- = MAGOS = - Spell List [inglês]
Espero que seja útil :sm05:
Os Spells seguem a seguinte ordem: Nome / Level da Skill / Efeito / Alcance.
ALTERATION SPELLS
Aegis / Master / gain 50 points of armor for 1 minute / on self.
Beast of Burden / Master / allows the caster to carry 250 additional pounds for 6 minutes / on self.
Burdening Touch / Novice / increases the target's Encumbrance by 15 for 15 seconds / on touch.
Defend / Apprentice / gain 15 points of armour for 30 seconds / on self.
Ease Burden / Apprentice / allows the caster to carry 50 additional pounds for 4 minutes / on self.
Electric Shell / Apprentice / + 10 points of Armour and 10% resistance to shock for 30 seconds.
Encumbering Touch / Journeyman / Increases the target's Encumbrance by 50 for 25 seconds / on touch.
Fire Shield / Expert / +30 points of armour and 30% resistance to fire for 30 seconds / on self.
Flame Shield / Master / +30 points of armour and 30% resistance to fire for 1 minute / on self.
Frost Shell / Apprentice / +10 points of armour and 10% resistance to frost for 30 seconds / on self.
Glacial Wall / Expert / +30 points of armour and 30% resistance to frost for 1 minute / on self.
Guard / Journeyman / +30 points of armour for 30 seconds / on self.
Heat Shell / Apprentice / +10 points of armour and 10% resistance to fire for 30 seconds / on self.
Hindering Touch / Apprentice / increases the target's Encumbrance by 35 for 25 seconds / on touch.
Ice Shield / Journeyman / +30 points of armour and 30% resistance to frost for 30 seconds / on self.
Lighten Load / Journeyman / allows the caster to carry +75 pounds for 5 minutes / on self.
Lightning Shield / Journeyman / +30 points of armour and 30% resistance to shock for 30 seconds / on self.
Lightning Wall / Expert / +30 points of armour and 30% resistance to shock for 1 minute / on self.
Open Average Lock / Journeyman / automatically opens lock of average difficulty / on target.
Open Easy Lock / Apprentice / automatically opens a lock of easy difficulty / on target.
Open Hard Lock / Expert / automatically opens a lock of hard difficulty / on target.
Open Very Easy Lock / Novice / automatically opens a lock of very easy difficulty / on target.
Opressing Grasp / Expert / increases the target's Encumbrance by 75 for 30 seconds / on touch.
Pack Mule / Expert / allows the caster +150 additional pounds for 5 minutes / on self.
Protect / Novice / gain 15 points of armour for 30 seconds / on self.
Protect Other / Novice / target gains 10 points of armor for 20 seconds / on touch.
Sea Stride / Apprentice / walk on water for 30 seconds / on self.
Shield / Expert / gain 40 points of armour for 30 seconds / on self.
Water Breathing / Apprentice / breathe underwater for 30 seconds / on self.
Weight of the World / Expert / increases the target's Encumbrance by 60 for 30 seconds / on target.
CONJURATION SPELLS
Bound Boots / Novice / summons and equips a pair of Daedric boots for 20 seconds / on self.
Bound Bow / Journeyman / summons and equips a Daedric bow for 15 seconds / on self.
Bound Cuirass / Journeyman / summons and equips a Daedric cuirass for 60 seconds / on self.
Bound Dagger / Novice / summons and equips a Daedric dagger for 15 seconds / on self.
Bound Gauntlets / Novice / summons and equips a pair of Daedric gauntlets for 60 seconds / on self.
Bound Greaves / Apprentice / summons and equips a pair of Daedric greaves for 60 seconds / on self.
Bound Helmet / Novice / summons and equips a Daedric helmet for 20 seconds / on self.
Bound Mace / Journeyman / summons and equips a Daedric mace for 15 seconds / on self.
Bound Shield / Expert / summons and equips a Daedric shield for 120 seconds / on self.
