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    Lista de Jogos pra Ficar de Olho em 2012

    Cópia descarada xD e traduzida do site RPS (ao poucos , trabalho em andamento)


    Dishonored

    A estranha ficção de um universo alternativo da Arkane Studios e um assassino com estranhos (e ocasionalmente baseados-em-ratos) poderes promete aterrizar neste tipo de território que adoramos explorar. Com o líder Harvey Smith de Deus Ex mas o cérebro Raphael Colantonio de Dark Messiah no comando, e um mandato para fazer as coisas sorrateiras, este pode ser o jogo mais interessante a surgir em 2012. Descubra sobre o jogo lendo mais sobre ele aqui.


    Planetside 2

    There’s not a whole lot of faith out there that SOE will get the MMOFPS thing right with Planetside 2, but they came so close with the original, and delivered such epic combat, that we can’t wait to see what they achieve here. The mix of territory war across infantry and vehicular action kept us engrossed for several months back in 2003, and if they can keep the server populations up for the remake, we’ll probably be counting this as one of the great games of 2012. Read our most recent interview about Planetside 2 right here.


    Dead State

    Still sitting on the list from last year, our interest in zombie RPG Dead State is nevertheless undiminished. It’s a full-blown survival RPG, being developed by some veterans from Troika (Bloodlines) in their own indie outfit. We hear that there’s to be big news about the game in 2012, but until that comes along you can catch up with why we’re so excited about this game by reading this interview with Brian Mitsoda, in which he sets out his ambitions for the title.


    Diablo III

    There’s no point denying that we’re lusting for more of this, despite the diabolical always-on setup. The beta gave us a taste of the most beautifully hyper-violent dungeon-crawler and we want to sink our stubby little teeth into the rest of it. Entertaining solo and genuinely brilliant co-op, the beta was just a hint of what is probably going to be the most popular PC game of 2012, even if it is not the most interesting. For some impressions of what we thought you can take a read of this article about the beta access.


    Mass Effect 3

    That’s right, the Mass Effect arc comes to its Earth-invading conclusion in 2012. Bioware’s space-based guns & conversation game looking like the most spectacular game of the series, but we’ve yet to really get to grips with the changes that the single player is introducing. Interesting, perhaps, that the only bit of it RPS has been able to see first hand has been the co-op play? You can read about that just here.


    Starcraft II: Heart Of The Swarm

    The Zerg-led second single-player campaign for Starcraft II will arrive in 2012, and that will excite some, but it’s really the changes to the highly-competitive multiplayer (eight new units and three removed) that will be wrought by this, which will earn the most attention. Blizzard haven’t let an RPS agent look at the game, yet, but our Eurogamer chums have a campaign-focused preview just here.


    Guild Wars 2

    NCSoft and ArenaNet can’t afford to get this one wrong, and we doubt they will, either. The sequel to no-subscription MMO Guild Wars is one of the most promising multiplayer titles we’ve ever seen, with a vast and beautiful MMO world, an astonishing array of characters and potential customisation, and more of an open-world focus, while still sustaining the individual storyline stuff that made the original game so interesting. We went hands on with the game over here.


    Kingdoms of Amalur: Reckoning

    Reckoning has impressed us. Not as much as it might have done, but enough that we’re now definitely paying attention. A really big budget RPG with a new IP (and an old trad fantasy theme) and an action focus means this wants to be all things to all players (as long as they like swords & conversation) and it’s looking ludicrously slick to seal the deal. Alec had some time alone with it over here and it seems to be improving with each glimpse we get of it.


    Monaco

    Another big name that we expected to land in 2011 but that has crept in 2012, Monaco is probably the indie title we are most keen to see go live. It’s a ludicrous lo-fi multiplayer heist brimming with ideas and smart design. There’s even online multiplayer for launch, which means the hivemind will be all over this like tar and feathers. Read more about why and how to excited about Andy Schatz’ project here.


