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-=HeLL_KiNG=-
22-09-2004, 12:11:21
vi isso na EGM desse mes, esqueci o nome do istituto la de consultoria mas la vai:

PS3 = 500~700 U$ :eek: :eek:

PSP = 300 bucks :eek:

kct imagina se esses preços baterem, eu nao vo paga 700 conto no ps3 mas nem fudendo











































pensando bem, vo sim hehe :p

System
23-09-2004, 15:23:39
vc vai pagar 700, nós uns 2500 :/

Darkcity
23-09-2004, 17:23:25
aff de graça o ps3

Du Doido
23-09-2004, 17:27:23
HAUaUHAUhaUHAUHAUHUAH sem noçao!!!!!!!


Mais ou menos dois conto num VG??? AIhaiuhUIAHAIUHuaIH PQP!!! NUNCA!!!!
Ainda mais que nao compensa comprar um VG assim que ele sai! primeiro pq nunca tem muito jogo e segundo pq abaxa rapido!!
hehehe

mas como eu nao curto muito essas paradas de VG eu fico no meu pc mesmo!!!!


Dark, compra um sô!!!! Baratinho.... vende um HD SATA Mega Extreme 1terabyte seu e compra os dois!!!!:D

Darkcity
23-09-2004, 17:58:36
Um só ja basta,cada jogo deve custar somente uns 400 reais.hauahuahauahauhauahauhauahuahauahua

CesarDRK
23-09-2004, 20:24:16
Quais são os specs do PS3?
Do X-Box2 eu cheguei a ler faz algum tempo... Hehe parece q a era dos PC´s esta chegando ao fim...

"Xenon is powered by a 3.5+ GHz IBM PowerPC processor and a 500+ MHz ATI graphics processor. Xenon has 256+(Possibly 512) MB of unified memory. Xenon runs a custom operating system based on Microsoft® Windows NT®, similar to the Xbox operating system. The graphics interface is a superset of Microsoft® Direct3D® version 9.0. The raw performance would be equivalent to an AMD Athlon XP Barton running at 5.3 GHz, roughly, and about twice the graphics power of the current generation of video cards (X800XT/6800U), although the ability to hyper-thread will bring other advantages. Think running 4 Far Crys at once at TV resolution and FPS with each looking as good as a high-end PC"

A performance do X-Box 2 vai ser superior a um Barton rodando a 5.3ghz (reais) e vai ter o dobro de potência gráfica de uma X800XT/6800Ultra...
Fraca a criança neh? Esses specs ja foram confirmadas pela microsoft... Putz... Coitado dos PC´s nessa nova geração de consoles...

Meu deus oq eh isso??!!?!?! PQP sem noção o videogame HAHAHAHA...

-=HeLL_KiNG=-
23-09-2004, 20:29:29
Quais são os specs do PS3?
Do X-Box2 eu cheguei a ler faz algum tempo... Hehe parece q a era dos PC´s esta chegando ao fim...

"Xenon is powered by a 3.5+ GHz IBM PowerPC processor and a 500+ MHz ATI graphics processor. Xenon has 256+(Possibly 512) MB of unified memory. Xenon runs a custom operating system based on Microsoft® Windows NT®, similar to the Xbox operating system. The graphics interface is a superset of Microsoft® Direct3D® version 9.0. The raw performance would be equivalent to an AMD Athlon XP Barton running at 5.3 GHz, roughly, and about twice the graphics power of the current generation of video cards (X800XT/6800U), although the ability to hyper-thread will bring other advantages. Think running 4 Far Crys at once at TV resolution and FPS with each looking as good as a high-end PC"

A performance do X-Box 2 vai ser superior a um Barton rodando a 5.3ghz (reais) e vai ter o dobro de potência gráfica de uma X800XT/6800Ultra...
Fraca a criança neh? Esses specs ja foram confirmadas pela microsoft... Putz... Coitado dos PC´s nessa nova geração de consoles...

