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View Full Version : - = MAGOS = - Spell List [inglês]



ELFO
03-04-2006, 10:59:50
Espero que seja útil :sm05:

Os Spells seguem a seguinte ordem: Nome / Level da Skill / Efeito / Alcance.

ALTERATION SPELLS

Aegis / Master / gain 50 points of armor for 1 minute / on self.

Beast of Burden / Master / allows the caster to carry 250 additional pounds for 6 minutes / on self.

Burdening Touch / Novice / increases the target's Encumbrance by 15 for 15 seconds / on touch.

Defend / Apprentice / gain 15 points of armour for 30 seconds / on self.

Ease Burden / Apprentice / allows the caster to carry 50 additional pounds for 4 minutes / on self.

Electric Shell / Apprentice / + 10 points of Armour and 10% resistance to shock for 30 seconds.

Encumbering Touch / Journeyman / Increases the target's Encumbrance by 50 for 25 seconds / on touch.

Fire Shield / Expert / +30 points of armour and 30% resistance to fire for 30 seconds / on self.

Flame Shield / Master / +30 points of armour and 30% resistance to fire for 1 minute / on self.

Frost Shell / Apprentice / +10 points of armour and 10% resistance to frost for 30 seconds / on self.

Glacial Wall / Expert / +30 points of armour and 30% resistance to frost for 1 minute / on self.

Guard / Journeyman / +30 points of armour for 30 seconds / on self.

Heat Shell / Apprentice / +10 points of armour and 10% resistance to fire for 30 seconds / on self.

Hindering Touch / Apprentice / increases the target's Encumbrance by 35 for 25 seconds / on touch.

Ice Shield / Journeyman / +30 points of armour and 30% resistance to frost for 30 seconds / on self.

Lighten Load / Journeyman / allows the caster to carry +75 pounds for 5 minutes / on self.

Lightning Shield / Journeyman / +30 points of armour and 30% resistance to shock for 30 seconds / on self.

Lightning Wall / Expert / +30 points of armour and 30% resistance to shock for 1 minute / on self.

Open Average Lock / Journeyman / automatically opens lock of average difficulty / on target.

Open Easy Lock / Apprentice / automatically opens a lock of easy difficulty / on target.

Open Hard Lock / Expert / automatically opens a lock of hard difficulty / on target.

Open Very Easy Lock / Novice / automatically opens a lock of very easy difficulty / on target.

Opressing Grasp / Expert / increases the target's Encumbrance by 75 for 30 seconds / on touch.

Pack Mule / Expert / allows the caster +150 additional pounds for 5 minutes / on self.

Protect / Novice / gain 15 points of armour for 30 seconds / on self.

Protect Other / Novice / target gains 10 points of armor for 20 seconds / on touch.

Sea Stride / Apprentice / walk on water for 30 seconds / on self.

Shield / Expert / gain 40 points of armour for 30 seconds / on self.

Water Breathing / Apprentice / breathe underwater for 30 seconds / on self.

Weight of the World / Expert / increases the target's Encumbrance by 60 for 30 seconds / on target.

CONJURATION SPELLS

Bound Boots / Novice / summons and equips a pair of Daedric boots for 20 seconds / on self.

Bound Bow / Journeyman / summons and equips a Daedric bow for 15 seconds / on self.

Bound Cuirass / Journeyman / summons and equips a Daedric cuirass for 60 seconds / on self.

Bound Dagger / Novice / summons and equips a Daedric dagger for 15 seconds / on self.

Bound Gauntlets / Novice / summons and equips a pair of Daedric gauntlets for 60 seconds / on self.

Bound Greaves / Apprentice / summons and equips a pair of Daedric greaves for 60 seconds / on self.

Bound Helmet / Novice / summons and equips a Daedric helmet for 20 seconds / on self.

Bound Mace / Journeyman / summons and equips a Daedric mace for 15 seconds / on self.