Bound Sword / Expert / summons and equips a Daedric longsword for 15 seconds / on self.
Bound War Axe / Apprentice / summons and equips a Daedric war axe for 15 seconds / on self.
Dismiss Undead / Expert / greatly increases the chance that an undead will flee for 1 minute / on target.
Rebuke Undead / Journeyman / increases the chance that an undead will flee for 30 seconds / on target.
Repulse Undead / Apprentice / moderately increases the chance that an undead will flee for 30 seconds / on target.
Summon Clannfear / Expert / summons a Clannfear to fight for the caster for 45 seconds / on self.
Summon Daedroth / Expert / summons a Daedroth to fight for the caster for 30 seconds / on self.
Summon Dremora / Journeyman / summons a Dremora to fight for the caster for 20 seconds / on self.
Summon Dremora Lord / Master / summons a Dremora Lord to fight for the caster for 35 seconds / on self.
Summon Faded Wraith / Expert / summons a Faded Wraith to fight for the caster for 40 seconds / on self.
Summon Flame Atronach / Journeyman / summons a Flame Atronach to fight for the caster for 30 seconds / on self.
Summon Frost Atronach / Expert / summons a Frost Atronach to fight for the caster for 35 seconds / on self.
Summon Ghost / Apprentice / summons a Ghost to fight for the caster for 25 seconds / on self.
Summon Gloom Wraith / Master / summons a Gloom Wraith to fight for the caster for 25 seconds / on self.
Summon Headless Zombie / Journeyman / summons a Headless Zombie to fight for the caster for 25 seconds / on self.
Summon Lich / Master / summons a Lich to fight for the caster for 20 seconds / on self.
Summon Scamp / Apprentice / summons a Scamp to fight for the caster for 20 seconds / on self.
Summon Skeleton / Apprentice / summons a Skeleton to fight for the caster for 40 seconds / on self.
Summon Skeleton Champion / Expert / summons a Skeleton Champion to fight for the caster for 40 seconds / on self.
Summon Skeleton Guardian / Journeyman / summons a Skeleton Guardian to fight for the caster for 50 seconds / on self.
Summon Skeleton Hero / Expert / summons a Skeleton Hero to fight for the caster for 25 seconds / on self.
Summon Spider Daedra / Expert / summons a Spider Daedra to fight for the caster for 20 seconds / on self.
Summon Storm Atronach / Master / summons a Storm Atronach to fight for the caster for 40 seconds / on self.
Summon Xivilai / Master / summons a Xivilai to fight for the caster for 30 seconds / on self.
Summon Zombie / Apprentice / summons a Zombie to fight for the caster for 30 seconds / on self.
Turn Undead / Novice / slightly increases the chance that an undead will flee for 30 seconds / on target.
DESTRUCTION SPELLS
Arctic Blow / Expert / deals 80 points of frost damage to a single target / on touch.
Blazing Spear / Journeyman / deals 35 points of fire damage to a single target / on target.
Blizzard / Master / deals 75 points of frost damage to all creatures in a 20 foot radius / on target.
Burning Touch / Novice / deals 10 points of fire damage to a single target / on touch.
Cold Touch / Novice / deals 15 points of frost damage to a single target / on touch.
Corrode Armour / Apprentice / deals 30 points of damage to an enemy's armour / on touch.
Corrode Weapon / Journeyman / deals 60 points of damage to an enemy's weapon / on touch.
Curse of Weakness / Novice / deals 15 points of Fatigue damage to a single target / on touch.
Damage Attribute: Agility / Novice / deals 1 point of Agility damage to a single target / on target.
Damage Attribute: Endurance / Novice / deals 1 point of Endurance damage to a single target / on target.
Damage Attribute: Intelligence / Journeyman / deals 5 points of Intelligence damage to a single target / on target.
Damage Attribute: Luck / Novice / deals 1 point of Luck damage to a single target / on target.
