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Tópico: | * Tópico Oficial - Emulação * |

  1. #41
    Moderador Avatar de Sparks
    Data de Registro
    Abr 03
    Local
    Guarulhos, Brazil
    Posts
    4.010

    Re: | * Tópico Oficial - Emulação * |



    Mame 0.131u2


    http://www.mamedev.org/

    MAME foreva , os melhores jogos de luta, de longe, estão no arcade

    Lista de mudanças (em inglês)
     

    Quote:0.131u2
    -------


    MAMETesters Bugs Fixed
    ----------------------
    - 03173: [Sound] Many sets using atarijsa.c: Audio samples are
    incorrectly pitched (Phil Bennett)
    - 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error
    during the boot checking of the games. (Pierpaolo Prazzoli)
    - 03170: [Sound] mtrap and clones: Sound effects cycle constantly
    while playing (Fabio Priuli)
    - 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation
    (Angelo Salese)
    - 03168: [Sound] All sets in halleys.c: Audio is missing completely
    (Fabio Priuli)
    - 03167: [Color/Palette] fromancr, fromanc4: Second screen has
    incorrect palette/colors (Fabio Priuli)
    - 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
    - 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
    - 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression
    (Mamesick)
    - 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
    - 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm,
    ffantasa : Game has no sound at all (Angelo Salese)
    - 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting
    master ic74 (Nicola Salmoria)
    - 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
    - 03152: [Crash/Freeze] All Sets in nss.c: Access Violation
    (Fabio Priuli)
    - 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access
    Violation (Fabio Priuli)
    - 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation
    (Fabio Priuli)
    - 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation
    (Fabio Priuli)
    - 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
    - 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation
    (Fabio Priuli)
    - 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile
    warnings (smf)



    Source Changes
    --------------
    Added notes to several drivers indicating specifically that an MCU
    is needed for decapping. [Angelo Salese]

    Naomi renderer: add all 64 blending modes, and made it anal-retentive
    where it comes to position precision. [Olivier Galibert]

    Converted Irem M14 HW to tilemaps and cleaned-up the driver.
    [Angelo Salese]

    Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they
    should be properly named). [Angelo Salese]

    Added MCU no dumps for the Grand Striker driver. [Angelo Salese]

    Fixed background colors in Alien Command. [Angelo Salese]

    Added profile markers to naomi, to see what % of cpu time things are
    using. [David Haywood]

    Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]

    Some Maple fixes, now Street Fighter Zero 3 Upper should be fully
    playable. [Angelo Salese]

    Added cart info documentation update for the two resent Mega-Tech cart
    dumps: Shadow Dancer & Streets of Rage. [Brian Troha]

    Merged memory maps in the following remaining drivers and cleaned up
    some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c,
    kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c.
    [MooglyGuy]

    Fixed Naomi bug in computedilated, was causing bad portraits in
    shikgam2. [David Haywood]

    Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
    and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
    address maps, converted them to use AM_IMPORT_FROM to import the base
    map. [Aaron Giles]

    Added bilinear filtering to Naomi video emulation. Textures are still
    a bit crawly since we're always using the lowest MIP level.
    [MooglyGuy, Aaron Giles]

    Short-circuit the naomi rendering in non-textured cases, prevents a
    lot of bad graphics. [David Haywood]

    Fixed tubepb regression. [Fabio Priuli]

    Added MC-8123 key for Gigas. Of course the game still doesn't work
    because the program ROM is missing. [Nicola Salmoria]

    Applied some of the Naomi exclusive texture mode rules.
    [David Haywood]

    Added a work-around for the UART FIFO read only status register on the
    SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly
    after that like La Keyboard though (jumps to an unmapped address).
    [Angelo Salese]

    Hacked the Naomi YUV interrupt to fire when the base register is
    written. (Currently looking at implementing properly, but this
    prevents KuruCham and SS2005 from hanging). [David Haywood]

    Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM
    instead of macros. [Angelo Salese]

    Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]

    Added MCU no-dump to Air Buster. [Angelo Salese]

    Commented out the ACIA irq, was causing missing bgms in Street
    Fighter Zero 3 Upper. [Angelo Salese]

    Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]

    Converted DJ Boy memory maps to current standards. [Angelo Salese]

    Fixed pipedrm tag problem. [Fabio Priuli]

    Fixed ninjakd2 DIPSW and notes. [kanikani]

    Fixed a couple of bugs in cave.c and seta2.c introduced with the
    memory map merges. [Fabio Priuli]

    MCS-51 fixes: [Aaron Giles]
    * jb int0, loops are now broken out of if int0 comes and is
    taken
    * externally-clocked counters only count when enabled
    * internal RAM no longer wraps when accessed out of bounds

