Metroid Prime 3: Corruption NTSC: {reported by daxstu}
EmulationStateId = Status: Title Screen/Menus
Lots of graphical corruption on the title screen[flickers like hell], and pops up an error about save data[I think, it's garbled so I can't read it, but I think I saw the word save in it]. There’s also some laggy and choppy music coming out on the title screen.
Monopoly Wii: {reported by chrrox}
EmulationStateId = Broken
Gives an error just trying to boot.
–Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
My Sims Kingdom: {reported by Player594}
EmulationStateId = Perfect
The game works great. Controls are spot on and graphics are near perfect. Sound is missing, voices and a few background sounds. Controls works fine too. Game saves fine.
–Rev 1219 , x86, OpenGL, P4 3.2 HT, XP Home, HLE, N-Joy
Naruto: Clash of Ninja Revolution 1: {reported by chrrox}
EmulationStateId = Other
Both play nearly perfect in game with full(?) speed. Some textures are messed up, but if you reload the screen they will be normal after. "Sometimes when doing a match, the time runs out before it even began."
–Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Naruto: Clash of Ninja Revolution 2: {reported by chrrox}
EmulationStateId = Other
Works except for story mode with sound only. Minor GFX glitches. You can save if you let it hang the system while saving one time, then have it recreate the save data and it works.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Okami: {reported by ninpo}
EmulationStateId = Other
Boots up, goes into the saving in progress screen then screen goes all white and crashes with no error messages. Also, fps counter is really low on the saving in progress screen.
–Revision SVN 1097 & 1109, x86, OpenGL, Intel Core 2 Duo 2.4GHz, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Updates - SVN R1172: {reported by RockmanForte}
Okami is now ingame, but nunchuck is needed.
Updates - SVN R1219: {reported by RockmanForte}
Ingame, Nunchuck emulated, black screen, a flash white at once then press + to skip and got an error panic!
"Read from Invalid memory region (0×4e800128). There is no way to recovery from this error, so Dolphin will now exit. Sorry!"
Updates - SVN R1240:
Breaks after starting new game and first scene, no graphics in scene.
–Revision SVN 1240, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1
One Piece: Unlimited Cruise {reported by chrrox}
EmulationStateId = Broken
TLB error.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Onechambra Revolution [NTSC] (JAP): {reported by chrrox}
EmulationStateId = Perfect
Plays great with sound at perfect speed. Game saves no problem. Occasional GFX glitches.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Prince of Persia: Dual Sword NTSC:
EmulationStateId = Broken
Since revision 1194, it stops at the nunchuck request, then Dolphin crash.
–Revision SVN 1216, x86, Windows XP SP3, OpenGL and Direct3D, Q6600, DSP-HLE Plugin, Wiimote Test 0.1
Rayman Raving Rabbids 2 PAL: {reported by RazLaron}
EmulationStateId = Perfect (for me)
Have problems to create a save and doesn’t like DirectX (graphic bugs). Although that situation, we can play in OpenGL with all textures and even we don’t have nunchuk we can play, thanks to the possibilities of the game (alternative). Good frame rate. Sound: Only some noises. I advise to enable Dual Core and maybe Idle Skipping.
–Revision SVN 1166, x86, OpenGL, Windows Vista , DSP-HLE Plugin, Intel Dual Core 2 DUO 1.87Ghz, Wiimote Test 0.1
Rayman Raving Rabbids TV Party PAL: {reported by TomskDiver}
EmulationStateId = Broken
On loading… PANIC! message: "IPC CommandDisconnect: WiiMote emulation is out of sync…"
–SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin
Resident Evil: The Umbrella Chronicles: {reported by beatlep}
EmulationStateId = Ingame
–Revision SVN 1093, - x64, Windows Vista/XP x64, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1
crashes at the control panel in level.
RTL Winter Sports 2008: {reported by omegadox}
EmulationStateId = In Game
Fifo_CPUWritePointer out of bounds during some scene intro
–Revision SVN 1094, x64, OpenGL, AMD Phenom, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1
Simple Series Volume 1 {reported by chrrox}
EmulationStateId = Perfect
Perfect with sound and full speed.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Simple Series Volume 5 {reported by chrrox}
EmulationStateId = Broken
Has TLB error.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Simple Series Volume 6 {reported by chrrox}
EmulationStateId = In Game
Plays slow with perfect sound in interp mode.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Spyro: Eternal Night: {reported by omegadox}
EmulationStateId = Ingame
Need nunchuck.
