebastian's Guardian Angel talent now have a 45s cooldown instead of 30s.
    • The shadow's Disorienting Criticals talent now functions as described, and provides a 50% bonus to critical damage when obscured instead of 25%.
    • The shadow's Pinpoint Precision talent now provides a 50% bonus to critical damage instead of 25%.
    • The mage's Walking Bomb spell now inflicts damage equal to 50% of the victim's maximum health upon explosion, within a 4m radius, instead of 100%.
    • The mage's Arcane Wall upgrade to the Arcane Shield spell now continues to provide a 20% defense bonus to the mage, as described. Previously, the upgrade reduced the bonus to 15%. Other party members receive a 5% bonus.
    • The mage's Chain Reaction upgrade to the Chain Lightning spell now applies 300% damage vs. DISORIENTED targets instead of 600%.
    • The mage's Death Syphon spell now drains multiple corpses more quickly.
    • The mage's Entropic Cloud spell now applies for 30s instead of 15s (against normal enemies), but the cost has been increased from 35 mana to 50 and the cooldown from 40s to 50s. The Death Cloud upgrade now applies damage every 2s instead of every 4s.
    • The mage's Fireball and Firestorm spells now both inflict approximately 40% more damage and apply 3x elemental force instead of 2x.
    • The mage's Misdirection Hex spell now applies for 15s instead of 10s (against normal enemies).
    • The mage's Petrify spell now applies for 12s instead of 15s (against normal enemies).
    • The mage's Sleep spell now applies for 15s instead of 10s (against normal enemies).
    • The mage's Spirit Mastery spell now includes a 10% bonus to critical chance instead of 5%.
    • The mage's Spirit Strike upgrade to the Spirit Bolt spell now applies 300% damage vs. DISORIENTED targets instead of 200%.
    • The mage's Winter's Blast upgrade to the Winter's Grasp spell now notes that it affects nearby enemies.
    • The blood mage's Blood Magic spell and the spirit healer's Healing Aura spell are now mutually exclusive.
    • The blood mage's Blood Magic spell now reserves 70% of the mage's mana instead of 50%.
    • The blood mage's Blood Slave spell now enslaves the victim for a longer duration. As well, if the spell is ineffective, the victim's current action is now canceled. The Blood Spatter upgrade now inflicts damage equal to 75% of the victim's maximum health upon explosion instead of 100%, within a 4m radius. As well, the spell description now displays this information.
    • The blood mage's Grave Robber spell now affects a 12m diameter instead of 6m in order to make the ability more useful. The One Foot In upgrade now inflicts 100% of the mage's maximum health in damage instead of 10%.
    • The blood mage's Paralyzing Hemorrhage upgrade to the Hemorrhage spell now applies 500% damage vs. STAGGERED targets instead of 900%.
    • The force mage's Fist of the Maker spell now inflicts approximately 50% more damage. The Maker's Hammer upgrade now applies 600% damage vs. STAGGERED targets instead of 900%.
    • The force mage's Unshakable spell now provides a +50 bonus to fortitude instead of +100.
    • The spirit healer's Group Heal spell and Anders's Aid Allies spell now restore 25% of party members' health instead of 30%. When upgraded, Group Heal restores 40% of health instead of 50%.
    • The spirit healer's Healing Aura spell and Anders's Panacea spell now provide a +100 bonus to health regeneration instead of +50, and a +200 bonus when upgraded instead of +100. As well, the diameter of the spell has been increased from 6m to 10m, and from 8m to 15m when upgraded. In addition, a rare case in which the spell previously provided an abnormally high rate of health regeneration no longer occurs.
    • Anders's Swift Justice spell now reduces cooldowns to 90% of their normal duration instead of 80%.
    • Aveline's Bodyguard talent no longer allows her to absorb the damage from Anders's Martyr spell.
    • Aveline's Immovable talent now provides a stacking 8% bonus to damage resistance per hit instead of 2%.
    • If Bethany or Carver rejoin the party near the end of the game, they now learn the Force Mage and Templar specializations, respectively. Existing save games from after the Deep Roads Expedition will not receive the benefit of this fix.
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  15. #15
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    Terminei o jogo ontem a noite se não me engano