    System 1 changes: [Aaron Giles]
    * hooked up 8751 properly
    * removed old 8751 hacks
    * shuffled Shooting Master sets

    Fixed tattass regression from map merging. [Fabio Priuli]

    Fixed P2 palette write handlers for fromancr and fromanc4.
    [Fabio Priuli]

    Fixed halleys.c sound: ay8910 write handlers work on two bytes.
    [Fabio Priuli]

    Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced
    soon. [Guru]

    Added missing YMZ280B ROM to evilngt/hellngt. [Guru]

    Fixed regression on homedata.c driver. [Angelo Salese]

    Fixed Legend of Makai regression. [Angelo Salese]

    Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified
    correct (contents and label) by the Dumping Union. [Smitdogg]

    Improved the single board 4p mode in Kick N Run / Mexico 86. It
    basically works but 2p mode is broken so I still keep it as disabled
    by default. [Angelo Salese]

    Fixed Kiki Kai Kai exception. [Angelo Salese]

    Dumped io board rom to Dynamic Golf. [Guru]

    Fixed King Derby sprites wrap-around and flip x positioning.
    [Angelo Salese]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    PT Reach Mahjong [Angelo Salese]
    Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
    Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
    Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
    Shooting Master (EVG, 8751 315-5159a)
    [The Decapping Project, Aaron Giles]
    Noboranka [The Decapping Project, Aaron Giles]



    New clones added
    ----------------
    Samurai Nihon-ichi (set 3, harder) [f205v]
    Hatris (US) [Andrew Welburn]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    IQ Pipe [SoftwareThis]
    Main: i7 8700 | Vengeance 32GB | RTX3070 | BenQ XL2430T
    Classic: C2Q 9505 | XMS3 4GB | R9 280 | Windows XP

  2. #42
    Voodoo Avatar de Salomika
    Data de Registro
    Out 09
    Posts
    1

    Question Duvida se emula ou nao ???

    Ola galera sou novo aki , mas eu vou lancar meio que uma duvida que nem eu mesmo testei nao sei nem se eu tou no topico certo eu tenho um pc O.o e baixei um emuladore de nintendo wii doplhi ... estou baixando tbm o zelda twilght princess minha net ta muito ruim mas agora vou mudar pra 1 mega , meu pc [e muito bom ele tem 3giga de memoria ram , placa de video GeForece 9500 ... o processador eu me esqueci a enumeraCao tou fora de casa nesse instante ... mais oia gostaria muito que vcs mi ajudassem nisso e me dicessem se eu preciso de mais alguma coisa como um controle e coisa e tal do nintendo wii ou fazer algo vcs me digam por favor veio .... agradeco a colaboracao !
    Última edição por Salomika : 03-10-2009 às 11:39:01 Motivo: corrigir erros

  3. #43
    Colaborador Avatar de Jeffers
    Data de Registro
    Jul 04
    Local
    Boringtown, SP
    Posts
    1.493

    Re: | * Tópico Oficial - Emulação * |

    Lista de compatibilidade de jogos do Wii com o novo emulador do GameCube [Atualizada]

    -*Game Title*: *reason* {reported by *your profile name*}
    –Revision *#*, *x86 or x64*, *OpenGL or Direct3D*, *CPU type*, *OS version*, *Audio Plugin*, *Input Plugin

    or also what bugs have been fixed in new revisions of Dolphin.

    I’m listing the games in alphabetical order…

    Balls of Fury PAL: {reported by jonemon1}
    EmulationStateId = Broken
    It says "Please insert Balls of Fury game disc".
    –Revision 1166 [all revisions really], x86/x64, OpenGL and DX9, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1

    Baroque: {reported by chrrox}
    EmulationStateId = In Game
    Goes in game but you will have a seizure trying to play the game as it looks like a constant strobe light is on the screen.
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Updates - SVN r1172:
    Random crashes and screen is having a seizure.

    Battalion Wars 2 PAL: {reported by Vaporizer}
    EmulationStateId = Perfect
    In game with good graphics and sound but nunchuck needed.
    –Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1

    Bleach: Shattered Blade: {reported by chrrox}
    EmulationStateId = Perfect
    Fully playable with sound at full speed (can not save game)
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Bust-A-Move: {reported by Gnen}
    EmulationStateId = Perfect
    Fully playable with sound at full speed.
    –Revision SVN 1210, x86, OpenGL, GeForce 8800GT, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1


    Captain Rainbow NTSC-J: {reported by RockmanForte}
    EmulationStateId = Playable
    You will have to disable Dual Core or it won’t show up at all. Graphics are not perfect.

    Updates - R1219: {reported by RockmanForte}
    Title screen show for the first time but freezes.

    Updates - R1274: {reported by RockmanForte}
    Playable at last. Revision SVN 1274. The graphics is not perfect.