Meu deus oq eh isso??!!?!?! PQP sem noção o videogame HAHAHAHA...

ah mais isso de equivalente é meio furada pq o console é especifico para jogos, barton a 5.3ghz???? como raios se basearam nisso ?
eu particularmente nao creio nisso nao, sei q a proxima geracao será muito foda, se pá o dobro ou até triplo da performance de hj mas sao especificos como estacao de jogos e o pior de tudo, x-box 2 nao terá HD :(

la se vao uma tonelada de dvdr's

CesarDRK
23-09-2004, 20:45:08
ah mais isso de equivalente é meio furada pq o console é especifico para jogos, barton a 5.3ghz???? como raios se basearam nisso ?
eu particularmente nao creio nisso nao, sei q a proxima geracao será muito foda, se pá o dobro ou até triplo da performance de hj mas sao especificos como estacao de jogos e o pior de tudo, x-box 2 nao terá HD :(

la se vao uma tonelada de dvdr's

Cara dps de ler o texto abaixo não chega a ser difícil acreditar q isso seja possível... Imagine 3 cores rodando a 3,5ghz cada compartilhando 1mb de memória cache, chega à realizar 21 bilhões de instruções por segundo... totalmente sem noção... E note q a VGA vai ser da ATI, e msm assim vai ter Pixel Shader 3.0... LOL... :eek:

CPU
The Xenon CPU is a custom processor based on PowerPC technology. The CPU includes three independent processors (cores) on a single die. Each core runs at 3.5+ GHz. The Xenon CPU can issue two instructions per clock cycle per core. At peak performance, Xenon can issue 21 billion instructions per second.
The Xenon CPU was designed by IBM in close consultation with the Xbox team, leading to a number of revolutionary additions, including a dot product instruction for extremely fast vector math and custom security features built directly into the silicon to prevent piracy and hacking.
Each core has two symmetric hardware threads (SMT), for a total of six hardware threads available to games. Not only does the Xenon CPU include the standard set of PowerPC integer and floating-point registers (one set per hardware thread), the Xenon CPU also includes 128 vector (VMX) registers per hardware thread. This astounding number of registers can drastically improve the speed of common mathematical operations.
Each of the three cores includes a 32-KB L1 instruction cache and a 32-KB L1 data cache. The three cores share a 1-MB L2 cache. The L2 cache can be locked down in segments to improve performance. The L2 cache also has the very unusual feature of being directly readable from the GPU, which allows the GPU to consume geometry and texture data from L2 and main memory simultaneously.
Xenon CPU instructions are exposed to games through compiler intrinsics, allowing developers to access the power of the chip using C language notation.

GPU
The Xenon GPU is a custom 500+ MHz graphics processor from ATI. The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle. Texture loads can be done in parallel to ALU operations. At peak performance, the GPU can issue 48 billion shader operations per second.
The GPU has a peak pixel fill rate of 4+ gigapixels/sec (16 gigasamples/sec with 4× antialiasing). The peak vertex rate is 500+ million vertices/sec. The peak triangle rate is 500+ million triangles/sec. The interesting point about all of these values is that they’re not just theoretical—they are attainable with nontrivial shaders.
Xenon is designed for high-definition output. Included directly on the GPU die is 10+ MB of fast embedded dynamic RAM (EDRAM). A 720p frame buffer fits very nicely here. Larger frame buffers are also possible because of hardware-accelerated partitioning and predicated rendering that has little cost other than additional vertex processing. Along with the extremely fast EDRAM, the GPU also includes hardware instructions for alpha blending, z-test, and antialiasing.
The Xenon graphics architecture is a unique design that implements a superset of Direct3D version 9.0. It includes a number of important extensions, including additional compressed texture formats and a flexible tessellation engine. Xenon not only supports high-level shading language (HLSL) model 3.0 for vertex and pixel shaders but also includes advanced shader features well beyond model 3.0. For instance, shaders use 32-bit IEEE floating-point math throughout. Vertex shaders can fetch from textures, and pixel shaders can fetch from vertex streams. Xenon shaders also have the unique ability to directly access main memory, allowing techniques that have never before been possible.
As with Xbox, Xenon will support precompiled push buffers (“command buffers” in Xenon terminology), but to a much greater extent than the Xbox console does. The Xbox team is exposing and documenting the command buffer format so that games are able to harness the GPU much more effectively.
In addition to an extremely powerful GPU, Xenon also includes a very high-quality resize filter. This filter allows consumers to choose whatever output mode they desire. Xenon automatically scales the game’s output buffer to the consumer-chosen resolution.