Bound Shield / Expert / summons and equips a Daedric shield for 120 seconds / on self.

Bound Sword / Expert / summons and equips a Daedric longsword for 15 seconds / on self.

Bound War Axe / Apprentice / summons and equips a Daedric war axe for 15 seconds / on self.

Dismiss Undead / Expert / greatly increases the chance that an undead will flee for 1 minute / on target.

Rebuke Undead / Journeyman / increases the chance that an undead will flee for 30 seconds / on target.

Repulse Undead / Apprentice / moderately increases the chance that an undead will flee for 30 seconds / on target.

Summon Clannfear / Expert / summons a Clannfear to fight for the caster for 45 seconds / on self.

Summon Daedroth / Expert / summons a Daedroth to fight for the caster for 30 seconds / on self.

Summon Dremora / Journeyman / summons a Dremora to fight for the caster for 20 seconds / on self.

Summon Dremora Lord / Master / summons a Dremora Lord to fight for the caster for 35 seconds / on self.

Summon Faded Wraith / Expert / summons a Faded Wraith to fight for the caster for 40 seconds / on self.

Summon Flame Atronach / Journeyman / summons a Flame Atronach to fight for the caster for 30 seconds / on self.

Summon Frost Atronach / Expert / summons a Frost Atronach to fight for the caster for 35 seconds / on self.

Summon Ghost / Apprentice / summons a Ghost to fight for the caster for 25 seconds / on self.

Summon Gloom Wraith / Master / summons a Gloom Wraith to fight for the caster for 25 seconds / on self.

Summon Headless Zombie / Journeyman / summons a Headless Zombie to fight for the caster for 25 seconds / on self.

Summon Lich / Master / summons a Lich to fight for the caster for 20 seconds / on self.

Summon Scamp / Apprentice / summons a Scamp to fight for the caster for 20 seconds / on self.

Summon Skeleton / Apprentice / summons a Skeleton to fight for the caster for 40 seconds / on self.

Summon Skeleton Champion / Expert / summons a Skeleton Champion to fight for the caster for 40 seconds / on self.

Summon Skeleton Guardian / Journeyman / summons a Skeleton Guardian to fight for the caster for 50 seconds / on self.

Summon Skeleton Hero / Expert / summons a Skeleton Hero to fight for the caster for 25 seconds / on self.

Summon Spider Daedra / Expert / summons a Spider Daedra to fight for the caster for 20 seconds / on self.

Summon Storm Atronach / Master / summons a Storm Atronach to fight for the caster for 40 seconds / on self.

Summon Xivilai / Master / summons a Xivilai to fight for the caster for 30 seconds / on self.

Summon Zombie / Apprentice / summons a Zombie to fight for the caster for 30 seconds / on self.

Turn Undead / Novice / slightly increases the chance that an undead will flee for 30 seconds / on target.

DESTRUCTION SPELLS

Arctic Blow / Expert / deals 80 points of frost damage to a single target / on touch.

Blazing Spear / Journeyman / deals 35 points of fire damage to a single target / on target.

Blizzard / Master / deals 75 points of frost damage to all creatures in a 20 foot radius / on target.

Burning Touch / Novice / deals 10 points of fire damage to a single target / on touch.

Cold Touch / Novice / deals 15 points of frost damage to a single target / on touch.

Corrode Armour / Apprentice / deals 30 points of damage to an enemy's armour / on touch.

Corrode Weapon / Journeyman / deals 60 points of damage to an enemy's weapon / on touch.

Curse of Weakness / Novice / deals 15 points of Fatigue damage to a single target / on touch.

Damage Attribute: Agility / Novice / deals 1 point of Agility damage to a single target / on target.

Damage Attribute: Endurance / Novice / deals 1 point of Endurance damage to a single target / on target.

Damage Attribute: Intelligence / Journeyman / deals 5 points of Intelligence damage to a single target / on target.

Damage Attribute: Luck / Novice / deals 1 point of Luck damage to a single target / on target.