    Castlevania Judgement USA: {reported by RockmanForte}
    EmulationStateId = Playable
    Everything is perfect in Dolphin rev 1230 and save works! In game graphics looks fine to me and great speed. You can use gamepad. freezes in vs and training.
    –Revision SVN 1230, x64, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Call of Duty: World at War (PAL): {reported by TomskDiver}
    EmulationStateId = Broken
    After copyright screen, PANIC! message: "stwcxd - suspicious instruction"
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin


    Disaster - Day of Crisis PAL: {reported by ChaosHeart}
    EmulationStateId = Perfect
    Video Intro works with sound. In game with good graphics and sound but nunchuck needed. Little error for black screen in the bottom is fixable in Game, > Options > Adjust Screen.
    Revision 1177, x86, OpenGL, DSP-HLE Plugin, Windows Vista, Wiimote Test 0.1


    Dragon Ball Z: Budokai Tenkaichi 3: {reported by locazoo}
    EmulationStateId = Playable
    It’s like blue filter in the screen (exept for the intro video, the colours are normal).
    Plays music and some sounds. Runs slow in the menu but playable.must use gamecube controls.
    –SVN R 1590 x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Face Breaker: {reported by chrrox}
    EmulationStateId = Other
    Goes in game and plays around 10fps. No menues, so you must get to the fight by guessing. Will randomly lock up in game.
    –Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Far Cry Vengeance: {reported by synapze}
    EmulationStateId = Other
    Loads Intro Movie. Gets to "Start" Menu then hangs. (Sound works great the entire time)
    –Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Fire Emblem: Radiant Dawn NTSC: {reported by adaml75}
    EmulationStateId = Perfect
    Goes in game, plays music (but no battle sounds). Pretty good speed (30 fps on Quad 6600). Doesn’t save game, says it’s impossible to save. Has some annoying graphical glitches (especially when casting spells). Almost playable overall, doesn’t hang anywhere (but didn’t spend much time on it).
    –SVN R 1172, x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Final Fantasy Fables: Chocobo’s Dungeon: {reported by chrrox}
    EmulationStateId = Playable
    Goes in game now graphic glitches.
    –Revision SVN 1590, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Fun Sports Ice Hockey PAL: {reported by solidesnake}
    EmulationStateId = Perfect
    Nunchuck works perfect. Speed is perfect with Dual Core, Dynarec and Idle skipping turned on. Sound is perfect, little noise in game.
    Revision 1212, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Gintama Banji Oku Chuubu JAP:
    EmulationStateId = Broken
    This game unfortunetly just doesn’t show anything , just hangs, (black screen).
    –Revision 1230/1239/1272/1292 x86, OpenGL, DSP-HLE Plugin, Wiimote Plugin


    Ghost Squad: {reported by chrrox}
    EmulationStateId = Perfect
    –Revision SVN 1093, - x64, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1


    Harvest Moon: Magical Melody PAL: {reported by jonemon1}
    EmulationStateId = Other
    Intro.
    –Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    House of the Dead 2 & 3 {reported by chrrox}
    EmulationStateId = Perfect
    100% perfect at full speed with sound and save game.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Updates - R1219 {reported by RockmanForte}
    House of the Dead 3 works fine but House of the Dead 2 have an error panic and also after your shell is empty. You cannot reload it. It is very difficult to reload your shotgun.


    Kororinpa PAL: {reported by Super Nest}
    EmulationStateId = Other
    Doesn’t pass the title screen in 1230 (and former releases). It says: "Press start button" but nothing happens. Lots of glitches too.
    –Revision SVN 1230, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Link’s Crossbow Training NTSC-U: {reported by RockmanForte}
    EmulationStateId = Ingame
    Playable and no graphics errors, but Wiimote is inaccurate and you can’t shoot below, which makes it more difficult. Nunchuck is emulated!
    –Revision SVN 1219, x64, OpenGL, GeForce 8800GT, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Mario Kart Wii PAL/NTSC-U: {reported by Bianc0neri}
    EmulationStateId = Playable
    look at link for all info:http://forums.ngemu.com/dolphin-disc…al-thread.html
    –Revision SVN 1122, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1


    Mario Party 8 PAL: {reported by Bianc0neri}
    EmulationStateId = Ingame
    No panicmessages at boot anymore as the previous revisions. When I’m ready for playing the game after selecting character and stage, the game crashes, resulting in a memory error. You can browse around menus, but you can’t play.
    –Revision SVN R 1157, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1

    Updates - SVN 1172:
    Sound is working just fine and clear with shiny sound effects. But, you still can’t create a save file. It’s resulting in this panicmessage: "CWII_IPC_HLE_Device_fs::IOCtl: ni 0×2".

