Espero que seja útil
Os Spells seguem a seguinte ordem: Nome / Level da Skill / Efeito / Alcance.
ALTERATION SPELLS
Aegis / Master / gain 50 points of armor for 1 minute / on self.
Beast of Burden / Master / allows the caster to carry 250 additional pounds for 6 minutes / on self.
Burdening Touch / Novice / increases the target's Encumbrance by 15 for 15 seconds / on touch.
Defend / Apprentice / gain 15 points of armour for 30 seconds / on self.
Ease Burden / Apprentice / allows the caster to carry 50 additional pounds for 4 minutes / on self.
Electric Shell / Apprentice / + 10 points of Armour and 10% resistance to shock for 30 seconds.
Encumbering Touch / Journeyman / Increases the target's Encumbrance by 50 for 25 seconds / on touch.
Fire Shield / Expert / +30 points of armour and 30% resistance to fire for 30 seconds / on self.
Flame Shield / Master / +30 points of armour and 30% resistance to fire for 1 minute / on self.
Frost Shell / Apprentice / +10 points of armour and 10% resistance to frost for 30 seconds / on self.
Glacial Wall / Expert / +30 points of armour and 30% resistance to frost for 1 minute / on self.
Guard / Journeyman / +30 points of armour for 30 seconds / on self.
Heat Shell / Apprentice / +10 points of armour and 10% resistance to fire for 30 seconds / on self.
Hindering Touch / Apprentice / increases the target's Encumbrance by 35 for 25 seconds / on touch.
Ice Shield / Journeyman / +30 points of armour and 30% resistance to frost for 30 seconds / on self.
Lighten Load / Journeyman / allows the caster to carry +75 pounds for 5 minutes / on self.
Lightning Shield / Journeyman / +30 points of armour and 30% resistance to shock for 30 seconds / on self.
Lightning Wall / Expert / +30 points of armour and 30% resistance to shock for 1 minute / on self.
Open Average Lock / Journeyman / automatically opens lock of average difficulty / on target.
Open Easy Lock / Apprentice / automatically opens a lock of easy difficulty / on target.
Open Hard Lock / Expert / automatically opens a lock of hard difficulty / on target.
Open Very Easy Lock / Novice / automatically opens a lock of very easy difficulty / on target.
Opressing Grasp / Expert / increases the target's Encumbrance by 75 for 30 seconds / on touch.
Pack Mule / Expert / allows the caster +150 additional pounds for 5 minutes / on self.
Protect / Novice / gain 15 points of armour for 30 seconds / on self.
Protect Other / Novice / target gains 10 points of armor for 20 seconds / on touch.
Sea Stride / Apprentice / walk on water for 30 seconds / on self.
Shield / Expert / gain 40 points of armour for 30 seconds / on self.
Water Breathing / Apprentice / breathe underwater for 30 seconds / on self.
Weight of the World / Expert / increases the target's Encumbrance by 60 for 30 seconds / on target.
CONJURATION SPELLS
Bound Boots / Novice / summons and equips a pair of Daedric boots for 20 seconds / on self.
Bound Bow / Journeyman / summons and equips a Daedric bow for 15 seconds / on self.
Bound Cuirass / Journeyman / summons and equips a Daedric cuirass for 60 seconds / on self.
Bound Dagger / Novice / summons and equips a Daedric dagger for 15 seconds / on self.
Bound Gauntlets / Novice / summons and equips a pair of Daedric gauntlets for 60 seconds / on self.
Bound Greaves / Apprentice / summons and equips a pair of Daedric greaves for 60 seconds / on self.
Bound Helmet / Novice / summons and equips a Daedric helmet for 20 seconds / on self.
Bound Mace / Journeyman / summons and equips a Daedric mace for 15 seconds / on self.
Bound Shield / Expert / summons and equips a Daedric shield for 120 seconds / on self.
Bound Sword / Expert / summons and equips a Daedric longsword for 15 seconds / on self.
Bound War Axe / Apprentice / summons and equips a Daedric war axe for 15 seconds / on self.
Dismiss Undead / Expert / greatly increases the chance that an undead will flee for 1 minute / on target.
Rebuke Undead / Journeyman / increases the chance that an undead will flee for 30 seconds / on target.
Repulse Undead / Apprentice / moderately increases the chance that an undead will flee for 30 seconds / on target.
Summon Clannfear / Expert / summons a Clannfear to fight for the caster for 45 seconds / on self.