Damage Attribute: Speed / Apprentice / deals 3 points of Speed damage to a single target / on target.
Damage Attribute: Strength / Journeyman / deals 5 points of Strength damage to a single target / on target.
Damage Attribute: Willpower / Apprentice / deals 3 points of Willpower damage to a single target / on target.
Dire Enervation / Expert / deals 60 points of temporary Fatigue damage for 30 seconds.
Dire Wound / Journeyman / deals 30 points points of temporary health damage for 10 seoonds / on target.
Disintegrate Armour / Expert / deals 100 points of damage to an enemy's armour / on touch.
Disintegrate Weapon / Master / deals 150 points of damage to an enemy's weapon / on touch.
Drain Attribute: Agility / Novice / deals 5 points of temporary Agility damage for 20 seconds / on target.
Drain Attrtibute: Endurance / Novice / deals 5 points of temporary Endurance damage for 20 seconds / on target.
Drains Attribute: Intelligence / Journeyman / deals 15 points of temporary intelligence damage for 25 seconds / on target.
Drain Attribute: Luck / Novice / deals 5 points of temporary Luck damage for 20 seconds / on target.
Drain Attribute: Speed / Apprentice / deals 10 points of temporary speed damage for 20 seconds / on target.
Drain Attribute: Willpower / Apprentice / deals 10 points of temporary Willpower damage for 20 seconds / on target.
Drain Skill: Alteration / Journeyman / reduces alteration skill by 15 for 25 seconds / on target.
Drain Skill: Blade / Expert / reduces blade skill by 20 for 45 seconds / on target.
Drain Skill: Conjuration / Expert / reduces Conjuration skill by 25 for 40 seconds / on target.
Drain Skill: Destruction / Journeyman / reduces Destruction skill by 15 for 25 seconds / on target.
Drain Skill: Hand to Hand / Journeyman / reduces Hand to Hand skill by 15 for 25 seconds / on target.
Drain Skill: Heavy Armour / Journeyman / reduces Heavy Armour skill by 15 for 25 seconds / on target.
Drain Skill: Illusion / Apprentice / reduces Illusion skill by 10 for 20 seconds / on target.
Drain Skill: Marksman / Apprentice / reduces Marksman skill by 10 for 20 seconds / on target.
Drain Skill: Restoration / Expert / reduces Restoration skill by 20 for 45 seconds / on target.
Electric Touch / Apprentice / deals 25 points of shock damage to a single target / on touch.
Electrocution / Master / deals 110 points of shock damage to a single target / on target.
Entropic Bolt / Apprentice / deals 10 points of health damage to a single target / on target.
Entropic Touch / Novice / deals 5 points of health damage to a single target / on touch.
Fireball / Journeyman / deals 30 points of fire damage to all targets in a 10-ft radius / on target.
Fire Storm / Expert / deals 50 points of fire damage to all targets in a 15-ft radius / on target.
Flame Tempest / Master / deals 75 points of fire damage to all targets in a 15-ft radius / on target.
Flame Touch / Apprentice / deals 25 points of fire damage to a single target / on touch.
Flare / Novice / deals 6 points of fire damage to a single target / on target.
Flash Bolt / Apprentice / deals 20 points of fire damage to a single target / on target.
Frost Bolt / Journeyman / deals 35 points of frost damage to a single target / on target.
Frost Touch / Apprentice / deals 25 points of frost damage to a single target / on touch.
Greater Magicka Drain / Journeyman / deals 50 points of temporary magicka damage for 30 seconds / on touch.
Hailstone / Apprentice / deals 20 points of frost damage to a single target / on target.
Hail Storm / Journeyman / deals 30 points of frost damage to all creatures in a 10-ft radius / on target.
Heat Blast / Expert / deals 70 points of fire damage to a single target / on target.
Ice Blast / Master / deals 110 points of frost damage to a single target / on target.