    Bom, vamos a algumas considerações:

    • A história é interessante. Deixou de ser uma história épica é verdade, mas de qualquer forma foi interessante ver o nascimento de um herói, mesmo esse herói não tendo ideia de que os atos dele acabariam gerando consequências tão graves pra cidade de Kirkwall. Eu vi algumas pessoas comentando que houve um problema com a história porque independente das escolhas os finais são os mesmos (ainda vou jogar mais uma vez pra confirmar isso, mas deve ser isso). O que eu compreendi desse conto é que o destino do Hawke foi inexorável. Todo aquele caos aconteceu independente das escolhas feitas durante os 10 anos que o herói viveu e mudou a vida das pessoas em Kirkwall. Não vou entrar em detalhes pra não estragar nenhuma surpresa obviamente. O humor que existe na história é muito bom, especialmente a Merril e o Varric. Embora a história da Merril acabe se tornando uma verdadeira tragédia.
    • Há realmente um reuso exagerado das áreas existentes nesse jogo. Acho que há dois modelos de casa comuns (com um deles sendo usado exaustivamente), umas duas áreas na praia, uma área que é utilizada em Darktown (um bairro de Kirkwall), uma área do porto... Enfim, isso eu estou falando agora de cabeça. Muito pouco pra um jogo que consumiu tantas horas pra ser concluído. A cidade Kirkwall em si é bem diferenciada, o trabalho foi bem feito. O problema mesmo são as áreas adicionais dentro da cidade.
    • Falando no gasto de horas, isso aconteceu porque eu estava jogando no modo nightmare. Simplesmente desisti desse modo. No Dragon Age: Origins você levava algum tempo até descobrir como posicionar suas peças pra se livrar de uma emboscada, enfrentar uma tropa de inimigos mais forte, etc. No Dragon Age 2 os inimigos se transformaram em inimigos de titânio (duros de matar), incrivelmente letais (especialmente os assassinos das sombras; levar dois ataques pela retaguarda é morte na certa, tinha hora que aparecia dois de uma vez), e ondas e ondas de inimigos aparecendo sempre que você está perto de eliminar um grupo que te atacava. Sem brincadeira, no ato 3 teve um momento que apareceu 4 ondas de inimigos fortes. Não importa você ter um monte de poção de vida quando eles aparecem em ondas sucessivas e o tempo até você poder tomar outra poção ser mais longo que essas ondas. Sinceramente, eu simplesmente perdi a paciência com esse aspecto do jogo, não vale a pena jogar no nightmare. Fora que é incrivelmente mal balanceado o aspecto do fogo amigo. Talvez seja porque o combate está mais dinâmico, mas com um jogo que não recebe os comandos que você ordena corretamente fica difícil controlar um grupo de quatro personagens. Só pra ter uma ideia, só nesse patch 1.03 do post aí de cima que um comando dado continua a existir mesmo depois do personagem ser derrubado no chão, por exemplo. Sobre o combate ser dinâmico eu não tenho nada contra, de fato eu gostei dele ter ficado mais veloz que no Dragon Age: Origins. Agora, que a câmera aérea faz uma falta tremenda, ah faz sim. Tem momentos que um dos personagens fica colado na parede e você não consegue sair do lugar porque não consegue achar uma área clicável justamente porque a câmera gruda no personagem, não tem campo de visão.
    • A música e a dublagem são muito boas. Não sei porque estavam reclamando do aspecto da dublagem, talvez porque tenham jogado com o Hawke? Eu joguei com a Hawke, é muito boa a dublagem da Jo Wyatt.


    Vou continuar postando as imagens que eu tirei do jogo aqui.