Summon Daedroth / Expert / summons a Daedroth to fight for the caster for 30 seconds / on self.
Summon Dremora / Journeyman / summons a Dremora to fight for the caster for 20 seconds / on self.
Summon Dremora Lord / Master / summons a Dremora Lord to fight for the caster for 35 seconds / on self.
Summon Faded Wraith / Expert / summons a Faded Wraith to fight for the caster for 40 seconds / on self.
Summon Flame Atronach / Journeyman / summons a Flame Atronach to fight for the caster for 30 seconds / on self.
Summon Frost Atronach / Expert / summons a Frost Atronach to fight for the caster for 35 seconds / on self.
Summon Ghost / Apprentice / summons a Ghost to fight for the caster for 25 seconds / on self.
Summon Gloom Wraith / Master / summons a Gloom Wraith to fight for the caster for 25 seconds / on self.
Summon Headless Zombie / Journeyman / summons a Headless Zombie to fight for the caster for 25 seconds / on self.
Summon Lich / Master / summons a Lich to fight for the caster for 20 seconds / on self.
Summon Scamp / Apprentice / summons a Scamp to fight for the caster for 20 seconds / on self.
Summon Skeleton / Apprentice / summons a Skeleton to fight for the caster for 40 seconds / on self.
Summon Skeleton Champion / Expert / summons a Skeleton Champion to fight for the caster for 40 seconds / on self.
Summon Skeleton Guardian / Journeyman / summons a Skeleton Guardian to fight for the caster for 50 seconds / on self.
Summon Skeleton Hero / Expert / summons a Skeleton Hero to fight for the caster for 25 seconds / on self.
Summon Spider Daedra / Expert / summons a Spider Daedra to fight for the caster for 20 seconds / on self.
Summon Storm Atronach / Master / summons a Storm Atronach to fight for the caster for 40 seconds / on self.
Summon Xivilai / Master / summons a Xivilai to fight for the caster for 30 seconds / on self.
Summon Zombie / Apprentice / summons a Zombie to fight for the caster for 30 seconds / on self.
Turn Undead / Novice / slightly increases the chance that an undead will flee for 30 seconds / on target.
DESTRUCTION SPELLS
Arctic Blow / Expert / deals 80 points of frost damage to a single target / on touch.
Blazing Spear / Journeyman / deals 35 points of fire damage to a single target / on target.
Blizzard / Master / deals 75 points of frost damage to all creatures in a 20 foot radius / on target.
Burning Touch / Novice / deals 10 points of fire damage to a single target / on touch.
Cold Touch / Novice / deals 15 points of frost damage to a single target / on touch.
Corrode Armour / Apprentice / deals 30 points of damage to an enemy's armour / on touch.
Corrode Weapon / Journeyman / deals 60 points of damage to an enemy's weapon / on touch.
Curse of Weakness / Novice / deals 15 points of Fatigue damage to a single target / on touch.
Damage Attribute: Agility / Novice / deals 1 point of Agility damage to a single target / on target.
Damage Attribute: Endurance / Novice / deals 1 point of Endurance damage to a single target / on target.
Damage Attribute: Intelligence / Journeyman / deals 5 points of Intelligence damage to a single target / on target.
Damage Attribute: Luck / Novice / deals 1 point of Luck damage to a single target / on target.
Damage Attribute: Speed / Apprentice / deals 3 points of Speed damage to a single target / on target.
Damage Attribute: Strength / Journeyman / deals 5 points of Strength damage to a single target / on target.
Damage Attribute: Willpower / Apprentice / deals 3 points of Willpower damage to a single target / on target.
Dire Enervation / Expert / deals 60 points of temporary Fatigue damage for 30 seconds.
Dire Wound / Journeyman / deals 30 points points of temporary health damage for 10 seoonds / on target.
Disintegrate Armour / Expert / deals 100 points of damage to an enemy's armour / on touch.
Disintegrate Weapon / Master / deals 150 points of damage to an enemy's weapon / on touch.
Drain Attribute: Agility / Novice / deals 5 points of temporary Agility damage for 20 seconds / on target.
Drain Attrtibute: Endurance / Novice / deals 5 points of temporary Endurance damage for 20 seconds / on target.
Drains Attribute: Intelligence / Journeyman / deals 15 points of temporary intelligence damage for 25 seconds / on target.
Drain Attribute: Luck / Novice / deals 5 points of temporary Luck damage for 20 seconds / on target.
Drain Attribute: Speed / Apprentice / deals 10 points of temporary speed damage for 20 seconds / on target.