    Borderlands 2

    The original Borderlands’ cell-shaded FPS Diablo ‘em up wasn’t to everyone’s tastes, but to those who enjoyed getting a posse together and roaring out into the wastelands, it was a minor classic. Returning to Pandora with a squad of new characters, the sequel promises more of the same, only bigger and better. Which is what sequels do, right? We’ve already had a chance to talk to Gearbox about the game and see a little bit of it in action, and you can read the account of that just here.


    Quantum Conundrum

    Kim Swift, one of the key brains behind Portal, did not stay at Valve. Instead she moved over to Airtight Games, where she’s the creative lead on a new puzzler called Quantum Conundrum. It throws the player into the mansion of mad scientist, in which everything is a loopy science experiment. Needless to say, we’ll have to puzzle our way through. The first glimpses of the game can be see here.


    The Secret World

    The other MMO we’re getting excited about is Funcom’s The Secret World. If nothing else, it deals with subject matter that MMOs haven’t tackled before: the contemporary supernatural and global conspiracy. In The Secret World everything is true, and you’re just as likely to be tangling with Great Old Ones as you are sorting the vampires from the werewolves. With guns and hip contemporary clothing, it’s bound to gather a sizeable audience. We’re written loads about it, as you can see here.


    Max Payne 3

    Following a hiatus of eight years, Max is to return. It’s being developed by Rockstar this time, with Remedy having moved on to Alan Wake, and it’s dripping with spectacular gun action. It’s looking like an appropriate update to the series, too, despite the surprising move from New York ghetto to Sao Paulo slum. We’ve already had a look at the game in motion, and you can read those impressions here.


    Alan Wake

    And while we’re on the subject of Remedy, they’ve announced that their 360 spooky action ‘em up, Alan Wake, is going to arrive on PC. Will it be polished for PC or impractically ported? Only time will tell. We had a bit of a chat with them here.


    Torchlight II

    Runic’s dungeon-crawling sequel has been delayed and delayed, missing the expected 2011 release, and that can only be a good thing. It means they’ve got more time and money to spend on making it even better. The original was such a quick development, and still a minor gem, that we’re hoping the extra time given to this will bring it to a wondrous shine! Dan had a play of an early build of the game and you can read about that here.


    Prey 2

    Few games due for a 2012 release are as intriguing as Human Head’s Prey 2. It bares little resemblance to the original offbeat linear shooter, and instead is pitched as an open-ended alien-stalking bounty-hunter game set in a sci-fi space city. Yes, that DOES sound like the kind of game we’d like to take a look at. Fortunately we got to chat with the devs about it just here.


    Bioshock Infinite

    The flying city of Columbia pretty much ensures that the big Bioshock sequel has an even more impressive backdrop than its predecessor, but can it also build on the FPS mechanics? With a companion character and some critical choices to be made about the action, it looks a lot less “would you kindly” than the first game, but it’s hard to know whether Irrational can really pull off something that will wow the sceptics. But then when was the last time those guys were wowed? Exactly. RPS Agent Gillen had a chat with Ken Levine about the game over here.


    Arma 3

    Arma 3 will continue the heavily simulatory trend in the Arma games, but it also has a new twist: it leaps forward into the near future. This means that while it’s going to feature some contemporary hardware it’s also going to feature a lot of what might be in the hands of soldiers in a couple of decades time. It’s going to be a weird, wired war. I had a quick chat with Bohemia boss Marek Spanel last year.



    Hawken
    There’s a real danger that this amazing-looking multiplayer mech game will be snapped up for exclusivity on the consoles, but right now the developers Adhesive say they want to bring it to PC as well as the TV boxes. It certainly deserves to be on the format of ultimate deathmatch, because the fast-paced play and stupendous visuals do basically ask for a PC setup. At least in my brain. A bunch more videos can be seen here.


    Cartel

    In what was basically a reaction to EA announcing that Syndicate would be a co-op FPS, Paradox announced they’d be developing a cyberpunk world-conquest game (with attending tactical mode) called Cartel. We talked to them about their plans just here, and laughed the sad laugh of journalists who have seen too much.