    Mario Strikers Charged Football NTSC-U/PAL: {reported by RockmanForte}
    EmulationStateId = Playable

    Updates - SVN R1230 {reported by ChaosHeart}
    Works perfect in Dolphin rev 1230, but without save.
    Game intro: very good quality, but no sound.

    In game: Graphics is perfect. Full speed at 30-40 FPS and the nunchuk is emulated with this steering buttons 2, 4, 6, 8 on numpad.
    "S" hits the enemy, "A" pass the ball, "B" shoot or mega shoot, "C" uses item.
    –Revision SVN 1230, x86, OpenGL, GeForce 8800GTX, Windows Vista Ultimate, DSP-HLE Plugin, Wiimote Test 0.1 (extension connected)


    Metal Slug Anthology: {reported by chrrox}
    EmulationStateId = Other
    Intro plays at full speed with sound then crashes.
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

  4. #44
    Colaborador Avatar de Jeffers
    Data de Registro
    Jul 04
    Local
    Boringtown, SP
    Posts
    1.493

    Re: | * Tópico Oficial - Emulação * |

    Parte 2

    Metroid Prime 3: Corruption NTSC: {reported by daxstu}
    EmulationStateId = Status: Title Screen/Menus

    Lots of graphical corruption on the title screen[flickers like hell], and pops up an error about save data[I think, it's garbled so I can't read it, but I think I saw the word save in it]. There’s also some laggy and choppy music coming out on the title screen.


    Monopoly Wii: {reported by chrrox}
    EmulationStateId = Broken
    Gives an error just trying to boot.
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    My Sims Kingdom: {reported by Player594}
    EmulationStateId = Perfect
    The game works great. Controls are spot on and graphics are near perfect. Sound is missing, voices and a few background sounds. Controls works fine too. Game saves fine.
    –Rev 1219 , x86, OpenGL, P4 3.2 HT, XP Home, HLE, N-Joy


    Naruto: Clash of Ninja Revolution 1: {reported by chrrox}
    EmulationStateId = Other
    Both play nearly perfect in game with full(?) speed. Some textures are messed up, but if you reload the screen they will be normal after. "Sometimes when doing a match, the time runs out before it even began."
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Naruto: Clash of Ninja Revolution 2: {reported by chrrox}
    EmulationStateId = Other
    Works except for story mode with sound only. Minor GFX glitches. You can save if you let it hang the system while saving one time, then have it recreate the save data and it works.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Okami: {reported by ninpo}
    EmulationStateId = Other
    Boots up, goes into the saving in progress screen then screen goes all white and crashes with no error messages. Also, fps counter is really low on the saving in progress screen.
    –Revision SVN 1097 & 1109, x86, OpenGL, Intel Core 2 Duo 2.4GHz, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Updates - SVN R1172: {reported by RockmanForte}
    Okami is now ingame, but nunchuck is needed.

    Updates - SVN R1219: {reported by RockmanForte}
    Ingame, Nunchuck emulated, black screen, a flash white at once then press + to skip and got an error panic!
    "Read from Invalid memory region (0×4e800128). There is no way to recovery from this error, so Dolphin will now exit. Sorry!"

    Updates - SVN R1240:
    Breaks after starting new game and first scene, no graphics in scene.
    –Revision SVN 1240, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    One Piece: Unlimited Cruise {reported by chrrox}
    EmulationStateId = Broken
    TLB error.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Onechambra Revolution [NTSC] (JAP): {reported by chrrox}
    EmulationStateId = Perfect
    Plays great with sound at perfect speed. Game saves no problem. Occasional GFX glitches.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Prince of Persia: Dual Sword NTSC:
    EmulationStateId = Broken
    Since revision 1194, it stops at the nunchuck request, then Dolphin crash.
    –Revision SVN 1216, x86, Windows XP SP3, OpenGL and Direct3D, Q6600, DSP-HLE Plugin, Wiimote Test 0.1


    Rayman Raving Rabbids 2 PAL: {reported by RazLaron}
    EmulationStateId = Perfect (for me)
    Have problems to create a save and doesn’t like DirectX (graphic bugs). Although that situation, we can play in OpenGL with all textures and even we don’t have nunchuk we can play, thanks to the possibilities of the game (alternative). Good frame rate. Sound: Only some noises. I advise to enable Dual Core and maybe Idle Skipping.
    –Revision SVN 1166, x86, OpenGL, Windows Vista , DSP-HLE Plugin, Intel Dual Core 2 DUO 1.87Ghz, Wiimote Test 0.1


    Rayman Raving Rabbids TV Party PAL: {reported by TomskDiver}
    EmulationStateId = Broken
    On loading… PANIC! message: "IPC CommandDisconnect: WiiMote emulation is out of sync…"
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin


    Resident Evil: The Umbrella Chronicles: {reported by beatlep}
    EmulationStateId = Ingame
    –Revision SVN 1093, - x64, Windows Vista/XP x64, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1
    crashes at the control panel in level.