Ice Bolt / Expert / deals 70 points of frost damage to a single target / on target.
Ice Storm / Expert / deals 50 points of frost damage to all creatures in a 15-ft radius / on target.
Immolating Blast / Master / deals 110 points of fire damage to a single target / on target.
Legendary Magicka Drain / Master / deals 120 points of temporary Magicka damage for 1 minute / on touch.
Lightning Ball / Expert / deals 40 points of shock damage over 2 seconds to all creatures in a 20-foot radius.
Lightning Blast / Expert / deals 70 points of shock damage to a single target / on target.
Lightning Bolt / Journeyman / deals 35 points of shock damage to a single target / on target.
Lightning Grasp / Journeyman / deals 45 points of shock damage to a single target / on touch.
Lightning Storm / Master / deals 60 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.
Lightning Surge / Expert / deals 80 points of shock damage to a single target / on touch.
Magicka Drain / Apprentice / deals 30 points of temporary Magicka damage for 30 seconds / on touch.
Major Enervation / Apprentice / deals 30 points of temporary Fatigue damage for 15 seconds / on target.
Major Wound / Apprentice / deals 15 points of temporary Health damage for 10 seconds / on target.
Minor Enervation / Novice / deals 15 points of temporary Fatigue damage for 15 seconds / on target.
Minor Wound / Novice / deals 5 points of temporary Health damage for 10 seconds / on target.
Scorching Blow / Expert / deals 80 points of fire damage to a single target / on touch.
Searing Grasp / Journeyman / deals 45 points of fire damage to a single target / on touch.
Sever Magicka / Apprentice / deals 40 points of magicka damage to a single target / on target.
Shock / Apprentice / deals 20 points of shock damage to a single target / on target.
Shocking Burst / Journeyman / deals 30 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.
Shocking Touch / Novice / deals 10 points of shock damage to a single player / on touch.
Re: - = MAGOS = - Spell List [inglês]
DESTRUCTION SPELLS (cont.)
Snowball / Novice / deals 10 points of frost damage to a single target / on target.
Spark / Novice / deals 10 points of fire damage to a single target / on target.
Superior Magicka Drain / Expert / deals 100 points of temporary Magicka damage for 30 seconds / on touch.
Superior Wound / Expert / deals 50 points of temporary Health damage for 10 seconds / on target.
Weakness to Fire / Apprentice / target is inflicted with a 25% weakness to fire for 30 seconds / on target.
Weakness to Frost / Apprentice / target is inflicted with a 25% weakness to frost for 30 seconds / on target.
Weakness to Magicka / Journeyman / target is inflicted with a 25% weakness all Magicka for 30 seconds / on target.
Weakness to Poison / Apprentice / target is inflicted with a 25% weakness to all poison effects for 30 seconds / on target.
Weakness to Shock / Apprentice / target is inflicted with a 25% weakness to shock for 30 seconds / on target.
Winter's Grasp / Journeyman / deals 45 points of frost damage to a single target / on touch.
Withering Bolt / Expert / deals 40 points of Health damage to a single target / on target.
Withering Touch / Journeyman / deals 30 points of Health damage to a single target / on touch.
ILLUSION SPELLS
Alluring Gaze / Novice / increases the Disposition of a character up to his/her 3rd level for 30 seconds / on target.
Beguiling Touch / Novice / increases the Disposition of a character up to his/her 3rd level for 30 seconds / on touch.
Calming Touch / Journeyman / reduces aggression of target creature by 30 for 20 seconds / on touch.
Candlelight / Journeyman / creates a 40-ft sphere of light around the caster for 3 minutes / on self.
Chameleon / Journeyman / conceals caster by 25% for 30 seconds / on self.
Cloak / Master / conceals caster by 75% for 30 seconds / on self.
Command Creature / Apprentice / forces creature of level 2 or lower to fight for the caster for 30 seconds / on target.
