Terminando aqui... vou tentar jogar mas acho que nao eh mesmo o meu estilo...
Gostei bastante do feeling Plascape Torment dos graficos, por isso vou dar uma arriscada hehehe
Abaixo informaçoes do jogo e screens:
The sky is blackened by dark clouds and planet Earth is
nearing its sad end. Human, a creature so inventive, has
already tried all the possibilities to avoid his doom.
Unsuccessfully. Only one way still remains - a time tunnel
leading back to the year 1958. Contingent, the new world's
government, didn't hesitate and jumps into the tunnel with
a great army to fight against their own ancestors. Gain the
planet at any cost. The primacy of the contingent's modern
units is extensive but the situation changes rapidly and
the red sun rises above the planet. Nuclear war is in the
air, a war that no-one expected. There is no way back and
both sides are forced to continue fighting.
Shadow Vault is a Strategy RPG set during a violent time in
Earth’s alternate history. Battle the forces of the Contingent
government through 20 different levels featuring over 30 unique
characters and units or go against human opponents in 10
multiplayer levels over LAN or internet. Designed for both
casual and hard-core strategy players, the games provides
countless hours of strategic gameplay without the need of
studying a huge manual, but still delivering lots of action
and strategic possibilities.
Features of Shadow Vault:
Stylish nuclear war ravaged environment, where buildings and
structures can be destroyed or used for cover
Unique unit classes, each with its own special sets of abilities,
such as medics, engineers, snipers…
Units improve abilities and acquire new ones as they gain combat
experience
Over 30 unique abilities and 40 different actions to enhance and
update your units
Hours of strategic gameplay through 20 game levels
30 units and characters to choose from or battle against
Epic story and dynamic storyline that immerses the player into
the game
High level Artificial Intelligence that reacts to as player’s
strategy
Intuitive game rules and interface placing emphasis on the
strategical experience rather than a steep learning curve
Screenshots:
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