     



























    Última edição por Taturana : 12-06-2011 às 00:24:50
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  16. #16
    Colaborador Avatar de Taturana
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    Re: [Tópico Oficial] Dragon Age 2

    O que o diretor da EA disse sobre o DA2:

    "Ficamos bastante decepcionados com a reação de nossos fãs, pois queríamos que eles ficassem tão empolgados quanto nós ficamos com o game. Conquistamos novos gamers com Dragon Age II mas, para ser honesto, tivemos uma perda significativa em nossa base de fãs. Nem todos aprovaram as inovações propostas. Vamos levar isso em consideração no desenvolvimento do novo título da série", disse Gibeau.
    Sério Sherlock? Queria o que, que ninguém reclamasse do reuso dos cenários, ou das ondas e ondas de inimigos?
    Taturana @ MyAnimeList
    "Bards you are, Bards you will be and Bards you have always been."(Blind Guardian)
    "OMG!!!!11 they stole my DADDY!! Help me get him back!!!111 Heres your crowbar"
    "OMGGG!!1 Someone is making wierd mutants on a secret island!!!11 Heres your pistol!"
    "OMGG!!!111 We opened the gates to hell!!!!11 Heres your flashlight!!1"

  17. #17
    Colaborador Avatar de bluR
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    Re: [Tópico Oficial] Dragon Age 2

    não joguei o origins.. mas o 2 eu não curti.. =/
    pelo menos no console..
    não me cativei pelos diálogos, nem pelos personagens.. nem pelo cenário, nem nada..
    tô precisando do diablo 3, eu acho hoeahehoea
    bluR@Flickr
    bluR@Last.fm

    PSN ID: felipelutz

  18. #18
    Colaborador Avatar de Sid Vicious
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    Re: [Tópico Oficial] Dragon Age 2

    Eu comprei o Origins pelo ORIGIN (?!) da EA, antigo EADM.

    Passei 3h editando o char pra quando começar o jogo ele sequer ter voz. Achei brochante, talvez pq estava acostumado com Witcher e Mass Effect.
    Desisti nos primeiros 20 minutos de gameplay. Quando tiver de férias e se não tiver terminado Witcher 2, talvez eu finalmente dê uma chance pra ele.
    Quote Originalmente postado por Osman abuday Ver Post
    Bom, amigos esto a peocura de lus neste tema, o que e tempo? realidade? e sua inter relaçao, alguem ja paro para pensar no caso, e sem fose posibel viajar no tempo cual as consecuensias sobre a realidade presente, sera realidades paralelas, o realidade alterada, espero : espero companheros de viagem para esta viagem de raciocinio.
    Quote Originalmente postado por GENERAL Ver Post
    Mas ao contrario do MeuMacho eu acho q isso é bem util...
    Quote Originalmente postado por Ver Post
    Ja dei pelo twitter..
    Quote Originalmente postado por -Alfa_Bravo- Ver Post
    Destesto que: peidem forte perto de mim, peido azedo é foda

  19. #19
    Colaborador Avatar de Fallen_x
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    635

    Re: [Tópico Oficial] Dragon Age 2

    De longe o pior rpg que a bioware já produziu , uma porcaria de um port dos consoles pq mudaram totalmente o jogo pra deixar + facinho p/ qm joga com pad estória rasa sem o mínimo de possibilidade de vc se sentir parte novamente do mundo épico /vasto de dragon Age , cenários reutilizados infinitamente, ou seja um caça níquel da EA e por incrível que pareça da bioware, DA 1 eh o tipico rpg que faz vc terminAR 1, 2,3,4,5, 6 vezes tantas qtas forem necessárias p/ vc descobrir tds os segredos se envolver com tds possibilidades já DA2 é o típico jogo que vc termina ou pq comprou achando que iria ser bom ou pq realmente não tem + nada de bom p/ fazer, isso que não quero nem falar sobre o que fizeram com o sistema de inventário dos seus companheiros de grupo, nem jogo de mega drive é tão capado, parabéns p/ EA/Bioware por essa aberração que nem merecia levar o nome dragon Age ele é um exemplo das porcarias que andam saindo p/ pc e supostamente deveriam ser AAA
    Jogo rpgs desde meus 10 anos de idade e nunca tinha jogado uma porcaria tão grande qto essa e olha que joguei qse tds Final Fantasies que saíram ( incluindo da nv geração kk)
    prefiro instalar um baldurs gate 1 e jogar um 800*600 lentooo de morrer do que jogar + q 10 mins de DA2 ..
    bom my 2 cents kkk
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