–Revision 1094, x64, OpenGL, AMD Phenom, Vista, HLE, Wiimote
Sonic and the Secret Rings [PAL]: {reported by Super Empra}
EmulationStateId = Perfect
Got past the menu screen and the game plays fine at a good speed and with clear sound. This game is fully playable.
–Revision 1180, x86, OpenGL, Intel Core 2 Duo 2.40GHz, Win XP Pro, DSP-NULL, Wiimote Test 0.1
SOUL CALIBUR Legends
playable with 1882
Some gliches and wiard color probs but playable
Sword is flickering but uncheck optimized quantizers make sword fully visible but some weird glitches appeared
No sound in CG movies , when in game saund is work bun out of sync , sometimes FX is missing
Soul Eater Monotone Princess JAP:
EmulationStateId = In Game
Almost perfect sound, but with small noise. It hangs after the first three tutorials.
–Revision 1230/1239/1272/1292, x86, OpenGL, DSP-HLE Plugin, Wiimote Test 0.1
Sonic Riders: Zero Gravity NTSC: {reported by synapze}
EmulationStateId = Perfect
Game works perfectly average between 10-30fps, full sound.
–Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1
Sonic Unleashed NTSC: {reported by yaad}
EmulationStateId = Ingame
Cannot get past first level. Stuck on loading screen
–Revision SVN 1239 (also on 1240), x86, OpenGL, Radeon HD4850, Windows Vista Home Premium, DSP-HLE Plugin, Wiimote Test 0.1
Star Wars: Clone Wars PAL: {reported by aintemp}
EmulationStateId = Other
Nunchuk needed. Quantizers OFF. OK in menus until dolphin crash when going in-game,
–Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1
Star Wars: The Force Unleashed PAL: {reported by Vaporizer}
EmulationStateId = Broken
In game with good graphics and sound but nunchuck needed.
–Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1
Updates - R1195 {reported by aintemp}
Nunchuk needed. OK in menus until dolphin crash when going in-game.
–Revision SVN 1195, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1
Updates - R1312 {reported by TomskDiver}
Dolphin crashes.
–SVN R1312, x86, OpenGL, Intel Core 2 Duo E4600 2.4 GHz, Windows XP, DSP-HLE, Wiimote Plugin
Super Fruit Fall: {reported by jonemon1}
EmulationStateId = Perfect
It’s playable and does save and load fine, but you need to disable Dual Core and Idle Skipping for these features to work.
–Revision SVN 1122, x86, Direct3D, GeForce 7950, Windows XP, DSP-Null, Wiimote Test 0.1
Super Paper Mario PAL: {reported by Bianc0neri}
EmulationStateId = Other
The game crashes under the introduction/beginning. It turns black after some scences, but no crash and no errormessage.
–Revision SVN R 1092, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1
Additional information: This game is also saveable after R1086.
Updates - SVN 1172:
Super Paper Mario intro and beginning now has clear sound. But it’s still locks up during beginning before you’re getting to the actual gameplay.
Super Smash Bros. Brawl NTSC: {reported by daxtsu}
EmulationStateId = ingame
Tales of Symphonia: Dawn of the new world {reported by chrrox}
EmulationStateId = In Game
Game is 60fps in battles and between 30 - 45 out of battle, with sound. Cannot save in game and freezes after the second battle. (The sound loops).
–Revision 1180, x86, OpenGL, Dolphin HLE, Wiimote Test 0.1
Tenchu 4 JAP:
EmulationStateId = In Game
This game plays fine with SVN r1259. Dual Core disabled. Idle Skipping enabled. Using Dolphin OpenGL and DSP-HLE. Use projection hack before r945 to see on screen instructions. The game freezes after you win the first mission.
–Revision SVN 1259, OpenGL, DSP-HLE Plugin, Wiimote Test 0.1
The Legend of Zelda: Twilight Princess: {reported by chrrox}
EmulationStateId = Playable
Controlls work.DC unstable SC works. No sound.
–Revision SVN 1590, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Tiger Woods 08 NTSC: {reported by aintemp}
EmulationStateId = Perfect
Sound works. Wiimote seems OK. Only text missing or misplaced.
–Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista,DSP-HLE Plugin, Wiimote Test 0.1
Tiger Woods 09 PAL: {reported by aintemp}
EmulationStateId = Other
Freezing at the main title.
–Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1
Trauma Center: New Blood: {reported by chrrox}
EmulationStateId = Broken
Hangs trying to load, no error.
–Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Wario Land: Shake It: {reported by beatlep}
EmulationStateId = Perfect
The game is fully playable with sound using OpenGL. DirectX has some graphics artifacts.
–Revision SVN 1171, - x64/x86, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Wiimote Test 0.1
Bookmarks