Espero que seja útil

Os Spells seguem a seguinte ordem: Nome / Level da Skill / Efeito / Alcance.

ALTERATION SPELLS

Aegis / Master / gain 50 points of armor for 1 minute / on self.

Beast of Burden / Master / allows the caster to carry 250 additional pounds for 6 minutes / on self.

Burdening Touch / Novice / increases the target's Encumbrance by 15 for 15 seconds / on touch.

Defend / Apprentice / gain 15 points of armour for 30 seconds / on self.

Ease Burden / Apprentice / allows the caster to carry 50 additional pounds for 4 minutes / on self.

Electric Shell / Apprentice / + 10 points of Armour and 10% resistance to shock for 30 seconds.

Encumbering Touch / Journeyman / Increases the target's Encumbrance by 50 for 25 seconds / on touch.

Fire Shield / Expert / +30 points of armour and 30% resistance to fire for 30 seconds / on self.

Flame Shield / Master / +30 points of armour and 30% resistance to fire for 1 minute / on self.

Frost Shell / Apprentice / +10 points of armour and 10% resistance to frost for 30 seconds / on self.

Glacial Wall / Expert / +30 points of armour and 30% resistance to frost for 1 minute / on self.

Guard / Journeyman / +30 points of armour for 30 seconds / on self.

Heat Shell / Apprentice / +10 points of armour and 10% resistance to fire for 30 seconds / on self.

Hindering Touch / Apprentice / increases the target's Encumbrance by 35 for 25 seconds / on touch.

Ice Shield / Journeyman / +30 points of armour and 30% resistance to frost for 30 seconds / on self.

Lighten Load / Journeyman / allows the caster to carry +75 pounds for 5 minutes / on self.

Lightning Shield / Journeyman / +30 points of armour and 30% resistance to shock for 30 seconds / on self.

Lightning Wall / Expert / +30 points of armour and 30% resistance to shock for 1 minute / on self.

Open Average Lock / Journeyman / automatically opens lock of average difficulty / on target.

Open Easy Lock / Apprentice / automatically opens a lock of easy difficulty / on target.

Open Hard Lock / Expert / automatically opens a lock of hard difficulty / on target.

Open Very Easy Lock / Novice / automatically opens a lock of very easy difficulty / on target.

Opressing Grasp / Expert / increases the target's Encumbrance by 75 for 30 seconds / on touch.

Pack Mule / Expert / allows the caster +150 additional pounds for 5 minutes / on self.

Protect / Novice / gain 15 points of armour for 30 seconds / on self.

Protect Other / Novice / target gains 10 points of armor for 20 seconds / on touch.

Sea Stride / Apprentice / walk on water for 30 seconds / on self.

Shield / Expert / gain 40 points of armour for 30 seconds / on self.

Water Breathing / Apprentice / breathe underwater for 30 seconds / on self.

Weight of the World / Expert / increases the target's Encumbrance by 60 for 30 seconds / on target.

CONJURATION SPELLS

Bound Boots / Novice / summons and equips a pair of Daedric boots for 20 seconds / on self.

Bound Bow / Journeyman / summons and equips a Daedric bow for 15 seconds / on self.

Bound Cuirass / Journeyman / summons and equips a Daedric cuirass for 60 seconds / on self.

Bound Dagger / Novice / summons and equips a Daedric dagger for 15 seconds / on self.

Bound Gauntlets / Novice / summons and equips a pair of Daedric gauntlets for 60 seconds / on self.

Bound Greaves / Apprentice / summons and equips a pair of Daedric greaves for 60 seconds / on self.

Bound Helmet / Novice / summons and equips a Daedric helmet for 20 seconds / on self.

Bound Mace / Journeyman / summons and equips a Daedric mace for 15 seconds / on self.

Bound Shield / Expert / summons and equips a Daedric shield for 120 seconds / on self.

Bound Sword / Expert / summons and equips a Daedric longsword for 15 seconds / on self.

Bound War Axe / Apprentice / summons and equips a Daedric war axe for 15 seconds / on self.

Dismiss Undead / Expert / greatly increases the chance that an undead will flee for 1 minute / on target.

Rebuke Undead / Journeyman / increases the chance that an undead will flee for 30 seconds / on target.

Repulse Undead / Apprentice / moderately increases the chance that an undead will flee for 30 seconds / on target.

Summon Clannfear / Expert / summons a Clannfear to fight for the caster for 45 seconds / on self.

Summon Daedroth / Expert / summons a Daedroth to fight for the caster for 30 seconds / on self.

