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Tópico: tem como encantar flexas/arcos ?

  1. #1
    Voodoo
    Data de Registro
    Mar 10
    Posts
    15

    Question tem como encantar flexas/arcos ?

    galera, tenho duas perguntas importantissimas pra fazer ;x
    mais se alguem souber responder apenas uma, responda tb pfv,
    qualquer ajuda eh muito bem vinda :

    primeira pergunta :
    há como encantar as flexas? tpo, fazer ela ter efeito de gelo...ou fogo... ou sei la? pq mew, sinceramente, meu marksman e agility (ou speed, sei la qual da força no arco, eskeci) ja está 90, eu to lvl 11, e se nao for usar arco e flexa encantada (tpo gelo i tal) nao dá !
    vai la mata um soldado da imperial city com arco e flexa normal proce ve, eh um sofrimento do caralho... mas com as flexas encantadas da bem mais facil.
    me ensinem a encanta-las pfv. e se nao tiver jeito, que pelo menos me digam onde eu consigo axar flexas e arcos assim... pq normal eh foda.

    e a segunda pergunta :
    ne uma das quests da thieves guild (Ahdarji's Heirlom), eu tenho q recuperar o anel da ahdarji...
    o problema, é que eu ja recuperei, e quando falei com ela, ela só me aumentou a recompensa pra quando eu terminar a quest. entretanto, nao pegou o anel.

    na minha quest ta escrito assim :

    "aparently ahdarji can use the ring to read missives and other castle documents, writon by the count. Shee sells the information to the other counts of cirodiil, now that the cat is out of the bag, so to speak, she has upped the reward to 200 gold coins"

    qq eu faço nesse ponto?

    Muito obrigado, espero anciosamente por respostas

  2. #2
    Colaborador Avatar de Taturana
    Data de Registro
    Nov 01
    Local
    Brasília
    Posts
    3.498

    Re: tem como encantar flexas/arcos ?

    Só agora que eu vi esse tópico.

    Sobre as flechas, é só você encantar elas do mesmo modo que você encanta as outras armas. Você também pode envenenar as flechas usando uma poção.

    Sobre a quest, pode ser algum bug. Você instalou o patch não oficial? Ele corrige muitos problemas que não foram corrigidos oficialmente. De qualquer forma, dá uma olhada nessa lista aqui pra ver se é algo parecido com o problema:

    This is one of the buggiest quests in the game and can therefore be a real disappointment.

    [edit]
    Interaction with Other Quests
    *A bug could make it impossible to continue the Thieves Guild quest line. If you ask about contracts from S'Krivva, and then decline to accept the contract at that time, it may become impossible to resume this quest. It is recommended that you not ask S'Krivva about the assignment until you are ready to accept it.
    *On the PC, you can correct it by entering the console command setstage TG04Mistake 10. This will update the quest, directing you to see Ahdarji.
    This bug is fixed by the Unofficial Oblivion Patch.
    *This quest cannot be completed while you have Sanguine as a current quest; however, even after completing Sanguine, the countess may permanently sit down at the dining room table instead of retiring to her bedroom like she should.
    *On the PC version, you can use the console command player.additem 00035E95 1 to add the ring to your inventory and complete the quest.
    *Otherwise, you can attack her. You will have to pay about 40gp for the assault, but it will get her to get out of the chair and go about her normal routine.
    This bug is fixed by the Unofficial Oblivion Patch.
    *Sibylla and Matthias Draconis share a script with Caelia that causes them to trigger the Blood Price even though they have nothing to do with the quest.
    This bug is fixed by the Unofficial Oblivion Patch.