Command Humanoid / Apprentice / forces humanoid of level 2 or lower to fight for the caster for 30 seconds / on target.
Commanding Touch / Apprentice / forces a creature of level 3 or lower to fight for the caster for 30 seconds / on touch.
Daylight / Master / creates a 60-ft sphere of light around the caster for 8 minutes / on self.
Debilitate / Journeyman / paralyzes a single target for 3 seconds / on touch.
Dominate Creature / Expert / forces a creature of level 9 or lower to fight for the caster for 30 seconds / on target.
Dominate Humanoid / Expert / forces a humanoid of level 9 or lower to fight for the caster for 30 seconds / on target.
Dominating Touch / Journeyman / forces a humanoid of level 6 or lower to fight for the caster for 30 seconds / on target.
Enthralling Presence / Journeyman / increases the Disposition of all characters up to their 6th level within 20 ft for 30 seconds / on target.
Eyes of Eventide / Apprentice / allows the caster to see in the dark for 15 seconds / on self.
Eyes of Midnight / Journeyman / allows the caster to see in the dark for 30 seconds / on self.
Fearful Gaze / Expert / increases the chances of a creature fleeing for 30 seconds / on target.
Frenzy / Novice / increases the aggression of a creature for 30 seconds /
Ghostwalk / Expert / renders the caster invisible for 1 minute / effect will end if the target attacks / on self.
Grasp of Terror / Master / greatly increases the chance of a creature fleeing for 30 seconds / on touch.
Heroic Touch / Apprentice / decreases the chances of an ally fleeing for 60 seconds / on touch.
Heroism / Apprentice / decreases the chances of an ally fleeing for 45 seconds / on touch.
Hush / Journeyman / silences a single target for 10 seconds / prevents spellcasting / on target.
Illuminate / Novice / creates a 10-ft sphere of light around a target for 90 seconds / on self.
Immobilize / Expert / paralyzes a single target for 7 seconds / on touch.
Inspiration / Novice / decreases the chance of an ally fleeing for 20 seconds / on target.
Inspiring Touch / Novice / decreases the chance of an ally fleeing for 30 seconds / on touch.
Mesmerizing Grasp / Apprentice / increases the Disposition of a character up to his/her 6th level for 30 seconds / on touch.
Moonlight / Apprentice / creates a 30-ft sphere of light around the caster for 2 minutes / on self.
Mute / Expert / silences all targets in a 15-ft radius for 15 seconds thus preventing spellcasting / on target.
Pacification / Apprentice / slightly reduces the aggression of a single target for 20 seconds / on target.
Paralyze / Master / paralyzes a single target for 10 seconds / on touch.
Rage / Apprentice / increases the aggression of a creature for 40 seconds / on target.
Seductive Charm / Apprentice / inreases the Disposition of a character up to his/her 6th level for 30 seconds / on target.
Serenity / Novice / slightly reduces the aggression of a single target for 10 seconds / on target.
Shadow / Expert / conceals the caster for 50% for 30 seconds / on self.
Shadow Shape / Journeyman / renders the caster invisible for 30 seconds / effects will end if the caster attacks / on self.
Silence / Master / silences a single target for 10 seconds / preventing spellcasting / on target.
Soothing Touch / Novice / slightly reduces the aggression of a single target for 15 seconds / on touch.
Spectral Form / Master / renders the caster invisible for 2 minutes / effect will end if the caster attacks / on self.
Starlight / Novice / creates a 20-ft sphere of light around the caster for 1 minute / on self.
Terrifying Presence / Master / greatly increases the chance of a creature fleeing for 30 seconds / on target.
Torchlight / Expert / creates a 50-ft sphere of light around the caster for 4 minutes / on self.
Touch of Fear / Apprentice / increases the chances of a creature fleeing for 20 seconds / on touch.
Touch of Frenzy / Novice / increases the aggression of a creature for 30 seconds / on touch.