Summon Dremora / Journeyman / summons a Dremora to fight for the caster for 20 seconds / on self.

Summon Dremora Lord / Master / summons a Dremora Lord to fight for the caster for 35 seconds / on self.

Summon Faded Wraith / Expert / summons a Faded Wraith to fight for the caster for 40 seconds / on self.

Summon Flame Atronach / Journeyman / summons a Flame Atronach to fight for the caster for 30 seconds / on self.

Summon Frost Atronach / Expert / summons a Frost Atronach to fight for the caster for 35 seconds / on self.

Summon Ghost / Apprentice / summons a Ghost to fight for the caster for 25 seconds / on self.

Summon Gloom Wraith / Master / summons a Gloom Wraith to fight for the caster for 25 seconds / on self.

Summon Headless Zombie / Journeyman / summons a Headless Zombie to fight for the caster for 25 seconds / on self.

Summon Lich / Master / summons a Lich to fight for the caster for 20 seconds / on self.

Summon Scamp / Apprentice / summons a Scamp to fight for the caster for 20 seconds / on self.

Summon Skeleton / Apprentice / summons a Skeleton to fight for the caster for 40 seconds / on self.

Summon Skeleton Champion / Expert / summons a Skeleton Champion to fight for the caster for 40 seconds / on self.

Summon Skeleton Guardian / Journeyman / summons a Skeleton Guardian to fight for the caster for 50 seconds / on self.

Summon Skeleton Hero / Expert / summons a Skeleton Hero to fight for the caster for 25 seconds / on self.

Summon Spider Daedra / Expert / summons a Spider Daedra to fight for the caster for 20 seconds / on self.

Summon Storm Atronach / Master / summons a Storm Atronach to fight for the caster for 40 seconds / on self.

Summon Xivilai / Master / summons a Xivilai to fight for the caster for 30 seconds / on self.

Summon Zombie / Apprentice / summons a Zombie to fight for the caster for 30 seconds / on self.

Turn Undead / Novice / slightly increases the chance that an undead will flee for 30 seconds / on target.

DESTRUCTION SPELLS

Arctic Blow / Expert / deals 80 points of frost damage to a single target / on touch.

Blazing Spear / Journeyman / deals 35 points of fire damage to a single target / on target.

Blizzard / Master / deals 75 points of frost damage to all creatures in a 20 foot radius / on target.

Burning Touch / Novice / deals 10 points of fire damage to a single target / on touch.

Cold Touch / Novice / deals 15 points of frost damage to a single target / on touch.

Corrode Armour / Apprentice / deals 30 points of damage to an enemy's armour / on touch.

Corrode Weapon / Journeyman / deals 60 points of damage to an enemy's weapon / on touch.

Curse of Weakness / Novice / deals 15 points of Fatigue damage to a single target / on touch.

Damage Attribute: Agility / Novice / deals 1 point of Agility damage to a single target / on target.

Damage Attribute: Endurance / Novice / deals 1 point of Endurance damage to a single target / on target.

Damage Attribute: Intelligence / Journeyman / deals 5 points of Intelligence damage to a single target / on target.

Damage Attribute: Luck / Novice / deals 1 point of Luck damage to a single target / on target.

Damage Attribute: Speed / Apprentice / deals 3 points of Speed damage to a single target / on target.

Damage Attribute: Strength / Journeyman / deals 5 points of Strength damage to a single target / on target.

Damage Attribute: Willpower / Apprentice / deals 3 points of Willpower damage to a single target / on target.

Dire Enervation / Expert / deals 60 points of temporary Fatigue damage for 30 seconds.

Dire Wound / Journeyman / deals 30 points points of temporary health damage for 10 seoonds / on target.

Disintegrate Armour / Expert / deals 100 points of damage to an enemy's armour / on touch.

Disintegrate Weapon / Master / deals 150 points of damage to an enemy's weapon / on touch.

Drain Attribute: Agility / Novice / deals 5 points of temporary Agility damage for 20 seconds / on target.

Drain Attrtibute: Endurance / Novice / deals 5 points of temporary Endurance damage for 20 seconds / on target.

Drains Attribute: Intelligence / Journeyman / deals 15 points of temporary intelligence damage for 25 seconds / on target.

Drain Attribute: Luck / Novice / deals 5 points of temporary Luck damage for 20 seconds / on target.

Drain Attribute: Speed / Apprentice / deals 10 points of temporary speed damage for 20 seconds / on target.