Memory and Bandwidth
Xenon has 256+ MB of unified memory, equally accessible to both the GPU and CPU. The main memory controller resides on the GPU (the same as in the Xbox architecture). It has 22.4+ GB/sec aggregate bandwidth to RAM, distributed between reads and writes. Aggregate means that the bandwidth may be used for all reading or all writing or any combination of the two. Translated into game performance, the GPU can consume a 512×512×32-bpp texture in only 47 microseconds.
The front side bus (FSB) bandwidth peak is 10.8 GB/sec for reads and 10.8 GB/sec for writes, over 20 times faster than for Xbox. Note that the 22.4+ GB/sec main memory bandwidth is shared between the CPU and GPU. If, for example, the CPU is using 2 GB/sec for reading and 1 GB/sec for writing on the FSB, the GPU has 19.4+ GB/sec available for accessing RAM.
Eight pixels (where each pixel is color plus z = 8 bytes) can be sent to the EDRAM every GPU clock cycle, for an EDRAM write bandwidth of 32 GB/sec. Each of these pixels can be expanded through multisampling to 4 samples, for up to 32 multisampled pixel samples per clock cycle. With alpha blending, z-test, and z-write enabled, this is equivalent to having 256 GB/sec of effective bandwidth! The important thing is that frame buffer bandwidth will never slow down the Xenon GPU.

Audio
The Xenon CPU is a superb processor for audio, particularly with its massive mathematical horsepower and vector register set. The Xenon CPU can process and encode hundreds of audio channels with sophisticated per-voice and global effects, all while using a fraction of the power of a single CPU core.
The Xenon system south bridge also contains a key hardware component for audio—XMA decompression. XMA is the native Xenon compressed audio format, based on the WMA Pro architecture. XMA provides sound quality higher than ADPCM at even better compression ratios, typically 6:1–12:1. The south bridge contains a full silicon implementation of the XMA decompression algorithm, including support for multichannel XMA sources. XMA is processed by the south bridge into standard PCM format in RAM. All other sound processing (sample rate conversion, filtering, effects, mixing, and multispeaker encoding) happens on the Xenon CPU.
The lowest-level Xenon audio software layer is XAudio, a new API designed for optimal digital signal processing. The Xbox Audio Creation Tool (XACT) API from Xbox is also supported, along with new features such as conditional events, improved parameter control, and a more flexible 3D audio model.

Input/Output
As with Xbox, Xenon is designed to be a multiplayer console. It has built-in networking support including an Ethernet 10/100-BaseT port. It supports up to four controllers. From an audio/video standpoint, Xenon will support all the same formats as Xbox, including multiple high-definition formats up through 1080i, plus VGA output.
In order to provide greater flexibility and support a wider variety of attached devices, the Xenon console includes standard USB 2.0 ports. This feature allows the console to potentially host storage devices, cameras, microphones, and other devices.

Storage
The Xenon console is designed around a larger world view of storage than Xbox was. Games will have access to a variety of storage devices, including connected devices (memory units, USB storage) and remote devices (networked PCs, Xbox Live™). At the time of this writing, the decision to include a built-in hard disk in every Xenon console has not been made. If a hard disk is not included in every console, it will certainly be available as an integrated add-on component.
Xenon supports up to two attached memory units (MUs). MUs are connected directly to the console, not to controllers as on Xbox. The initial size of the MUs is 64 MB, although larger MUs may be available in the future. MU throughput is expected to be around 8 MB/sec for reads and 1 MB/sec for writes.
The Xenon game disc drive is a 12× DVD, with an expected outer edge throughput of 16+ MB/sec. Latency is expected to be in the neighborhood of 100 ms. The media format will be similar to Xbox, with approximately 6 GB of usable space on the disk. As on Xbox, media will be stored on a single side in two 3 GB layers.

Industrial Design
The Xenon industrial design process is well under way, but the final look of the box has not been determined. The Xenon console will be smaller than the Xbox console.
The standard Xenon controller will have a look and feel similar to the Xbox controller. The primary changes are the removal of the Black and White buttons and the addition of shoulder buttons. The triggers, thumbsticks, D-pad, and primary buttons are essentially unchanged. The controller will support vibration.