    RTL Winter Sports 2008: {reported by omegadox}
    EmulationStateId = In Game
    Fifo_CPUWritePointer out of bounds during some scene intro
    –Revision SVN 1094, x64, OpenGL, AMD Phenom, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Simple Series Volume 1 {reported by chrrox}
    EmulationStateId = Perfect
    Perfect with sound and full speed.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Simple Series Volume 5 {reported by chrrox}
    EmulationStateId = Broken
    Has TLB error.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Simple Series Volume 6 {reported by chrrox}
    EmulationStateId = In Game
    Plays slow with perfect sound in interp mode.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Spyro: Eternal Night: {reported by omegadox}
    EmulationStateId = Ingame
    Need nunchuck.
    –Revision 1094, x64, OpenGL, AMD Phenom, Vista, HLE, Wiimote


    Sonic and the Secret Rings [PAL]: {reported by Super Empra}
    EmulationStateId = Perfect
    Got past the menu screen and the game plays fine at a good speed and with clear sound. This game is fully playable.
    –Revision 1180, x86, OpenGL, Intel Core 2 Duo 2.40GHz, Win XP Pro, DSP-NULL, Wiimote Test 0.1


    SOUL CALIBUR Legends
    playable with 1882
    Some gliches and wiard color probs but playable
    Sword is flickering but uncheck optimized quantizers make sword fully visible but some weird glitches appeared
    No sound in CG movies , when in game saund is work bun out of sync , sometimes FX is missing


    Soul Eater Monotone Princess JAP:
    EmulationStateId = In Game
    Almost perfect sound, but with small noise. It hangs after the first three tutorials.
    –Revision 1230/1239/1272/1292, x86, OpenGL, DSP-HLE Plugin, Wiimote Test 0.1


    Sonic Riders: Zero Gravity NTSC: {reported by synapze}
    EmulationStateId = Perfect
    Game works perfectly average between 10-30fps, full sound.
    –Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Sonic Unleashed NTSC: {reported by yaad}
    EmulationStateId = Ingame
    Cannot get past first level. Stuck on loading screen
    –Revision SVN 1239 (also on 1240), x86, OpenGL, Radeon HD4850, Windows Vista Home Premium, DSP-HLE Plugin, Wiimote Test 0.1


    Star Wars: Clone Wars PAL: {reported by aintemp}
    EmulationStateId = Other
    Nunchuk needed. Quantizers OFF. OK in menus until dolphin crash when going in-game,
    –Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Star Wars: The Force Unleashed PAL: {reported by Vaporizer}
    EmulationStateId = Broken
    In game with good graphics and sound but nunchuck needed.
    –Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1

    Updates - R1195 {reported by aintemp}
    Nunchuk needed. OK in menus until dolphin crash when going in-game.
    –Revision SVN 1195, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1

    Updates - R1312 {reported by TomskDiver}
    Dolphin crashes.
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin


    Super Fruit Fall: {reported by jonemon1}
    EmulationStateId = Perfect
    It’s playable and does save and load fine, but you need to disable Dual Core and Idle Skipping for these features to work.
    –Revision SVN 1122, x86, Direct3D, GeForce 7950, Windows XP, DSP-Null, Wiimote Test 0.1


    Super Paper Mario PAL: {reported by Bianc0neri}
    EmulationStateId = Other
    The game crashes under the introduction/beginning. It turns black after some scences, but no crash and no errormessage.
    –Revision SVN R 1092, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1

    Additional information: This game is also saveable after R1086.

    Updates - SVN 1172:
    Super Paper Mario intro and beginning now has clear sound. But it’s still locks up during beginning before you’re getting to the actual gameplay.


    Super Smash Bros. Brawl NTSC: {reported by daxtsu}
    EmulationStateId = ingame


    Tales of Symphonia: Dawn of the new world {reported by chrrox}
    EmulationStateId = In Game
    Game is 60fps in battles and between 30 - 45 out of battle, with sound. Cannot save in game and freezes after the second battle. (The sound loops).
    –Revision 1180, x86, OpenGL, Dolphin HLE, Wiimote Test 0.1


    Tenchu 4 JAP:
    EmulationStateId = In Game
    This game plays fine with SVN r1259. Dual Core disabled. Idle Skipping enabled. Using Dolphin OpenGL and DSP-HLE. Use projection hack before r945 to see on screen instructions. The game freezes after you win the first mission.
    –Revision SVN 1259, OpenGL, DSP-HLE Plugin, Wiimote Test 0.1