Drain Attribute: Willpower / Apprentice / deals 10 points of temporary Willpower damage for 20 seconds / on target.
Drain Skill: Alteration / Journeyman / reduces alteration skill by 15 for 25 seconds / on target.
Drain Skill: Blade / Expert / reduces blade skill by 20 for 45 seconds / on target.
Drain Skill: Conjuration / Expert / reduces Conjuration skill by 25 for 40 seconds / on target.
Drain Skill: Destruction / Journeyman / reduces Destruction skill by 15 for 25 seconds / on target.
Drain Skill: Hand to Hand / Journeyman / reduces Hand to Hand skill by 15 for 25 seconds / on target.
Drain Skill: Heavy Armour / Journeyman / reduces Heavy Armour skill by 15 for 25 seconds / on target.
Drain Skill: Illusion / Apprentice / reduces Illusion skill by 10 for 20 seconds / on target.
Drain Skill: Marksman / Apprentice / reduces Marksman skill by 10 for 20 seconds / on target.
Drain Skill: Restoration / Expert / reduces Restoration skill by 20 for 45 seconds / on target.
Electric Touch / Apprentice / deals 25 points of shock damage to a single target / on touch.
Electrocution / Master / deals 110 points of shock damage to a single target / on target.
Entropic Bolt / Apprentice / deals 10 points of health damage to a single target / on target.
Entropic Touch / Novice / deals 5 points of health damage to a single target / on touch.
Fireball / Journeyman / deals 30 points of fire damage to all targets in a 10-ft radius / on target.
Fire Storm / Expert / deals 50 points of fire damage to all targets in a 15-ft radius / on target.
Flame Tempest / Master / deals 75 points of fire damage to all targets in a 15-ft radius / on target.
Flame Touch / Apprentice / deals 25 points of fire damage to a single target / on touch.
Flare / Novice / deals 6 points of fire damage to a single target / on target.
Flash Bolt / Apprentice / deals 20 points of fire damage to a single target / on target.
Frost Bolt / Journeyman / deals 35 points of frost damage to a single target / on target.
Frost Touch / Apprentice / deals 25 points of frost damage to a single target / on touch.
Greater Magicka Drain / Journeyman / deals 50 points of temporary magicka damage for 30 seconds / on touch.
Hailstone / Apprentice / deals 20 points of frost damage to a single target / on target.
Hail Storm / Journeyman / deals 30 points of frost damage to all creatures in a 10-ft radius / on target.
Heat Blast / Expert / deals 70 points of fire damage to a single target / on target.
Ice Blast / Master / deals 110 points of frost damage to a single target / on target.
Ice Bolt / Expert / deals 70 points of frost damage to a single target / on target.
Ice Storm / Expert / deals 50 points of frost damage to all creatures in a 15-ft radius / on target.
Immolating Blast / Master / deals 110 points of fire damage to a single target / on target.
Legendary Magicka Drain / Master / deals 120 points of temporary Magicka damage for 1 minute / on touch.
Lightning Ball / Expert / deals 40 points of shock damage over 2 seconds to all creatures in a 20-foot radius.
Lightning Blast / Expert / deals 70 points of shock damage to a single target / on target.
Lightning Bolt / Journeyman / deals 35 points of shock damage to a single target / on target.
Lightning Grasp / Journeyman / deals 45 points of shock damage to a single target / on touch.
Lightning Storm / Master / deals 60 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.
Lightning Surge / Expert / deals 80 points of shock damage to a single target / on touch.
Magicka Drain / Apprentice / deals 30 points of temporary Magicka damage for 30 seconds / on touch.
Major Enervation / Apprentice / deals 30 points of temporary Fatigue damage for 15 seconds / on target.
Major Wound / Apprentice / deals 15 points of temporary Health damage for 10 seconds / on target.
Minor Enervation / Novice / deals 15 points of temporary Fatigue damage for 15 seconds / on target.
Minor Wound / Novice / deals 5 points of temporary Health damage for 10 seconds / on target.
Scorching Blow / Expert / deals 80 points of fire damage to a single target / on touch.
Searing Grasp / Journeyman / deals 45 points of fire damage to a single target / on touch.
Sever Magicka / Apprentice / deals 40 points of magicka damage to a single target / on target.
Shock / Apprentice / deals 20 points of shock damage to a single target / on target.
Shocking Burst / Journeyman / deals 30 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.
Shocking Touch / Novice / deals 10 points of shock damage to a single player / on touch.
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