Pacote
23-09-2004, 20:46:28
Nao tera HD? preocupa nao que alguem arruma um jeito depois de por um HD externo rodando jogos hauha

broilo
23-09-2004, 21:23:01
A sei la vale bem mais apena mete uma placa di video no pc do que gastar R$2400 im um PS3 neh i nem ainda se sabe comeh qui vai c u grafico tens qui ve isso tbm neh.. pq u grafico do ps2 eu tenho i digo nao gostei muito pensei qui ia se mais perfeito :(
Mais sei la.. eu vi uma reportagem qui falaru qui u Game Cube 2 vai se u mais perfeito dos 3.. deps vem o PS3 i deps o X-BOX2 vamo ve neh.. ta previsto si eu nao mi ingano pra final do ano qui vem sai o X-BOX2.. Game Cube final de 2006 i PS3 achu eu final de 2007.. nao sei!

NeoRSC
24-09-2004, 06:05:08
prefiro pegar esses dois conto e meio e gastar melhorando o PC...
fora q duvido muito que um X2 ou um PS3 seja melhor do que os PCs correspondentes as suas futuras datas de lançamentos...

a criação nunca será melhor que o criador hehehe

<X-Nemesis>
25-09-2004, 03:15:44
prefiro pegar esses dois conto e meio e gastar melhorando o PC...
fora q duvido muito que um X2 ou um PS3 seja melhor do que os PCs correspondentes as suas futuras datas de lançamentos...

a criação nunca será melhor que o criador hehehe
hehehe É interessante notar que SEMPRE acontece a mesma coisa, toda vez que uma nova geração de VGs está prestes a surgir alguém aparece e fala "É o fim dos jogos de PC!!! O__O", oque é uma bobagem porque os PCs sofrem uma evolução continua enquanto que os VGs evoluem "de tempos em tempos", por exemplo, na época que lançaram o PS2, os jogos dele eram muito superiores que os de PC, mas logo os PCs continuaram evoluindo e agora os jogos de PC são superiores aos de PS2 (me refiro a gráficos, etc...), esse ciclo sempre se repete, agora aparece o PS3 que terá jogos muito superiores (em qualidade) que os de PC mas logo os PCs vão alcançar e depois ultra-passar o PS3 e dai vem o PS4......

Resumindo... VGs não são melhores e nem piores que PCs, ele usam a mesma tecnologia, a única diferença é que os VGs são PCs totalmente especialisados em jogos....

Dark_Power
26-09-2004, 01:19:23
Se vc quer uma peça multi - utilitária e um pc, mas se vc quer mesmo é se acabr nos jogar entaum um VG e bem melhor. Mas mano dar 2500 paus num VG é foda... Eu vou esperar baixar o preço, xegar desblokeiamento, boa gravação de cds, e lançarem mts jogos... W11 mt roxxxx se alguem tiver a relação dos jogadores traduzidos me passe, mpor favor!!! e-mail : waguinho_vaxco@hotmail.com

CesarDRK
26-09-2004, 01:30:38
hehehe É interessante notar que SEMPRE acontece a mesma coisa, toda vez que uma nova geração de VGs está prestes a surgir alguém aparece e fala "É o fim dos jogos de PC!!! O__O", oque é uma bobagem porque os PCs sofrem uma evolução continua enquanto que os VGs evoluem "de tempos em tempos", por exemplo, na época que lançaram o PS2, os jogos dele eram muito superiores que os de PC, mas logo os PCs continuaram evoluindo e agora os jogos de PC são superiores aos de PS2 (me refiro a gráficos, etc...), esse ciclo sempre se repete, agora aparece o PS3 que terá jogos muito superiores (em qualidade) que os de PC mas logo os PCs vão alcançar e depois ultra-passar o PS3 e dai vem o PS4......

Resumindo... VGs não são melhores e nem piores que PCs, ele usam a mesma tecnologia, a única diferença é que os VGs são PCs totalmente especialisados em jogos....

Mew não foi bem assim... qdo lançaram o PS2 os pc´s ja eram MUITO superiores em capacidade grafica (hj da até do do PS2)...

Se isso do XBOX for verdade realmente vai se foda... pq não existe PC q chegue perto (a não ser q vc pegue 2 6800Ultra PCI-E em SLI + um Dual Atlhon 64-FX53)...
Imagine um VG com essa capacidade? Aff... Se com um "mísero" X-BOX1 ja saem games mto bons, imagine no X-BOX2... HAHAHA...

NeoRSC
26-09-2004, 08:07:54
é hehehe... esse XBOX2 ae vai ser de dar medo uhauahuha a SONY tem q se cuidar...