Drain Attribute: Willpower / Apprentice / deals 10 points of temporary Willpower damage for 20 seconds / on target.

Drain Skill: Alteration / Journeyman / reduces alteration skill by 15 for 25 seconds / on target.

Drain Skill: Blade / Expert / reduces blade skill by 20 for 45 seconds / on target.

Drain Skill: Conjuration / Expert / reduces Conjuration skill by 25 for 40 seconds / on target.

Drain Skill: Destruction / Journeyman / reduces Destruction skill by 15 for 25 seconds / on target.

Drain Skill: Hand to Hand / Journeyman / reduces Hand to Hand skill by 15 for 25 seconds / on target.

Drain Skill: Heavy Armour / Journeyman / reduces Heavy Armour skill by 15 for 25 seconds / on target.

Drain Skill: Illusion / Apprentice / reduces Illusion skill by 10 for 20 seconds / on target.

Drain Skill: Marksman / Apprentice / reduces Marksman skill by 10 for 20 seconds / on target.

Drain Skill: Restoration / Expert / reduces Restoration skill by 20 for 45 seconds / on target.

Electric Touch / Apprentice / deals 25 points of shock damage to a single target / on touch.

Electrocution / Master / deals 110 points of shock damage to a single target / on target.

Entropic Bolt / Apprentice / deals 10 points of health damage to a single target / on target.

Entropic Touch / Novice / deals 5 points of health damage to a single target / on touch.

Fireball / Journeyman / deals 30 points of fire damage to all targets in a 10-ft radius / on target.

Fire Storm / Expert / deals 50 points of fire damage to all targets in a 15-ft radius / on target.

Flame Tempest / Master / deals 75 points of fire damage to all targets in a 15-ft radius / on target.

Flame Touch / Apprentice / deals 25 points of fire damage to a single target / on touch.

Flare / Novice / deals 6 points of fire damage to a single target / on target.

Flash Bolt / Apprentice / deals 20 points of fire damage to a single target / on target.

Frost Bolt / Journeyman / deals 35 points of frost damage to a single target / on target.

Frost Touch / Apprentice / deals 25 points of frost damage to a single target / on touch.

Greater Magicka Drain / Journeyman / deals 50 points of temporary magicka damage for 30 seconds / on touch.

Hailstone / Apprentice / deals 20 points of frost damage to a single target / on target.

Hail Storm / Journeyman / deals 30 points of frost damage to all creatures in a 10-ft radius / on target.

Heat Blast / Expert / deals 70 points of fire damage to a single target / on target.

Ice Blast / Master / deals 110 points of frost damage to a single target / on target.

Ice Bolt / Expert / deals 70 points of frost damage to a single target / on target.

Ice Storm / Expert / deals 50 points of frost damage to all creatures in a 15-ft radius / on target.

Immolating Blast / Master / deals 110 points of fire damage to a single target / on target.

Legendary Magicka Drain / Master / deals 120 points of temporary Magicka damage for 1 minute / on touch.

Lightning Ball / Expert / deals 40 points of shock damage over 2 seconds to all creatures in a 20-foot radius.

Lightning Blast / Expert / deals 70 points of shock damage to a single target / on target.

Lightning Bolt / Journeyman / deals 35 points of shock damage to a single target / on target.

Lightning Grasp / Journeyman / deals 45 points of shock damage to a single target / on touch.

Lightning Storm / Master / deals 60 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.

Lightning Surge / Expert / deals 80 points of shock damage to a single target / on touch.

Magicka Drain / Apprentice / deals 30 points of temporary Magicka damage for 30 seconds / on touch.

Major Enervation / Apprentice / deals 30 points of temporary Fatigue damage for 15 seconds / on target.

Major Wound / Apprentice / deals 15 points of temporary Health damage for 10 seconds / on target.

Minor Enervation / Novice / deals 15 points of temporary Fatigue damage for 15 seconds / on target.

Minor Wound / Novice / deals 5 points of temporary Health damage for 10 seconds / on target.

Scorching Blow / Expert / deals 80 points of fire damage to a single target / on touch.

Searing Grasp / Journeyman / deals 45 points of fire damage to a single target / on touch.

Sever Magicka / Apprentice / deals 40 points of magicka damage to a single target / on target.

Shock / Apprentice / deals 20 points of shock damage to a single target / on target.

Shocking Burst / Journeyman / deals 30 points of shock damage over 2 seconds to all creatures in a 20-ft radius / on target.

Shocking Touch / Novice / deals 10 points of shock damage to a single player / on touch.