Damage Attribute: Speed / Apprentice / deals 3 points of Speed damage to a single target / on target.

Damage Attribute: Strength / Journeyman / deals 5 points of Strength damage to a single target / on target.

Damage Attribute: Willpower / Apprentice / deals 3 points of Willpower damage to a single target / on target.

Dire Enervation / Expert / deals 60 points of temporary Fatigue damage for 30 seconds.

Dire Wound / Journeyman / deals 30 points points of temporary health damage for 10 seoonds / on target.

Disintegrate Armour / Expert / deals 100 points of damage to an enemy's armour / on touch.

Disintegrate Weapon / Master / deals 150 points of damage to an enemy's weapon / on touch.

Drain Attribute: Agility / Novice / deals 5 points of temporary Agility damage for 20 seconds / on target.

Drain Attrtibute: Endurance / Novice / deals 5 points of temporary Endurance damage for 20 seconds / on target.

Drains Attribute: Intelligence / Journeyman / deals 15 points of temporary intelligence damage for 25 seconds / on target.

Drain Attribute: Luck / Novice / deals 5 points of temporary Luck damage for 20 seconds / on target.

Drain Attribute: Speed / Apprentice / deals 10 points of temporary speed damage for 20 seconds / on target.

Drain Attribute: Willpower / Apprentice / deals 10 points of temporary Willpower damage for 20 seconds / on target.

Drain Skill: Alteration / Journeyman / reduces alteration skill by 15 for 25 seconds / on target.

Drain Skill: Blade / Expert / reduces blade skill by 20 for 45 seconds / on target.

Drain Skill: Conjuration / Expert / reduces Conjuration skill by 25 for 40 seconds / on target.

Drain Skill: Destruction / Journeyman / reduces Destruction skill by 15 for 25 seconds / on target.

Drain Skill: Hand to Hand / Journeyman / reduces Hand to Hand skill by 15 for 25 seconds / on target.

Drain Skill: Heavy Armour / Journeyman / reduces Heavy Armour skill by 15 for 25 seconds / on target.

Drain Skill: Illusion / Apprentice / reduces Illusion skill by 10 for 20 seconds / on target.

Drain Skill: Marksman / Apprentice / reduces Marksman skill by 10 for 20 seconds / on target.

Drain Skill: Restoration / Expert / reduces Restoration skill by 20 for 45 seconds / on target.

Electric Touch / Apprentice / deals 25 points of shock damage to a single target / on touch.

Electrocution / Master / deals 110 points of shock damage to a single target / on target.

Entropic Bolt / Apprentice / deals 10 points of health damage to a single target / on target.

Entropic Touch / Novice / deals 5 points of health damage to a single target / on touch.

Fireball / Journeyman / deals 30 points of fire damage to all targets in a 10-ft radius / on target.

Fire Storm / Expert / deals 50 points of fire damage to all targets in a 15-ft radius / on target.

Flame Tempest / Master / deals 75 points of fire damage to all targets in a 15-ft radius / on target.

Flame Touch / Apprentice / deals 25 points of fire damage to a single target / on touch.

Flare / Novice / deals 6 points of fire damage to a single target / on target.

Flash Bolt / Apprentice / deals 20 points of fire damage to a single target / on target.

Frost Bolt / Journeyman / deals 35 points of frost damage to a single target / on target.

Frost Touch / Apprentice / deals 25 points of frost damage to a single target / on touch.

Greater Magicka Drain / Journeyman / deals 50 points of temporary magicka damage for 30 seconds / on touch.

Hailstone / Apprentice / deals 20 points of frost damage to a single target / on target.

Hail Storm / Journeyman / deals 30 points of frost damage to all creatures in a 10-ft radius / on target.

Heat Blast / Expert / deals 70 points of fire damage to a single target / on target.

Ice Blast / Master / deals 110 points of frost damage to a single target / on target.

Ice Bolt / Expert / deals 70 points of frost damage to a single target / on target.

