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  1. #1
    Moderador Avatar de Sparks
    Data de Registro
    Abr 03
    Local
    Guarulhos, Brazil
    Posts
    4.010

    Re: Tópico Oficial - Emulação



    Sony Playstation 2 - PCSX2 0.9.6
    After nearly 16 months, here comes a new Pcsx2 version. Pcsx2 0.9.6

    These months were somewhat problematic for pcsx2, due to an initial slowdown of the development process. Then, last fall, the Playground branch was created, and development picked up again. Finally, with the merge of Pcsx2 and Pcsx2 playground, the emulator's development returned once again as it was before, and now we can give you a release which should (we hope!) leave you happy.

    We would like to thank everyone that was still waiting for a release, and coming to our forums. We would also like to thank everyone to encouraged and otherwise supported us. This release is especially for you.

    Important note: you NEED to update directx or you won't be able to use the emulator! You can do it with either of the links below:
    THIS <-- DirectX End-User Runtime Web Installer
    or THIS <-- DirectX End-User Runtimes

    What's new in 0.9.6?

    - Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
    - Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
    - Full memcard support, working in all games
    - Improved Frameskip/VU-skip
    - Special Game Fixes Section
    - Advanced Options Section for custom tweaking VU/FPU behavior.
    - Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
    - Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
    - Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
    - Improved CDVD support.

    The older versions will NOT be supported in our forums,so 0.9.4,0.9.5 and playground are not supported anymore Smile

    General Emulation

    Download: http://www.pcsx2.net/files/12303
    Comentário rápido sobre o emulador:

    Acredito que dentro de uns 6 meses, teremos um emulador de playstation 2 praticamente completo, tantos em termos de performance, como em termos de qualidade, e finalmente eu estarei jogando GT4 no emu
    Main: i7 8700 | Vengeance 32GB | RTX3070 | BenQ XL2430T
    Classic: C2Q 9505 | XMS3 4GB | R9 280 | Windows XP

  2. #2
    Colaborador Avatar de Jeffers
    Data de Registro
    Jul 04
    Local
    Boringtown, SP
    Posts
    1.493

    Re: Tópico Oficial - Emulação

    Aqui vai uma lista dos jogos testados no Dholphin do Wii pela equipe da NGEmu, alguns reportados como funcionando quase 100%

    Quote Originalmente postado por NGEmu.com Ver Post
    Balls of Fury PAL: {reported by jonemon1}
    EmulationStateId = Broken
    It says "Please insert Balls of Fury game disc".
    –Revision 1166 [all revisions really], x86/x64, OpenGL and DX9, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1

    Baroque: {reported by chrrox}
    EmulationStateId = In Game
    Goes in game but you will have a seizure trying to play the game as it looks like a constant strobe light is on the screen.
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Updates - SVN r1172:
    Random crashes and screen is having a seizure.

    Battalion Wars 2 PAL: {reported by Vaporizer}
    EmulationStateId = Perfect
    In game with good graphics and sound but nunchuck needed.
    –Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1

    Bleach: Shattered Blade: {reported by chrrox}
    EmulationStateId = Perfect
    Fully playable with sound at full speed (can not save game)
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Bust-A-Move: {reported by Gnen}
    EmulationStateId = Perfect
    Fully playable with sound at full speed.
    –Revision SVN 1210, x86, OpenGL, GeForce 8800GT, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1


    Captain Rainbow NTSC-J: {reported by RockmanForte}
    EmulationStateId = Playable
    You will have to disable Dual Core or it won’t show up at all. Graphics are not perfect.

    Updates - R1219: {reported by RockmanForte}
    Title screen show for the first time but freezes.

    Updates - R1274: {reported by RockmanForte}
    Playable at last. Revision SVN 1274. The graphics is not perfect.

    Castlevania Judgement USA: {reported by RockmanForte}
    EmulationStateId = Playable
    Everything is perfect in Dolphin rev 1230 and save works! In game graphics looks fine to me and great speed. You can use gamepad. freezes in vs and training.
    –Revision SVN 1230, x64, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Call of Duty: World at War (PAL): {reported by TomskDiver}
    EmulationStateId = Broken
    After copyright screen, PANIC! message: "stwcxd - suspicious instruction"
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin


    Disaster - Day of Crisis PAL: {reported by ChaosHeart}
    EmulationStateId = Perfect
    Video Intro works with sound. In game with good graphics and sound but nunchuck needed. Little error for black screen in the bottom is fixable in Game, > Options > Adjust Screen.
    Revision 1177, x86, OpenGL, DSP-HLE Plugin, Windows Vista, Wiimote Test 0.1


