Holy Chip!
IBM's radical Cell processor, to debut in Sony's PlayStation 3, could reshape entertainment and spark the next high-tech boom.
Later this year millions of homes will get a new supercomputer for the living room. Or maybe the playroom. Sony's long-awaited PlayStation 3 game console, a slender yet muscular machine the size of a DVD player, performs a mind-boggling 2 trillion calculations per second. This kind of power, once reserved for seismic exploration and nuclear-weapons design, will let programmers create videogames that look as realistic as film.
Some techies say PlayStation 3, which may debut by midyear and could end up in 100 million homes in five years, will usher in the next microchip revolution. The Sony system owes its prowess to a microprocessor called Cell, which was cooked up by chip wizards at IBM (with help from Sony and Toshiba) at a cost of $400 million over five years. The Cell chip, based on a design inspired by supercomputers, runs at least ten times as fast as Intel's most powerful Pentium. More important, Cell boasts a staggering fiftyfold advantage in handling graphics-intensive applications that will define the next generation of visual entertainment--blindingly fast and seductively immersive games, virtual-reality romps, wireless downloads, real-time video chat, interactive TV shows with multiple endings and a panoply of new services yet to be dreamed up.
IBM reckons Cell, potent and versatile, can do a lot more than just play games. It sees a role for it in mobile phones, handheld video players, high-definition televisions, car design and more. Scientists at Stanford University are building a Cell-based supercomputer. Toshiba plans to use the superchip in TV sets, which one day could let fans watch a football game from multiple camera angles they control. Raytheon is set to use Cell in missile systems, artillery shells and radar. Other companies envision new high-definition medical imaging. "Cell is the next step in the evolution of the microprocessor. It's a peek into the future," says Craig Lund, chief technology officer at Mercury Computer Systems, which makes medical and military systems and is taking orders for Cell servers.
IBM is already at work on beefier versions of Cell, and it has launched an allout campaign to woo a new generation of code-crunchers and game boys to write software for its futuristic chip. In an extraordinary move IBM disclosed hundreds of Cell's design secrets on the Internet, releasing a developer's guide that 10,000 programmers have since downloaded. IBM, with annual sales of $94 billion, says Cell could power hundreds of new apps, create a new video-processing industry and fuel a multibillion-dollar buildout of tech hardware over ten years.
"We think this is going to spawn the next generation of growth in the industry," says James Kahle, 45, the renowned chip designer and IBM Fellow who oversaw the creation of Cell. "This chip will give you performance that is not achievable with any other architecture." Adds H. Peter Hofstee, an IBM scientist and the chief architect of a key part of the Cell chip: "We're talking about everything from making TVs to shooting things up into space to building huge supercomputers." He and Kahle spend much of their time on the road, running mind-blowing demos and proselytizing prospective licensees and geek groupies.
But IBM will have to clear some high hurdles to deliver on Cell's prodigious promise. Myriad competitors, including hotshot Silicon Valley startups ClearSpeed and Stream Processors, are in pursuit of next-gen chips. High tech is littered with the remains of chips that boasted remarkable abilities in the lab but failed in the marketplace, starved by reluctant programmers and recalcitrant customers and strangled by their own makers' miscues. A quarter of a century ago Gene Amdahl, the famed architect of the IBM 360 computer family, had an ambitious scheme to pack supercomputer power onto a chip but was too far ahead of his time, and his Trilogy Ltd. went down in flames. In the early 1980s the chip in the Amiga home computer far outraced those in the Intel line, but Intel conquered the market anyway. In the early 1990s Digital Equipment Corp. made the first 64-bit processor. It was an engineering tour de force and a commercial flop.
If anything stops Cell's commercial success, it is likely to be the chip's very power. It is, to put it politely, a challenging platform for software creators. "The programming model is a nightmare," says Marc Tremblay of Sun, chief architect of a rival chip called Niagara, which uses a more traditional approach. He argues Cell's balky design will snag widespread adoption beyond gaming.
Even the hard-sell salesmen at IBM are quick to say Cell poses no threat to Intel, the world's leading chipmaker. Intel's processors do a great job on the basic business applications for desktops, laptops and servers. In this mature and mundane market Cell, specially geared to spin out intricate images at very high speeds, offers no real advantage. But the Intel architecture, 25 years old and constrained by having to be compatible with predecessor chips, is ill suited to next-gen imaging. Thus the world must move up to Cell, IBM argues. "We are going into a new era," Kahle declares. "The world is changing."
An IBM demo shows the contrast. A terrain rendering program lets you fly over Mount Rainier at 1,300mph. Cell crunches through millions of lines of topographical and photographic data per second to paint topographically accurate, photo-quality pictures at a movie-quality 30 frames per second. On a similar program a Pentium takes more than two minutes to sketch a single frame.
CELL'S GENESIS FIVE YEARS AGO BEGAN WITH AN AUDAcious challenge. Sony's new PlayStation 2 had just debuted, and Sony videogame chief Ken Kutaragi was already looking ahead to the next version. He told IBM he wanted a thousandfold increase in power. IBMers took up the dare, one so bold that it challenged them to think beyond current chip designs. "We knew we could never make the existing stuff go a thousand times faster," says Hofstee.
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