Ice Storm / Expert / deals 50 points of frost damage to all creatures in a 15-ft radius / on target.

Immolating Blast / Master / deals 110 points of fire damage to a single target / on target.

Legendary Magicka Drain / Master / deals 120 points of temporary Magicka damage for 1 minute / on touch.

Lightning Ball / Expert / deals 40 points of shock damage over 2 seconds to all creatures in a 20-foot radius.

Lightning Blast / Expert / deals 70 points of shock damage to a single target / on target.

Lightning Bolt / Journeyman / deals 35 points of shock damage to a single target / on target.

Lightning Grasp / Journeyman / deals 45 points of shock damage to a single target / on touch.

Lightning Storm / Master / deals 60 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.

Lightning Surge / Expert / deals 80 points of shock damage to a single target / on touch.

Magicka Drain / Apprentice / deals 30 points of temporary Magicka damage for 30 seconds / on touch.

Major Enervation / Apprentice / deals 30 points of temporary Fatigue damage for 15 seconds / on target.

Major Wound / Apprentice / deals 15 points of temporary Health damage for 10 seconds / on target.

Minor Enervation / Novice / deals 15 points of temporary Fatigue damage for 15 seconds / on target.

Minor Wound / Novice / deals 5 points of temporary Health damage for 10 seconds / on target.

Scorching Blow / Expert / deals 80 points of fire damage to a single target / on touch.

Searing Grasp / Journeyman / deals 45 points of fire damage to a single target / on touch.

Sever Magicka / Apprentice / deals 40 points of magicka damage to a single target / on target.

Shock / Apprentice / deals 20 points of shock damage to a single target / on target.

Shocking Burst / Journeyman / deals 30 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.

Shocking Touch / Novice / deals 10 points of shock damage to a single player / on touch.

ELFO
03-04-2006, 11:01:18
DESTRUCTION SPELLS (cont.)

Snowball / Novice / deals 10 points of frost damage to a single target / on target.

Spark / Novice / deals 10 points of fire damage to a single target / on target.

Superior Magicka Drain / Expert / deals 100 points of temporary Magicka damage for 30 seconds / on touch.

Superior Wound / Expert / deals 50 points of temporary Health damage for 10 seconds / on target.

Weakness to Fire / Apprentice / target is inflicted with a 25% weakness to fire for 30 seconds / on target.

Weakness to Frost / Apprentice / target is inflicted with a 25% weakness to frost for 30 seconds / on target.

Weakness to Magicka / Journeyman / target is inflicted with a 25% weakness all Magicka for 30 seconds / on target.

Weakness to Poison / Apprentice / target is inflicted with a 25% weakness to all poison effects for 30 seconds / on target.

Weakness to Shock / Apprentice / target is inflicted with a 25% weakness to shock for 30 seconds / on target.

Winter's Grasp / Journeyman / deals 45 points of frost damage to a single target / on touch.

Withering Bolt / Expert / deals 40 points of Health damage to a single target / on target.

Withering Touch / Journeyman / deals 30 points of Health damage to a single target / on touch.

ILLUSION SPELLS

Alluring Gaze / Novice / increases the Disposition of a character up to his/her 3rd level for 30 seconds / on target.

Beguiling Touch / Novice / increases the Disposition of a character up to his/her 3rd level for 30 seconds / on touch.

Calming Touch / Journeyman / reduces aggression of target creature by 30 for 20 seconds / on touch.

Candlelight / Journeyman / creates a 40-ft sphere of light around the caster for 3 minutes / on self.

Chameleon / Journeyman / conceals caster by 25% for 30 seconds / on self.

Cloak / Master / conceals caster by 75% for 30 seconds / on self.

Command Creature / Apprentice / forces creature of level 2 or lower to fight for the caster for 30 seconds / on target.

Command Humanoid / Apprentice / forces humanoid of level 2 or lower to fight for the caster for 30 seconds / on target.