    The Legend of Zelda: Twilight Princess: {reported by chrrox}
    EmulationStateId = Playable
    Controlls work.DC unstable SC works. No sound.
    –Revision SVN 1590, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Tiger Woods 08 NTSC: {reported by aintemp}
    EmulationStateId = Perfect
    Sound works. Wiimote seems OK. Only text missing or misplaced.
    –Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista,DSP-HLE Plugin, Wiimote Test 0.1


    Tiger Woods 09 PAL: {reported by aintemp}
    EmulationStateId = Other
    Freezing at the main title.
    –Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Trauma Center: New Blood: {reported by chrrox}
    EmulationStateId = Broken
    Hangs trying to load, no error.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Wario Land: Shake It: {reported by beatlep}
    EmulationStateId = Perfect
    The game is fully playable with sound using OpenGL. DirectX has some graphics artifacts.
    –Revision SVN 1171, - x64/x86, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Wiimote Test 0.1
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

  5. #45
    Colaborador Avatar de Jeffers
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    Re: | * Tópico Oficial - Emulação * |

    Parte 3

    Wii Music PAL: {reported by Bianc0neri}
    EmulationStateId = Broken
    The game is booting fine. I’m creating a save file, and then Dolphin hangs.
    –Revision SVN 1172, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1


    Wii Play PAL: {reported by jonemon1}
    EmulationStateId = In Game
    You must disable the optimize quantizers. Has some graphical issues and I can use the Mii that’s inside my Wiimote.
    –Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Wii Sports PAL: {reported by jonemon1}
    EmulationStateId = In Game
    You must disable the optimize quantizers. Has some graphical issues and I can use the Mii that’s inside my Wiimote.
    –Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Wario Ware: Smooth Moves
    EmulationStateId = Perfect
    Sound is perfect. In game 45fps. Has minimal graphical issues in some games.
    –Revision SVN 1259, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Zack & Wiki: Quest for Barbaros’ Treasure USA {reported by RockmanForte}
    EmulationStateId = Ingame
    Wiimote stops workin when you walk around for a few minutes.

    OGL:
    Everything’s fine with the title screen but it has an blinking a lot on the screen. The ingame is kinda slow/normal speed in between and has a little bit glitchy Graphics and also blink a lot. They flash one frame, then they flash a black frame, and so on.

    DX9:
    It’s the title screen which didn’t show up but the background is visible just fine. The ingame is slow a little bit than x64 version and has a little bit glitches Graphic . The ingame with fonts is visible okay but inset box is invisible.

    –Revision SVN 1106, x64, OpenGL, GeForce 8800GT, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Game: Super Mario Galaxy
    Region: PAL
    Category: Ingame
    Use SMG hack 1+2 for ingame graphics.
    Speed: 25 FPS ingame with DC mode enabled on Core2Duo 2,57 GhZ

    Rayman Raving Rabbids TV Party (PAL): Broken {reported by TomskDiver}
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, WinXP Prof SP3, DSP-HLE, x360 + WiiMote
    On loading PANIC! message: "IPC CommandDisconnect: WiiMote emulation is out of sync. ….."

    Call of Duty: World at War (PAL): Broken {reported by TomskDiver}
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, WinXP Prof SP3, DSP-HLE, x360 + WiiMote
    After copyright screen PANIC! message: "stwcxd - suspicious instruction"

    Star Wars: The Force Unleashed (PAL): Broken {reported by TomskDiver}
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, WinXP Prof SP3, DSP-HLE, x360 + WiiMote
    Dolphin crash. Exception info:

    The Legend of Spyro: Dawn of the Dragon
    playable
    thanks to the emulated wiimote on keyboard I got past the intro/beginning screen! Cut scene play well at a constant 60 fps on my system and 40+ fps ingame Sounds in cut scene is perfect but ingame sounds will kill your ear due to loud squeaking noises, but it still has normal sound so basically you are hearing both the game sounds and the loud squeaking noise at the same time!!

    Tales of Symphonia: Dawn of the new world(NTSC)

    Status:Ingame
    Rev:1310
    OpenGL has some serious graphical bugs, the textures are rendered offset, no sound in the intro, other sounds with exception of some music is ok

    DX is rendering everything perfectly, except for some sprites, which alpha-channels seem to be reversed("see-though" areas are black and colors are "mirrored"), no sound in the intro either, other sounds with exception of some music is ok

    MARIO & SONIC At The OlympicGames

    Intro ok,menu ok,then goes into the saving screen then crash with no error messages

    EmulationStateId = other
    Revision SVN 1316, x86, OpenGL, GeForce 8400M GT, Windows 7 , DSP-HLE Plugin

    Prince of Persia : Rival Swords
    EmulationStateId = Perfect
    Nunchuck works perfect. Speed is perfect with Dual Core, Dynarec and Idle skipping ,OptimizeQuantizers turned on. Sound is perfect, NO NOISE.
    Revision 1316, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote plug-in
    All is perfect ,but one problem , YOu cant save, when you try to save the game freez , for that you can use savestate (it works only you you are ingame)
    update: broken
    Revision 1614, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote plug-in
    Memory read error.

