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Tópico: [Hot News]1 jogo emulado de xbox

  1. #1
    Radeon HD4870 X2 Avatar de -=HeLL_KiNG=-
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    Lightbulb [Hot News]1 jogo emulado de xbox

    p/varia de bobeira na net huhuhu













    link: here

    maquina usada:
    These screenshots are taken on my GeForce FX 5600 (2.8 ghz P4). Turok is completely playable and suffers from only mild glitches like missing polygons and water effects. The gameplay is very smooth, frames per second are real-time. It is even possible to overclock Cxbx and play at 4x+ speed without choking the system.

    caramba,pelo progresso do emu ele ta super r0x e faltando pouca coisa tipo imprementa directx,som e networking
    Quote Originalmente postado por peyton Ver Post
    nd e mais velho q o sistem aosolar seu canalha
    jogando: Skyrim (PS3), Uncharted: Golden Abyss, Ultimate Marvel vs Capcom (PSVita)

    Meus Tópicos:
    Fallout 3 - Lista de perks em português.

  2. #2
    Radeon HD4870 X2 Avatar de Pacote
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    AhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghauAhaghau

    Agora eh so esperar e pegar os melhores jogos da caixa e jogar no PC hauhau



    vendo que o X-box segue o conceito de um pc nao iria demorar mesmo pra um emu



    PS: claro que pode ser um fake vusto que turok tem tmb pra pc e ambos sao um lixo hauah
    | CORE 2 DUO E6420 (4MB) @ 3.6GHZ + ZALMAN 9700NT | G.SKILL 2x1GB DDR800 CAS 4-4-3-5 2.0-2.1V |
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  3. #3
    Radeon HD4870 X2 Avatar de Pacote
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    Eh num eh fake nao podem ate baixar o video LIVE do jogo

    http://dwl2.xbox-scene.com/caustik/Turok.zip


    AHAUh rox um dia jogo Ninja gaiden com um controle do PS2 no pc e na TV



    "These screenshots are taken on my GeForce FX 5600 (2.8 ghz P4). Turok is completely playable and suffers from only mild glitches like missing polygons and water effects. The gameplay is very smooth, frames per second are real-time. It is even possible to overclock Cxbx and play at 4x+ speed without choking the system."

    NUSSSSS saiba q um dia iam emular! daqui pra frente eh so alegria hauah
    Última edição por Pacote : 09-04-2004 às 01:03:57
    | CORE 2 DUO E6420 (4MB) @ 3.6GHZ + ZALMAN 9700NT | G.SKILL 2x1GB DDR800 CAS 4-4-3-5 2.0-2.1V |
    | ASUS P5B DELUXE WI-FI @ VDROP PENCIL MOD | EVGA 8800GTS 320MB @ 621/1728/2000 |
    | 2 TERAS = 2x 250GB WD SATA II 16MB (RAID0) + 3x SAMSUNG 500GB SATA II 16MB |
    | Creative Sound Blaster Audigy | LCD SAMSUNG R71 40" 1360x768 | 2x PIONEER 112D BK |
    | Coolermaster Extreme v2.1 550W | SONY HT DDW880 6.1 | SOLID BLACK |

  4. #4
    Radeon HD4870 Avatar de HolySin
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    Porra, pena que esse jogo tem pra PC e é um coco

  5. #5
    Radeon HD4850 Avatar de ChAnWaY
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    bem, tem um topico desses no fórum UOL, e pelo que eu captei la isso não é fake + precisa de uma boa máquina pra jogar ele.
    Além do +, esse jogo é antigo, e tosco, não utiliza nem 40% do hardware do xbox...
    Esses mesmos caras a alguns meses ( cerca de 8meses ou + ) tinham conseguido emular a abertura deste mesmo jogo e só... hoje eles conseguiram rodar satisfatoriamente nessa máquina citada, que já é uma Senhora Máquina..

    Tendo em vista do jogo ser razo, tecnicamente, e que precisou de uma máquina dessas pra rodar eu acho meio inviável para o momento rodarem jogos + pesados...

    Como um carinha citou ali jno topico da uol, não tem muito sentido nisso tudo, uma vez que uma pessoa que tem condições de comprar um pc desses ( gasta cerca de 3mil conto) pode muito bem comprar um x por 1000 e jogar tudo perfeitamente, com controle no seu sofá.
    Em suma isso só vale a pena pra quem já tem um bom pc, e quer jogar os jogos ainda com glitches e sem oferecer a performace necessaria , tendo em vista que os gráficos pobres do turok ainda estão rodando lento.

    Quem sabe daqui a 2 anos eles não conseguem emular um jogo de verdade? ehehhe, ai já vou tar com um xbox2 ou um ps3.