Commanding Touch / Apprentice / forces a creature of level 3 or lower to fight for the caster for 30 seconds / on touch.

Daylight / Master / creates a 60-ft sphere of light around the caster for 8 minutes / on self.

Debilitate / Journeyman / paralyzes a single target for 3 seconds / on touch.

Dominate Creature / Expert / forces a creature of level 9 or lower to fight for the caster for 30 seconds / on target.

Dominate Humanoid / Expert / forces a humanoid of level 9 or lower to fight for the caster for 30 seconds / on target.

Dominating Touch / Journeyman / forces a humanoid of level 6 or lower to fight for the caster for 30 seconds / on target.

Enthralling Presence / Journeyman / increases the Disposition of all characters up to their 6th level within 20 ft for 30 seconds / on target.

Eyes of Eventide / Apprentice / allows the caster to see in the dark for 15 seconds / on self.

Eyes of Midnight / Journeyman / allows the caster to see in the dark for 30 seconds / on self.

Fearful Gaze / Expert / increases the chances of a creature fleeing for 30 seconds / on target.

Frenzy / Novice / increases the aggression of a creature for 30 seconds /

Ghostwalk / Expert / renders the caster invisible for 1 minute / effect will end if the target attacks / on self.

Grasp of Terror / Master / greatly increases the chance of a creature fleeing for 30 seconds / on touch.

Heroic Touch / Apprentice / decreases the chances of an ally fleeing for 60 seconds / on touch.

Heroism / Apprentice / decreases the chances of an ally fleeing for 45 seconds / on touch.

Hush / Journeyman / silences a single target for 10 seconds / prevents spellcasting / on target.

Illuminate / Novice / creates a 10-ft sphere of light around a target for 90 seconds / on self.

Immobilize / Expert / paralyzes a single target for 7 seconds / on touch.

Inspiration / Novice / decreases the chance of an ally fleeing for 20 seconds / on target.

Inspiring Touch / Novice / decreases the chance of an ally fleeing for 30 seconds / on touch.

Mesmerizing Grasp / Apprentice / increases the Disposition of a character up to his/her 6th level for 30 seconds / on touch.

Moonlight / Apprentice / creates a 30-ft sphere of light around the caster for 2 minutes / on self.

Mute / Expert / silences all targets in a 15-ft radius for 15 seconds thus preventing spellcasting / on target.

Pacification / Apprentice / slightly reduces the aggression of a single target for 20 seconds / on target.

Paralyze / Master / paralyzes a single target for 10 seconds / on touch.

Rage / Apprentice / increases the aggression of a creature for 40 seconds / on target.

Seductive Charm / Apprentice / inreases the Disposition of a character up to his/her 6th level for 30 seconds / on target.

Serenity / Novice / slightly reduces the aggression of a single target for 10 seconds / on target.

Shadow / Expert / conceals the caster for 50% for 30 seconds / on self.

Shadow Shape / Journeyman / renders the caster invisible for 30 seconds / effects will end if the caster attacks / on self.

Silence / Master / silences a single target for 10 seconds / preventing spellcasting / on target.

Soothing Touch / Novice / slightly reduces the aggression of a single target for 15 seconds / on touch.

Spectral Form / Master / renders the caster invisible for 2 minutes / effect will end if the caster attacks / on self.

Starlight / Novice / creates a 20-ft sphere of light around the caster for 1 minute / on self.

Terrifying Presence / Master / greatly increases the chance of a creature fleeing for 30 seconds / on target.

Torchlight / Expert / creates a 50-ft sphere of light around the caster for 4 minutes / on self.

Touch of Fear / Apprentice / increases the chances of a creature fleeing for 20 seconds / on touch.

Touch of Frenzy / Novice / increases the aggression of a creature for 30 seconds / on touch.

Touch of Rage / Apprentice / increases the aggression of a creature for 30 seconds / on touch.

Voice of Dread / Journeyman / increases the chances of a creature fleeing for 20 seconds / on target.