    [edit]
    Quest Progression Issues
    *If you enter the castle with this quest active while the countess is on her monthly trip to Chorrol (15th through 17th of every month), you may trigger a bug where the countess never places her ring in the jewelry box. This effectively ends your guild adventures.
    *One solution is to talk to the countess and inquire where she keeps her ring. Then wait until she travels to Chorrol to visit her mother and then returns to the Leyawiin. She should now place her ring correctly in the box when she sleeps. [verification needed — Needs Verification]
    *Alternatively, you can simply reload the game and toggle to a different active quest. *The ring should reappear in the jewelry box.
    *If nothing else works, you will have to revert to an old save.
    This bug is fixed by the Unofficial Oblivion Patch.
    *Hlidara Mothril can be killed by the time you begin to pursue this quest. The good news is that her body has keys to the castle, and the countess will give you enough of a hint to know that she does not wear the ring when she is sleeping. That's really all you will need to complete the quest, but you will miss out on hearing about the torture chamber and secret passage.
    This bug is fixed by the Unofficial Oblivion Patch.
    *The dialogue sequence can be mixed up enough so that it no longer makes much sense at all. When talking with Amusei in his prison cell, he asks for a lockpick. If you leave to go find one, you may speak to NPCs about the "Recovered Caro family ring," even though you have not finished the conversation with Amusei and found out that the ring belonged to the Caro family. When returning to Amusei to give him the lockpick, you may no longer have the option to give it to him and hear what he has to say.
    This bug is fixed by the Unofficial Oblivion Patch.
    *If the door to Amusei's cell is opened before handing him a lockpick, he will leave and sneak up to just behind the prison door. Despite being out of his cell, he will still insist on being given a lockpick in order to progress the quest.

    [edit]
    Ring Issues
    *The ring you're looking for may not be in the jewelry box. This can happen under a number of circumstances:
    *If you talk to the maid and then a guard and don't talk to Ahdarji before opening the box.
    *If you first talk to Hlidara Mothril to find out about the countess taking off the ring at night, and then talk to Count Marius Caro who tells you to talk to Hlidara Mothril.
    Reportedly, if the countess is sleeping on the left hand side of the bed, this bug is likely to happen. Just wait outside the castle for a couple of days and try again. If the countess is on the right hand side of the bed, the bug will be fixed. One possible reason is that the countess usually sleeps on the right side of the bed (where her jewelry box is), and she would usually place her ring in the box before going to sleep. But if the count sleeps on the right side, she will have no choice but to sleep on the left side of the bed. Consequently, she will also forget to drop off her ring in the box. [verification needed — Plausible that this causes a pathing problem, but verification of this behaviour still needed.]
    *If Hlidara Mothril is dead, you may try using the Staff of Worms to reanimate her. She doesn't speak to you and will follow you for 30 seconds; but, this has a chance of unglitching the jewelry box.
    *On the PC version, use the console command player.additem 00035E95 1 to add the ring to your inventory and complete the quest.
    *Otherwise, head outside the castle and wait for a couple of days or more, then go back in and the ring may appear in the jewelry box. You may need to try waiting multiple times, but it has been confirmed that this fix does eventually work.
    *Another possible fix is to kill someone who belongs in the quest like the countess' bodyguard. You will get a journal update that you have to pay the blood price. Pay the price and you will automatically complete the quest, even if you had no rings, this also works with two rings. However, this fix may not work for all players. There have been reports that the the option to pay the blood price may not show up in conversations with S'Krivva even after killing, for example, the countess' bodyguard.
    This bug is fixed by the Unofficial Oblivion Patch.
    *The countess' jewelry box can contain two identical copies of the quest ring. Immediately after you pick up the first ring, you will get a quest advancement telling you to deliver it to Ahdarji. As for the second ring, you must leave it behind. If you pick up both rings, Ahdarji's dialogue options will no longer include the "I found it, here you go" option, and you will be unable to complete the quest. This means no more Thieves' Guild missions. Also, both rings are quest items that cannot be dropped or sold, so you'd be stuck with them forever.
    *On the PC version, there is a workaround: use the console command player.removeitem 00035E95 1 twice until the counter says 0.00, then player.additem 00035E95 1 to fix the problem.
    *Otherwise, you can murder a NPC in the castle where you collected the rings and a pop up will inform you that you must pay a blood price. Pay your blood price, and you will finish the quest and be able to complete the other quests.
    This bug is fixed by the Unofficial Oblivion Patch.
    *Occasionally, the ring will not be removed from your inventory at the completion of the quest. As it is marked as a quest item, it cannot be dropped or sold.
    *On the PC, it is possible to use the Console to remove the ring: type player.removeitem 00035E95.
    This bug is fixed by the Unofficial Oblivion Patch.
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