    Dragon Ball Z: Budokai Tenkaichi 3: {reported by locazoo}
    EmulationStateId = Playable
    It’s like blue filter in the screen (exept for the intro video, the colours are normal).
    Plays music and some sounds. Runs slow in the menu but playable.must use gamecube controls.
    –SVN R 1590 x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Face Breaker: {reported by chrrox}
    EmulationStateId = Other
    Goes in game and plays around 10fps. No menues, so you must get to the fight by guessing. Will randomly lock up in game.
    –Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Far Cry Vengeance: {reported by synapze}
    EmulationStateId = Other
    Loads Intro Movie. Gets to "Start" Menu then hangs. (Sound works great the entire time)
    –Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Fire Emblem: Radiant Dawn NTSC: {reported by adaml75}
    EmulationStateId = Perfect
    Goes in game, plays music (but no battle sounds). Pretty good speed (30 fps on Quad 6600). Doesn’t save game, says it’s impossible to save. Has some annoying graphical glitches (especially when casting spells). Almost playable overall, doesn’t hang anywhere (but didn’t spend much time on it).
    –SVN R 1172, x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Final Fantasy Fables: Chocobo’s Dungeon: {reported by chrrox}
    EmulationStateId = Playable
    Goes in game now graphic glitches.
    –Revision SVN 1590, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Fun Sports Ice Hockey PAL: {reported by solidesnake}
    EmulationStateId = Perfect
    Nunchuck works perfect. Speed is perfect with Dual Core, Dynarec and Idle skipping turned on. Sound is perfect, little noise in game.
    Revision 1212, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Gintama Banji Oku Chuubu JAP:
    EmulationStateId = Broken
    This game unfortunetly just doesn’t show anything , just hangs, (black screen).
    –Revision 1230/1239/1272/1292 x86, OpenGL, DSP-HLE Plugin, Wiimote Plugin


    Ghost Squad: {reported by chrrox}
    EmulationStateId = Perfect
    –Revision SVN 1093, - x64, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1


    Harvest Moon: Magical Melody PAL: {reported by jonemon1}
    EmulationStateId = Other
    Intro.
    –Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    House of the Dead 2 & 3 {reported by chrrox}
    EmulationStateId = Perfect
    100% perfect at full speed with sound and save game.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Updates - R1219 {reported by RockmanForte}
    House of the Dead 3 works fine but House of the Dead 2 have an error panic and also after your shell is empty. You cannot reload it. It is very difficult to reload your shotgun.


    Kororinpa PAL: {reported by Super Nest}
    EmulationStateId = Other
    Doesn’t pass the title screen in 1230 (and former releases). It says: "Press start button" but nothing happens. Lots of glitches too.
    –Revision SVN 1230, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Link’s Crossbow Training NTSC-U: {reported by RockmanForte}
    EmulationStateId = Ingame
    Playable and no graphics errors, but Wiimote is inaccurate and you can’t shoot below, which makes it more difficult. Nunchuck is emulated!
    –Revision SVN 1219, x64, OpenGL, GeForce 8800GT, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    Mario Kart Wii PAL/NTSC-U: {reported by Bianc0neri}
    EmulationStateId = Playable
    look at link for all info:http://forums.ngemu.com/dolphin-disc…al-thread.html
    –Revision SVN 1122, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1


    Mario Party 8 PAL: {reported by Bianc0neri}
    EmulationStateId = Ingame
    No panicmessages at boot anymore as the previous revisions. When I’m ready for playing the game after selecting character and stage, the game crashes, resulting in a memory error. You can browse around menus, but you can’t play.
    –Revision SVN R 1157, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1

    Updates - SVN 1172:
    Sound is working just fine and clear with shiny sound effects. But, you still can’t create a save file. It’s resulting in this panicmessage: "CWII_IPC_HLE_Device_fs::IOCtl: ni 0×2".

    Mario Strikers Charged Football NTSC-U/PAL: {reported by RockmanForte}
    EmulationStateId = Playable

    Updates - SVN R1230 {reported by ChaosHeart}
    Works perfect in Dolphin rev 1230, but without save.
    Game intro: very good quality, but no sound.

    In game: Graphics is perfect. Full speed at 30-40 FPS and the nunchuk is emulated with this steering buttons 2, 4, 6, 8 on numpad.
    "S" hits the enemy, "A" pass the ball, "B" shoot or mega shoot, "C" uses item.
    –Revision SVN 1230, x86, OpenGL, GeForce 8800GTX, Windows Vista Ultimate, DSP-HLE Plugin, Wiimote Test 0.1 (extension connected)


    Metal Slug Anthology: {reported by chrrox}
    EmulationStateId = Other
    Intro plays at full speed with sound then crashes.
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Metroid Prime 3: Corruption NTSC: {reported by daxstu}
    EmulationStateId = Status: Title Screen/Menus

    Lots of graphical corruption on the title screen[flickers like hell], and pops up an error about save data[I think, it's garbled so I can't read it, but I think I saw the word save in it]. There’s also some laggy and choppy music coming out on the title screen.