Voice of Rapture / Journeyman / increases the Disposition of a character up to his/her 9th level for 30 seconds / on target.

MYSTICISM SPELLS

Dispel Other / Apprentice / 30% of dispelling a magical effect on the target / on target.

Greater Dispel / Journeyman / 75% chance of dispelling a magical effect / on self.

Greater Dispel Other / Journeyman / 60% chance of dispelling a magical effect / on target.

Greater Life Detection / Journeyman / detects creatures in a 60-ft radius for 1 minute / on target.

Greater Soul Trap / Journeyman / captures a dying creature's soul; lasts 30 seconds / on self.

Greater Spell Reflection / Journeyman / 15% chance to reflect a spell on the caster for 30 seconds / on self.

Legendary Dispel / Master / dispels any magical effect / on self.

Legendary Life Detection / Master / detects creatures in a 120-ft radius for 2 minutes / on self.

Legendary Soul Trap / Master / captures dying creatures' souls in a 20-ft radius; lasts one minute / on self.

Legendary Spell Absorption / Master / 50% chance to absorb a hostile spell as Magicka; lasts 45 seconds / on self.

Legendary Spell Reflection / Master / 50% chance to reflect a spell on the caster for 45 seconds / on self.

Major Dispel / Apprentice / 45% chance of dispelling a magical effect / on self.

Major Life Detection / Apprentice / detects creatures in a 60-ft radius for 1 minute / on self.

Minor Dispel / Novice / 25% chance of dispelling a Magickal effect / on self.

Minor Life Detection / Novice / detects creatures in a 60-ft radius for 20 seconds / on self.

Movement Mastery / Master / manipulates objects up to 40-ft away for 1 minute / on self.

Psychic Motion / Journeyman / manipulates objects up to 20-ft away for 30 seconds / on self.

Remote Manipulation / Apprentice / manipulates objects up to 10-ft away for 20 seconds / on self.

Soul Trap / Apprentice / captures a dying creature's soul; lasts 20 seconds / on self.

Spell Absorption / Journeyman / 25% chance to absorb a hostile spell as Magicka / lasts 20 seconds / on self.

Superior Dispel / Expert / very high chance to dispel any magical effect / on self.

Superior Life Detection / Expert / detects creatures in a 120-ft radius for 2 minutes / on self.

Superior Soul Trap / Expert / captures dying creatures' souls in a 10-ft radius for 2 minutes / on self.

Superior Spell Absorption / Expert / 35% chance to convert a hostile spell into Magicka; lasts 30 seconds / on self.

Superior Spell Reflection / Expert / 30% chance to reflect a spell on the caster for 20 seconds / on self.

Telekinesis / Expert / manipulates objects up to 30 feet away for 45 seconds / on self.


RESTORATION SPELLS

Absorb Attribute: Agility / Novice / transfers 5 points of Agility from an enemy to the caster for 20 seconds / on touch.

Absorb Attribute: Endurance / Novice / transfers 5 points of Endurance from an enemy to the caster for 20 seconds / on touch.

Absorb Attribute: Luck / Novice / transfers 5 points of Luck from an enemy to the caster for 20 seconds / on touch.

Absorb Attribute: Speed / Novice / transfers 5 points of Speed from an enemy to the caster for 20 seconds / on touch.

Absorb Attribute: Strength / Novice / transfers 5 points of Strength from an enemy to the caster for 20 seconds / on touch.

Absorb Attribute: Willpower / Novice / transfers 5 points of Willpower from an enemy to the caster for 20 seconds / on touch.

Absorb Attribute: Intelligence / Novice / transfers 5 points of Intelligence from an enemy to the caster for 20 seconds / on touch.

Absorb Fatigue / Novice / transfers 10 points of fatigue from an enemy to the caster / on touch.

Absorb Health / Novice / transfers 5 points of health from an enemy to the caster / on touch.