    []´s
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  6. #6
    Radeon X1800 XL Avatar de *711
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    Sei lá....acho que antes de termos o X-Box2 em mãos vamos estar jogando NinjaGaiden num PC "razoável"

    FLWs
    Sem nada o que fazer?!?!?
    Gira a cadeira!!!

  7. #7
    Banido Avatar de Di Doido
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    nao vai demora mto nao!!!

    ve soh o estagio avançado que os cara estao!!!
    Xbox Architecture Research


    The first step to creating an Xbox Emulator was determining the hardware and software systems used by the Xbox. Since the Xbox is pretty much a PC dressed up like a console, the hardware component was easy enough. The software side was a bit more complicated. The Xbox uses a stripped down and partially modified Windows 2000 Kernel. The Xbox also only executes a single process at a time.

    In order to emulate an Xbox game, it is necessary to simulate the game's environment. For the Xbox, this means making the game believe that it is running on a very specific set of PC hardware, running a very specific operating system. The operating system is simulated by intercepting kernel function calls, and wrapping them around existing NTDLL functions within Windows 2000 and Windows XP. The specific hardware is simulated by intercepting code that is known to touch the hardware at the lowest level possible. For Direct3D, this means simulating the Direct3D API by wrapping it around the windows Direct3D API.

    Xbe to Exe Conversion


    In order to give an Xbox game the chance to execute, it must first be loaded as a new process, with specific environmental requirements. This task was accomplished by analyzing the XBE (Xbox Executable) file format, and finding a suitable conversion to the PE (Windows Exe) file format. During the time this conversion was being programmed, the XBE File Format was documented.

    It is also necessary to prepend crucial initialization code at the beginning of the converted executable, in order to analyze the loaded XBE file and hijack all necessary functions. This is done by appending a special section to the executable, and altering the entry point.

    Thread Local Storage


    Typically, a multi-threaded environment will provide some way for the programmer to access thread-specific data. In x86 Win32, this is done using the FS segment selector register. Unfortunately, the Xbox and Win32 do this just a tad bit differently. The idea is the same, but the structures are a little bit different. After banging my head against a few walls, and brute force hacking my way around to figure out exactly how the Xbox does it's TLS, I was able to stabilize a very efficient method for handling the differences. TLS is actually not used very heavily in games. It is, however, used by the CRT and must be emulated correctly.

    Kernel Hijacking


    The basic purpose of the Xbox operating system is to provide Xbox games with a stable and efficient environment to run inside of. Typically, the closest an Xbox game programmer will get to the hardware is through the Xbox Kernel's API interface. Cxbx takes over this interface, and mimics the expected behavior of the Xbox operating system. Much of the API is wrapped almost directly around the Win2k/XP NTDLL interface. This is very efficient, and leaves very little overhead.

    High Level Function Interception


    In addition to the Xbox Kernel API interface, Xbox games use statically linked libraries that directly access the NVidia chip and other hardware components. In order to allow an Xbox game to run on a PC, these libraries must be located, intercepted, and emulated and/or wrapped around existing Windows API. If you are familiar with IDAPro, the concept of FLIRT libraries is very similar to the technique used by Cxbx. Taking advantage of the fact that even relocatable libraries have distinguishing characteristics, Direct3D and other APIs can be located inside of the virtual address space of a loaded XBE file, hooked, and emulated.

    X Complete Direct3D Interception/Emulation


    Direct3D is a complex system in itself. In addition to this complexity is the added optimizations provided on the Xbox system. Since it is safe for the developer to assume a very specific set of hardware, many pieces of code are literally removed by an optimizing compiler. Other pieces of code have changed in significant ways from Windows Direct3D. There are also many Xbox specific features which must be emulated, including hardware specific precompiled texture formats, vertex and pixel shaders, CPU optimized routines, texture swizzling, special alpha ops, etc. In order for a game to not only run but look good, these features must be accurated emulated.

    X Sound and Network Support


    The depth of the Cxbx project is significant enough that certain aspects were basically ignored for the time being. Relatively speaking, sound and network support are non-crucial features that can be implemented after retail games become playable. For the time being, there is no support for these two components. In the big picture, these features are relatively easy to add.

    soh falta "Complete Direct3D Interception/Emulation"
    e Sound and Network Support
    ou seja os caras devem ta trabalhando duro nisso...!!!

  8. #8
    GeForce 9600 GT Avatar de Kiko Rigatti
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    aki nuam tah nem abrindo as imagens imagina os jogos...hauhauahu

    soah pra mim tah aparecendo uma manada de X vermelhos?

  9. #9
    GeForce 5900 Ultra Avatar de Cabrero
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    pelamordedeus sera q naum tem restrição de jogos será q finalmente poderei jogar Shemmue?

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