Touch of Rage / Apprentice / increases the aggression of a creature for 30 seconds / on touch.
Voice of Dread / Journeyman / increases the chances of a creature fleeing for 20 seconds / on target.
Voice of Rapture / Journeyman / increases the Disposition of a character up to his/her 9th level for 30 seconds / on target.
MYSTICISM SPELLS
Dispel Other / Apprentice / 30% of dispelling a magical effect on the target / on target.
Greater Dispel / Journeyman / 75% chance of dispelling a magical effect / on self.
Greater Dispel Other / Journeyman / 60% chance of dispelling a magical effect / on target.
Greater Life Detection / Journeyman / detects creatures in a 60-ft radius for 1 minute / on target.
Greater Soul Trap / Journeyman / captures a dying creature's soul; lasts 30 seconds / on self.
Greater Spell Reflection / Journeyman / 15% chance to reflect a spell on the caster for 30 seconds / on self.
Legendary Dispel / Master / dispels any magical effect / on self.
Legendary Life Detection / Master / detects creatures in a 120-ft radius for 2 minutes / on self.
Legendary Soul Trap / Master / captures dying creatures' souls in a 20-ft radius; lasts one minute / on self.
Legendary Spell Absorption / Master / 50% chance to absorb a hostile spell as Magicka; lasts 45 seconds / on self.
Legendary Spell Reflection / Master / 50% chance to reflect a spell on the caster for 45 seconds / on self.
Major Dispel / Apprentice / 45% chance of dispelling a magical effect / on self.
Major Life Detection / Apprentice / detects creatures in a 60-ft radius for 1 minute / on self.
Minor Dispel / Novice / 25% chance of dispelling a Magickal effect / on self.
Minor Life Detection / Novice / detects creatures in a 60-ft radius for 20 seconds / on self.
Movement Mastery / Master / manipulates objects up to 40-ft away for 1 minute / on self.
Psychic Motion / Journeyman / manipulates objects up to 20-ft away for 30 seconds / on self.
Remote Manipulation / Apprentice / manipulates objects up to 10-ft away for 20 seconds / on self.
Soul Trap / Apprentice / captures a dying creature's soul; lasts 20 seconds / on self.
Spell Absorption / Journeyman / 25% chance to absorb a hostile spell as Magicka / lasts 20 seconds / on self.
Superior Dispel / Expert / very high chance to dispel any magical effect / on self.
Superior Life Detection / Expert / detects creatures in a 120-ft radius for 2 minutes / on self.
Superior Soul Trap / Expert / captures dying creatures' souls in a 10-ft radius for 2 minutes / on self.
Superior Spell Absorption / Expert / 35% chance to convert a hostile spell into Magicka; lasts 30 seconds / on self.
Superior Spell Reflection / Expert / 30% chance to reflect a spell on the caster for 20 seconds / on self.
Telekinesis / Expert / manipulates objects up to 30 feet away for 45 seconds / on self.
RESTORATION SPELLS
Absorb Attribute: Agility / Novice / transfers 5 points of Agility from an enemy to the caster for 20 seconds / on touch.
Absorb Attribute: Endurance / Novice / transfers 5 points of Endurance from an enemy to the caster for 20 seconds / on touch.
Absorb Attribute: Luck / Novice / transfers 5 points of Luck from an enemy to the caster for 20 seconds / on touch.
Absorb Attribute: Speed / Novice / transfers 5 points of Speed from an enemy to the caster for 20 seconds / on touch.
Absorb Attribute: Strength / Novice / transfers 5 points of Strength from an enemy to the caster for 20 seconds / on touch.
Absorb Attribute: Willpower / Novice / transfers 5 points of Willpower from an enemy to the caster for 20 seconds / on touch.
Absorb Attribute: Intelligence / Novice / transfers 5 points of Intelligence from an enemy to the caster for 20 seconds / on touch.