Absorb Magicka / Novice / transfers 10 points of Magicka from an enemy to the caster / on touch.

Absorb Skill: Acrobatics / Novice / transfers 5 points of Acrobatics skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Acrobatics / Novice / transfers 5 points of Acrobatics skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Alteration / Novice / transfers 15 points of Alteration skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Athletics / Novice / transfers 5 points of Athletics skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Blade / Expert / transfers 25 points of Blade skill from an enemy to the caster for 15 seconds / on touch.

Absorb Skill: Block / Journeyman / transfers 15 points of Block skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Blunt / Expert / transfers 25 points of Blunt skill from an enemy to the caster for 15 seconds / on touch.

Absorb Skill: Conjuration / Journeyman / transfers 15 points of Conjuration skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Destruction / Expert / transfers 15 points of Destruction skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Hand-to-Hand / Apprentice / transfers 10 points of Hand-to-Hand skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Heavy Armor / Journeyman / transfers 15 points of Heavy Armor skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Illusion / Novice / transfers 5 points of Illusion skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Light Armor / Apprentice / transfers 10 points of Light Armor skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Marksman / Journeyman / transfers 15 points of Marksman skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Mercantile / Apprentice / transfers 10 points of Mercantile skill from an enemy to the caster for 15 seconds / on touch.

Absorb Skill: Mysticism / Apprentice / transfers 10 points of Mysticism skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Restoration / Apprentice / transfers 10 points of Restoration skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Security / Novice / transfers 5 points of Security skill from an enemy to the caster for 10 seconds / on touch.

Absorb Skill: Sneak / Expert / transfers 25 points of Sneak skill from an enemy to the caster for 15 seconds / on touch.

Consume Health / Journeyman / transfers 20 points of Health from enemy to the caster / on touch.

Convalescence / Apprentice / heals 15 points of Health damage to another creature / on target.

Cure Disease / Journeyman / removes disease from the caster / on self.

Cure Paralysis / Apprentice / removes paralysis from the caster / on self.

Cure Poison / Apprentice / removes effects caused by poison from the caster / on self.

Devour Health / Expert / transfers 40 points of health from the enemy to the caster / on target.

Fortify Agility / Apprentice / increases the caster's Agility attribute by 5 for 90 seconds / on self.

Fortify Endurance / Apprentice / increases the caster's Endurance attribute by 5 for 90 seconds / on self.

Fortify Fatigue / Novice / increases the caster's max Fatigue by 25 for 45 seconds / on self.

Fortify Health / Apprentice / increases the caster's max Health by 30 for 30 seconds / on self.

Fortify Intelligence / Apprentice / increases the caster's Intelligence attribute by 5 for 90 seconds / on self.

Fortify Luck / Apprentice / increases the caster's Luck attribute by 5 for 90 seconds / on self.

Fortify Magicka / Journeyman / increases the caster's max Magicka by 30 for 30 seconds / on self.

Fortify Personality / Apprentice / increases the caster's personality attribute by 5 for 90 seconds / on self.

Fortify Speed / Apprentice / increases the caster's Speed attribute by 5 for 90 seconds / on self.

Fortify Strength / Apprentice / increases the caster's Strength attribute by 5 f0r 90 seconds / on self.

Fortify Willpower / Apprentice / increases caster's Willpower attribute by 5 for 90 seconds / on self.

ELFO
03-04-2006, 11:02:29
RESTORATION SPELLS (cont.)

Greater Convalescence / Journeyman / heals 40 points of Health damage over 2 seconds to target creature / on target.

Greater Fortify Agility / Journeyman / increases the caster's Agility attribute by 10 for 90 seconds / on self.

Greater Fortify Endurance / Journeyman / increases the caster's Endurance attribute by 10 for 90 seconds / on self.

Greater Fortify Fatigue / Apprentice / increases the caster's max Fatigue by 50 for 45 seconds / on self.