    Cooking Mama PAL:
    EmulationStateId = PLayable
    Is very fast but graphic no fully this is very hard playing.
    –Revision SVN 1324, x86, OpenGL, Windws xp , DSP-HLE Plugin,, Wiimote 0.1

    Excite Truck PAl:
    EmulationStateId = Other
    The game freezes on booting, it doesn’t crash or gives any error- or/and panicmessages
    –Revision SVN 1324, x86, OpenGL, Windows xp , DSP-HLE Plugin, Wiimote 0.1

    Samba de amigo PAl:
    EmulationStateId = Other
    The game error on booting, it doesn’t crash or gives any error- or/and panicmessages
    –Revision SVN 1324, x86, OpenGL, Windows xp , DSP-HLE Plugin, Wiimote 0.1

    Wii fit Pal:
    EmulationStateId = Other
    The game it see..sound and graphic fine but this need start are balance board
    –Revision SVN 1324, x86, OpenGL, Windows xp , DSP-HLE Plugin, Wiimote 0.1


    Petz Sports:
    EmulationStateId = Other
    Error boot this . and panic menssage
    –Revision SVN 1324, x86, OpenGL, Windows xp , DSP-HLE Plugin, Wiimote 0.1

    Rayman Raving Rabbids TV Party PAL: {reported by drwilsonng}
    EmulationStateId = Intro

    Shows the Intro ,but no sounds.
    If you click (A) or let the Intro playback
    A windows shows as attached files
    After click OK , game Freeze

    –SVN R1324, x86, OpenGL, Intel Core 2 Duo E8400 3.0 GHz, Windows XP, DSP-HLE, Wiimote Plugin

    Game: Eternal Darkness - Sanity’s Requiem
    Version: NTSC
    Genre: Survival Horror
    Status: nothing

    r1330, OGL, x86, HLE


    Guilty Gear XX ntsc
    Works perfectly at full speed, fully playable with sound.
    Graphics and sound are excellent at 1920×1200 res.
    –Revision SVN 1378, x64, OpenGL, Dual core etc all enabled, HLE sound, classic controller.

    Kaze No Klonoa - Door to Phantomile (JAPAN):

    It is fully playable with rev 1378 and save works! The intro’s graphics looks almost perfect but ingame graphic is 100% perfect as far as I can tell. The speed is so fast with dual core on but if you disable dual core and the speed will be fully speed just fine! You can also use gamepad or wiimote either way. It is highly recommend!!!!!
    –Revision SVN 1378, x64, OpenGL, disabled Use EuRGB60 Model (PAL6) , Windows XP, DSP-HLE Plugin, Wiimote Plug-in

    Nights into Dream
    Status:Playable
    Really slow. Graphics perfect besides some text.
    Rev 1590

    DECA Sports PAL:
    EmulationStateId = Other
    Error in memory after loading addias page
    –Revision SVN 1420, opengl, Windows XP x86, DSP-HLE Plugin, Wiimote 0.1

    Sports Party:
    EmulationStateId = Other
    Only dart game can be play successfully, other game hang at loading screen. Need hack to show score table
    –Revision SVN 1420, opengl, Windows XP x86, DSP-HLE Plugin, Wiimote 0.1


    SSX Blur PAL: {reported by GekkeGek}
    EmulationStateId = Broken
    Lots of errors, doesn’t even start
    –Dolphin SVN R1449, Intel Core 2 Duo E6600 2.4GHz, OpenGL and DX9, Windows Vista Ultimate, DSP-HLE Plugin, Wiimote Test 0.1

    Tatsunoko vs Capcom {reported by Typheus}
    Emulation StatId =playable
    playable all works
    –Revision SVN 2665, x64, OpenGL, AMD Athlon X2 64, Windows Vista 32, DSP-HLE Plugin, Dolphin Wiimote Plugin

    zack and wiki:Ingame.
    Flickering of the video and a problem with the layer priority (icons in the upper left side are behind other layer insteadf of first place)
    sound: perfect
    wiimote: perfect

    Dead Rising: Playable rev-2666
    Créditos/fonte: NGEmu.com
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

  6. #46
    Colaborador Avatar de Jeffers
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    Re: | * Tópico Oficial - Emulação * |

    Lista de jogos baseada na release do emulador Dolphin SVN r3972, que pode ser encontrado no site oficial do emulador nas versões para Windows 32/64bits e Linux.

    http://www.dolphin-emu.com/news.php
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