    Grim Dawn

    Nothing can contain our excitement over Grim Dawn – look! there goes a bit of it now, whizzing off into space. Crate Entertainment spoke to us about their plans for the hardcore ARPG, and said: “I think we’re probably unique just in the sense that, while most studios are redesigning their games to be more casual-player friendly, we’re busy making Grim Dawn more complex and probably casual-player hostile.” I could have hugged them. We hoped this would appear in 2011, actually, but we’ll settle for 2012.


    Crusader Kings II

    Few men can truly say that they wouldn’t want to have conquered Europe in Medieval times, but the truth is that most of us would be too lazy and weak to actually get on with doing so. Not to worry, because there’s a game for that – Crusader Kings II should appear in a few short weeks and sort the men from the benevolent dictators. A simulation that is as much about people as it is armies, this will is one of the more fascinating wargames out there. We have studied it at length.


    Wildstar

    Carbine’s beautiful-looking intergalactic pseudo-Wild West seems the perfect locale for a traditional MMO romp. With exploration skills and giant alien yetis, we can’t see any way that this can fail to be entertaining. That is, of course, if you like to do a bit of questing. And we know you do, you filthy beast. You can read lots about what to expect from the thing just here.


    Carrier Command: Gaea Mission

    Ooh, a remake 80s super-classic Carrier Command? One that’s actually faithful to the original game? Why, it can only be from a European studio. Yes, that’s right, it’s by Bohemia, the Arma chaps. Odd choice, perhaps, but this is actually a new studio that the Czech company have purchased, and it will be cross platform. That might limit things a bit, but my hands on time with the game was promising indeed. Haha, I used the tagline “carrier bagged”. I am clever.


    Risen 2: Dark Waters

    Germanic RPG Risen did a great deal to impress us, and we’re expecting far more from its pirate-themed sequel, Dark Waters. With a huge archipelago to explore and a mix of 18th century swashbuckle and magic, this could well be the pirate-RPG treasure we’ve been searching for all these years. Some more coverage can be found here.


    Metro: Last Light

    Almost everyone I’ve spoken to who played the original Metro 2033 talked about what a great game it nearly was, and then about how they hoped the team would fix its problems the next time around. That’s precisely what 4A are aiming to do with Last Light, and that means it could be a classic if they’re successful. John had a first glimpse of the game back during E3.


    Game of Thrones RPG

    The game of Mr Martin’s fantasy feudalism is being made by Cyanide, which means there’s some scepticism about how good it’s going to be, which is something that will dampen the excitement we might otherwise feel about this enormously popular book-to-TV series becoming a game. If they can get the backstabbing and the undiplomatic power-mongering right, then this really could be a classic. We wait and hope. Here’s what we know so far.


    Firefall

    Red Five Studios’ attempt at making an open world shooter look fabulous in their Borderlands-style sci-fi cell-shadings, but it should play well, too, with the lead designers from World Of Warcraft and the original Tribes games both being involved in the genesis of this free-to-play beast. Jetpacks and aliens and so forth make us quite excited about getting our hands on this. We talked to the team back when the game was announced.


    Tribes Ascend

    When we’re talking about multiplayer jetpack games, however, there’s another name on the block: Tribes Ascend. Hi-Rez (of Global Agenda and more jetpacks) bought the Tribes licence and are now making their own game in the series. The free-to-play shooter is in beta right now and we’re hearing some positive noises from in there. Our own Mr Cobbett even had a cautious look at how it’s getting on.


    End Of Nations

    It’ll be worth playing End Of Nations if just for the sheer amount of stuff you can get on screen. With huge maps full of strategically-manic players, this could be one of busiest multiplayer RTS games of all time, and it’ll be free to play, too. Behold the prior coverage.
    Última edição por Taturana : 05-01-2012 às 12:59:32
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