Greater Fortify Health / Expert / increases the caster's max Health by 60 for 30 seconds / on self.

Greater Fortify Intelligence / Journeyman / increases the caster's Intelligence attribute by 10 for 90 seconds / on self.

Greater Fortify Luck / Journeyman / increases the caster's Luck attribute by 10 for 90 seconds / on self.

Greater Fortify Magicka / Expert / increases the caster's max Magicka by 60 for 60 seconds / on self.

Greater Fortify Personality / Journeyman / increases the caster's personality attribute by 10 for 90 seconds / on self.

Greater Fortify Speed / Journeyman / increases the caster's Speed attribute by 10 for 90 seconds / on self.

Greater Fortify Strength / Journeyman / increases the caster's Strength attribute by 10 f0r 90 seconds / on self.

Greater Fortify Willpower / Apprentice / increases caster's Willpower attribute by 10 for 90 seconds / on self.

Heal Greater Wounds / Journeyman / heals 40 points of Health damage over 2 seconds / on self.

Heal Legendary Wounds / Master / heals 180 points of Health damage over 6 seconds / on self.

Heal Major Wounds / Apprentice / heals 25 points of Health damage / on self.

Heal Minor Wounds / Novice / heals 10 points of Health damage / on self.

Heal Superior Wounds / Expert / heals 100 points of Health damage / on self.

Leech Health / Apprentice / transfers 10 points of Health from an enemy to the caster / on self.

Major Respite / Apprentice / restores 80 points of Fatigue to the caster / on self.

Minor Magic Resistance / Journeyman / grants 10% magic resistance for 10 seconds / on self.

Minor Respite / Novice / restores 15 points of Fatigue to the caster / on self.

Restore Agility / Apprentice / heals 5 points of Agility damage.

Restore Endurance / Apprentice / heals 5 points of Endurance damage.

Restore Intelligence / Apprentice / heals 5 points of Intelligence damage.

Restore Luck / Apprentice / heals 5 points of Luck damage.

Restore Personality / Apprentice / heals 5 points of Personality damage.

Restore Speed / Apprentice / heals 5 points of Speed damage.

Restore Strength / Apprentice / heals 5 points of Strength damage.

Restore Willpower / Apprentice / heals 5 points of Willpower damage.

Superior Convalescence / Expert / heals 80 points of Health damage over 4 seconds to target creature / on target.

Dragonsbane
03-04-2006, 11:06:12
Legal, mas meio confuso pra ler....

Seria canal fazer uma tabelinha, e organizar por nível da skill, e depois por nome da magia. Tá pegando isso onde?


Ahh, sai desse fórum rapá!! Vai jogar um pouco!! huahuahaua... eu fico um tempo fora e quando volto vejo ELFO em tudo que é post... huhauaha....

Wild
10-07-2006, 01:12:10
eu tb acho q isso ae deveria ter sido organizado por nível de skill e poderia tb rolar um destaque para as melhores

mas de qq forma valeu ae elfo hehehe é só dar control + f e procurar pelo nível da skill

Diogog
05-04-2007, 23:08:18
Elfo nao te devias ter matado a fazer isso XD apenas davas o link!!
em relacao a lista ta mt completa sim senhor mas ta desorganizado (mas tambem e dificil com tantas magias!! :( ) mas podias dizer coisas do tipo: os feiticos da skill de conjuracao (uma parte deles) encontra-se em chorrol na mages guild se nao me engano (pois a mt tempo ke nao tenho conjuracao de major skill)

Dathantef
29-04-2010, 21:11:23
If anyone could help me out Im trying to find the Flash Bolt Spell. Ive tried looking in a lot of mage guilds and seeing the spells they have to offer there from the different people but I just cant find it. Please HELP

Taturana
29-04-2010, 22:18:03
Thaurron is the one you are looking for. He is located at the Anvil Mages Guild.

For other merchants, Take a look at this link (http://www.uesp.net/wiki/Oblivion:Spell_Merchants).