Absorb Fatigue / Novice / transfers 10 points of fatigue from an enemy to the caster / on touch.
Absorb Health / Novice / transfers 5 points of health from an enemy to the caster / on touch.
Absorb Magicka / Novice / transfers 10 points of Magicka from an enemy to the caster / on touch.
Absorb Skill: Acrobatics / Novice / transfers 5 points of Acrobatics skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Acrobatics / Novice / transfers 5 points of Acrobatics skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Alteration / Novice / transfers 15 points of Alteration skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Athletics / Novice / transfers 5 points of Athletics skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Blade / Expert / transfers 25 points of Blade skill from an enemy to the caster for 15 seconds / on touch.
Absorb Skill: Block / Journeyman / transfers 15 points of Block skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Blunt / Expert / transfers 25 points of Blunt skill from an enemy to the caster for 15 seconds / on touch.
Absorb Skill: Conjuration / Journeyman / transfers 15 points of Conjuration skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Destruction / Expert / transfers 15 points of Destruction skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Hand-to-Hand / Apprentice / transfers 10 points of Hand-to-Hand skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Heavy Armor / Journeyman / transfers 15 points of Heavy Armor skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Illusion / Novice / transfers 5 points of Illusion skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Light Armor / Apprentice / transfers 10 points of Light Armor skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Marksman / Journeyman / transfers 15 points of Marksman skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Mercantile / Apprentice / transfers 10 points of Mercantile skill from an enemy to the caster for 15 seconds / on touch.
Absorb Skill: Mysticism / Apprentice / transfers 10 points of Mysticism skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Restoration / Apprentice / transfers 10 points of Restoration skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Security / Novice / transfers 5 points of Security skill from an enemy to the caster for 10 seconds / on touch.
Absorb Skill: Sneak / Expert / transfers 25 points of Sneak skill from an enemy to the caster for 15 seconds / on touch.
Consume Health / Journeyman / transfers 20 points of Health from enemy to the caster / on touch.
Convalescence / Apprentice / heals 15 points of Health damage to another creature / on target.
Cure Disease / Journeyman / removes disease from the caster / on self.
Cure Paralysis / Apprentice / removes paralysis from the caster / on self.
Cure Poison / Apprentice / removes effects caused by poison from the caster / on self.
Devour Health / Expert / transfers 40 points of health from the enemy to the caster / on target.
Fortify Agility / Apprentice / increases the caster's Agility attribute by 5 for 90 seconds / on self.
Fortify Endurance / Apprentice / increases the caster's Endurance attribute by 5 for 90 seconds / on self.
Fortify Fatigue / Novice / increases the caster's max Fatigue by 25 for 45 seconds / on self.
Fortify Health / Apprentice / increases the caster's max Health by 30 for 30 seconds / on self.
Fortify Intelligence / Apprentice / increases the caster's Intelligence attribute by 5 for 90 seconds / on self.
Fortify Luck / Apprentice / increases the caster's Luck attribute by 5 for 90 seconds / on self.
Fortify Magicka / Journeyman / increases the caster's max Magicka by 30 for 30 seconds / on self.
Fortify Personality / Apprentice / increases the caster's personality attribute by 5 for 90 seconds / on self.
Fortify Speed / Apprentice / increases the caster's Speed attribute by 5 for 90 seconds / on self.
Fortify Strength / Apprentice / increases the caster's Strength attribute by 5 f0r 90 seconds / on self.
Fortify Willpower / Apprentice / increases caster's Willpower attribute by 5 for 90 seconds / on self.
Re: - = MAGOS = - Spell List [inglês]
RESTORATION SPELLS (cont.)
Greater Convalescence / Journeyman / heals 40 points of Health damage over 2 seconds to target creature / on target.
Greater Fortify Agility / Journeyman / increases the caster's Agility attribute by 10 for 90 seconds / on self.