  7. #47
    Moderador Avatar de Sparks
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    Re: | * Tópico Oficial - Emulação * |

    Dolphin SVN's - Que são pequenas atualizações frequentemente lancadas pela equipe de desenvolvimento deste otímo emulador de GameCube/Wii, acompanhem as atualizações por este site:

    http://www.nyleveia.com/daco/
    Main: i7 8700 | Vengeance 32GB | RTX3070 | BenQ XL2430T
    Classic: C2Q 9505 | XMS3 4GB | R9 280 | Windows XP

  8. #48
    Radeon HD4870 Avatar de Juquinha
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    Re: | * Tópico Oficial - Emulação * |

    Bah! Peguei o Dolphin, testei o Crash Bandicoot e ficou muito devagar, a 15-25 FPS... desisto de rodar emulador de PS2/GC aqui nesse meu PC!
    PC: Biostar TPower I55 || Core i5 750 Stock || ECS Geforce GTS 450 1GB Black || Corsair XMS3 2x2GB DDR3 1333 MHz || HD Seagate Barracuda 500GB 7200.12 || Corsair VX 450W
    Jogando: Fallout 3

    - Malandro é o pato, que já nasce gingando e falando “coé, coé”.
    - A putaria não se encontra situada meramente num espaço físico, mas sim transcende, do espírito daqueles que exploram e gostam.

  9. #49
    Moderador Avatar de Sparks
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    Re: | * Tópico Oficial - Emulação * |

    Dolphin SVN R5003 - F1 2009 (Wii)
    DX9 (@720x480+Safe Texture Cache)

    Rodando sem erros gráficos a principio, más falta velocidade (culpa do meu X2 5000)





    Testei o New Super Mario Wii também, sofre do mesmo problema de velocidade, más na parte que envolve gráficos/audio, a emulação está quase perfeita
    Main: i7 8700 | Vengeance 32GB | RTX3070 | BenQ XL2430T
    Classic: C2Q 9505 | XMS3 4GB | R9 280 | Windows XP

  10. #50
    Colaborador Avatar de Jeffers
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    Re: | * Tópico Oficial - Emulação * |

    Pô to mó afinzão de jogar Twilight Princess e SSBB mais vi que pega sem som e devagar, ai desisti to quase comprando um Wii mesmo
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

  11. #51
    Voodoo Avatar de Darth_Vader
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    Re: | * Tópico Oficial - Emulação * |

    Obrigado pelo topico com certeza ira ajudar muitos

  12. #52
    Radeon HD4870 Avatar de Juquinha
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    Re: | * Tópico Oficial - Emulação * |

    Quote Originalmente postado por Jeffers Ver Post
    Pô to mó afinzão de jogar Twilight Princess e SSBB mais vi que pega sem som e devagar, ai desisti to quase comprando um Wii mesmo
    Você quer jogar Twilight Princess de Wii? O de Game Cube roda perfeitíssimo...
    PC: Biostar TPower I55 || Core i5 750 Stock || ECS Geforce GTS 450 1GB Black || Corsair XMS3 2x2GB DDR3 1333 MHz || HD Seagate Barracuda 500GB 7200.12 || Corsair VX 450W
    Jogando: Fallout 3

    - Malandro é o pato, que já nasce gingando e falando “coé, coé”.
    - A putaria não se encontra situada meramente num espaço físico, mas sim transcende, do espírito daqueles que exploram e gostam.

  13. #53
    Colaborador Avatar de Jeffers
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    Re: | * Tópico Oficial - Emulação * |

    Quote Originalmente postado por Juquinha Ver Post
    Você quer jogar Twilight Princess de Wii? O de Game Cube roda perfeitíssimo...
    Sério? não pra mim tanto faz, não sabia que o do GC pegava bem, achei que era a mesma coisa do Wii opa vou procurar aqui até animou
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

  14. #54
    Voodoo
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    Re: | * Tópico Oficial - Emulação * |

    os caras já estão perto da perfeição pro emulador de wii muito bom mesmo

  15. #55
    Voodoo Avatar de Game Maníaco
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    Re: | * Tópico Oficial - Emulação * |

    Alguém ae tem a ROM do Pokemon Black que rode perfeito? e algum emulador compatível?

  16. #56
    Moderador Avatar de Sparks
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    Re: | * Tópico Oficial - Emulação * |

    Quote Originalmente postado por Game Maníaco Ver Post
    Alguém ae tem a ROM do Pokemon Black que rode perfeito? e algum emulador compatível?
    De acordo com as regras do fórum, pedido de links para downloads de Roms e proíbido.
    Main: i7 8700 | Vengeance 32GB | RTX3070 | BenQ XL2430T
    Classic: C2Q 9505 | XMS3 4GB | R9 280 | Windows XP

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