    Monopoly Wii: {reported by chrrox}
    EmulationStateId = Broken
    Gives an error just trying to boot.
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    My Sims Kingdom: {reported by Player594}
    EmulationStateId = Perfect
    The game works great. Controls are spot on and graphics are near perfect. Sound is missing, voices and a few background sounds. Controls works fine too. Game saves fine.
    –Rev 1219 , x86, OpenGL, P4 3.2 HT, XP Home, HLE, N-Joy


    Naruto: Clash of Ninja Revolution 1: {reported by chrrox}
    EmulationStateId = Other
    Both play nearly perfect in game with full(?) speed. Some textures are messed up, but if you reload the screen they will be normal after. "Sometimes when doing a match, the time runs out before it even began."
    –Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Naruto: Clash of Ninja Revolution 2: {reported by chrrox}
    EmulationStateId = Other
    Works except for story mode with sound only. Minor GFX glitches. You can save if you let it hang the system while saving one time, then have it recreate the save data and it works.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Okami: {reported by ninpo}
    EmulationStateId = Other
    Boots up, goes into the saving in progress screen then screen goes all white and crashes with no error messages. Also, fps counter is really low on the saving in progress screen.
    –Revision SVN 1097 & 1109, x86, OpenGL, Intel Core 2 Duo 2.4GHz, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

    Updates - SVN R1172: {reported by RockmanForte}
    Okami is now ingame, but nunchuck is needed.

    Updates - SVN R1219: {reported by RockmanForte}
    Ingame, Nunchuck emulated, black screen, a flash white at once then press + to skip and got an error panic!
    "Read from Invalid memory region (0×4e800128). There is no way to recovery from this error, so Dolphin will now exit. Sorry!"

    Updates - SVN R1240:
    Breaks after starting new game and first scene, no graphics in scene.
    –Revision SVN 1240, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


    One Piece: Unlimited Cruise {reported by chrrox}
    EmulationStateId = Broken
    TLB error.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Onechambra Revolution [NTSC] (JAP): {reported by chrrox}
    EmulationStateId = Perfect
    Plays great with sound at perfect speed. Game saves no problem. Occasional GFX glitches.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Prince of Persia: Dual Sword NTSC:
    EmulationStateId = Broken
    Since revision 1194, it stops at the nunchuck request, then Dolphin crash.
    –Revision SVN 1216, x86, Windows XP SP3, OpenGL and Direct3D, Q6600, DSP-HLE Plugin, Wiimote Test 0.1


    Rayman Raving Rabbids 2 PAL: {reported by RazLaron}
    EmulationStateId = Perfect (for me)
    Have problems to create a save and doesn’t like DirectX (graphic bugs). Although that situation, we can play in OpenGL with all textures and even we don’t have nunchuk we can play, thanks to the possibilities of the game (alternative). Good frame rate. Sound: Only some noises. I advise to enable Dual Core and maybe Idle Skipping.
    –Revision SVN 1166, x86, OpenGL, Windows Vista , DSP-HLE Plugin, Intel Dual Core 2 DUO 1.87Ghz, Wiimote Test 0.1


    Rayman Raving Rabbids TV Party PAL: {reported by TomskDiver}
    EmulationStateId = Broken
    On loading… PANIC! message: "IPC CommandDisconnect: WiiMote emulation is out of sync…"
    –SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin


    Resident Evil: The Umbrella Chronicles: {reported by beatlep}
    EmulationStateId = Ingame
    –Revision SVN 1093, - x64, Windows Vista/XP x64, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1
    crashes at the control panel in level.

    RTL Winter Sports 2008: {reported by omegadox}
    EmulationStateId = In Game
    Fifo_CPUWritePointer out of bounds during some scene intro
    –Revision SVN 1094, x64, OpenGL, AMD Phenom, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


    Simple Series Volume 1 {reported by chrrox}
    EmulationStateId = Perfect
    Perfect with sound and full speed.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Simple Series Volume 5 {reported by chrrox}
    EmulationStateId = Broken
    Has TLB error.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Simple Series Volume 6 {reported by chrrox}
    EmulationStateId = In Game
    Plays slow with perfect sound in interp mode.
    –Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


    Spyro: Eternal Night: {reported by omegadox}
    EmulationStateId = Ingame
    Need nunchuck.
    –Revision 1094, x64, OpenGL, AMD Phenom, Vista, HLE, Wiimote


    Sonic and the Secret Rings [PAL]: {reported by Super Empra}
    EmulationStateId = Perfect
    Got past the menu screen and the game plays fine at a good speed and with clear sound. This game is fully playable.
    –Revision 1180, x86, OpenGL, Intel Core 2 Duo 2.40GHz, Win XP Pro, DSP-NULL, Wiimote Test 0.1


    SOUL CALIBUR Legends
    playable with 1882
    Some gliches and wiard color probs but playable
    Sword is flickering but uncheck optimized quantizers make sword fully visible but some weird glitches appeared
    No sound in CG movies , when in game saund is work bun out of sync , sometimes FX is missing
    PlayStation 3 500GB Kmeaw 3.55 + Gaia Manager PlayStation®Network ID // PSP 3001 5.03 GEN-C // iPhone 4 32GB ~ GameCenter ID: JeffPaz

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