Greater Fortify Endurance / Journeyman / increases the caster's Endurance attribute by 10 for 90 seconds / on self.
Greater Fortify Fatigue / Apprentice / increases the caster's max Fatigue by 50 for 45 seconds / on self.
Greater Fortify Health / Expert / increases the caster's max Health by 60 for 30 seconds / on self.
Greater Fortify Intelligence / Journeyman / increases the caster's Intelligence attribute by 10 for 90 seconds / on self.
Greater Fortify Luck / Journeyman / increases the caster's Luck attribute by 10 for 90 seconds / on self.
Greater Fortify Magicka / Expert / increases the caster's max Magicka by 60 for 60 seconds / on self.
Greater Fortify Personality / Journeyman / increases the caster's personality attribute by 10 for 90 seconds / on self.
Greater Fortify Speed / Journeyman / increases the caster's Speed attribute by 10 for 90 seconds / on self.
Greater Fortify Strength / Journeyman / increases the caster's Strength attribute by 10 f0r 90 seconds / on self.
Greater Fortify Willpower / Apprentice / increases caster's Willpower attribute by 10 for 90 seconds / on self.
Heal Greater Wounds / Journeyman / heals 40 points of Health damage over 2 seconds / on self.
Heal Legendary Wounds / Master / heals 180 points of Health damage over 6 seconds / on self.
Heal Major Wounds / Apprentice / heals 25 points of Health damage / on self.
Heal Minor Wounds / Novice / heals 10 points of Health damage / on self.
Heal Superior Wounds / Expert / heals 100 points of Health damage / on self.
Leech Health / Apprentice / transfers 10 points of Health from an enemy to the caster / on self.
Major Respite / Apprentice / restores 80 points of Fatigue to the caster / on self.
Minor Magic Resistance / Journeyman / grants 10% magic resistance for 10 seconds / on self.
Minor Respite / Novice / restores 15 points of Fatigue to the caster / on self.
Restore Agility / Apprentice / heals 5 points of Agility damage.
Restore Endurance / Apprentice / heals 5 points of Endurance damage.
Restore Intelligence / Apprentice / heals 5 points of Intelligence damage.
Restore Luck / Apprentice / heals 5 points of Luck damage.
Restore Personality / Apprentice / heals 5 points of Personality damage.
Restore Speed / Apprentice / heals 5 points of Speed damage.
Restore Strength / Apprentice / heals 5 points of Strength damage.
Restore Willpower / Apprentice / heals 5 points of Willpower damage.
Superior Convalescence / Expert / heals 80 points of Health damage over 4 seconds to target creature / on target.
Re: - = MAGOS = - Spell List [inglês]
Legal, mas meio confuso pra ler....
Seria canal fazer uma tabelinha, e organizar por nível da skill, e depois por nome da magia. Tá pegando isso onde?
Ahh, sai desse fórum rapá!! Vai jogar um pouco!! huahuahaua... eu fico um tempo fora e quando volto vejo ELFO em tudo que é post... huhauaha....
Re: - = MAGOS = - Spell List [inglês]
eu tb acho q isso ae deveria ter sido organizado por nível de skill e poderia tb rolar um destaque para as melhores
mas de qq forma valeu ae elfo hehehe é só dar control + f e procurar pelo nível da skill
Re: - = MAGOS = - Spell List [inglês]
Elfo nao te devias ter matado a fazer isso XD apenas davas o link!!
em relacao a lista ta mt completa sim senhor mas ta desorganizado (mas tambem e dificil com tantas magias!! :( ) mas podias dizer coisas do tipo: os feiticos da skill de conjuracao (uma parte deles) encontra-se em chorrol na mages guild se nao me engano (pois a mt tempo ke nao tenho conjuracao de major skill)
Re: - = MAGOS = - Spell List [inglês]
Thaurron is the one you are looking for. He is located at the Anvil Mages Guild.
For other merchants, Take a look at this link.